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@@ -313,48 +313,48 @@ namespace Constants |
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SCCI bool IsRemoteAttack = false; |
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SCCI int CastTime = (int)BulletAttackRange * 1000 / Speed; |
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SCCI int Backswing =basicBackswing; |
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SCCI int RecoveryFromHit =basicRecoveryFromHit; |
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SCCI int Backswing = basicBackswing; |
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SCCI int RecoveryFromHit = basicRecoveryFromHit; |
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SCCI int cd = basicBackswing; |
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SCCI int maxBulletNum = 1; |
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}; |
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struct FlyingKnife |
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{ |
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SCCI double BulletBombRange = 0; |
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SCCI double BulletAttackRange = basicRemoteAttackRange * 13; |
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SCCI int ap = basicApOfTricker* 4 / 5; |
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SCCI int Speed = basicBulletMoveSpeed* 25 / 10; |
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SCCI int ap = basicApOfTricker * 4 / 5; |
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SCCI int Speed = basicBulletMoveSpeed * 25 / 10; |
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SCCI bool IsRemoteAttack = true; |
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SCCI int CastTime = basicCastTime * 4 / 5; |
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SCCI int Backswing =0; |
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SCCI int RecoveryFromHit =0; |
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SCCI int Backswing = 0; |
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SCCI int RecoveryFromHit = 0; |
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SCCI int cd = basicBackswing / 2; |
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SCCI int maxBulletNum = 1; |
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}; |
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struct BombBomb |
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{ |
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SCCI double BulletBombRange = basicBulletBombRange; |
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SCCI double BulletAttackRange = basicAttackShortRange; |
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SCCI int ap = basicApOfTricker * 6 / 5; |
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SCCI int Speed = basicBulletMoveSpeed* 30 / 37; |
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SCCI int Speed = basicBulletMoveSpeed * 30 / 37; |
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SCCI bool IsRemoteAttack = false; |
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SCCI int CastTime = (int)BulletAttackRange * 1000 / Speed; |
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SCCI int Backswing =basicRecoveryFromHit; |
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SCCI int RecoveryFromHit =basicRecoveryFromHit; |
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SCCI int Backswing = basicRecoveryFromHit; |
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SCCI int RecoveryFromHit = basicRecoveryFromHit; |
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SCCI int cd = basicCD; |
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SCCI int maxBulletNum = 1; |
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}; |
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struct JumpyDumpty |
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{ |
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SCCI double BulletBombRange = basicBulletBombRange / 2; |
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SCCI double BulletAttackRange = basicRemoteAttackRange * 2; |
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SCCI int ap = (int)(basicApOfTricker* 0.6); |
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SCCI int Speed = basicBulletMoveSpeed* 43 / 37; |
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SCCI int ap = (int)(basicApOfTricker * 0.6); |
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SCCI int Speed = basicBulletMoveSpeed * 43 / 37; |
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SCCI bool IsRemoteAttack = false; |
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}; |
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} // namespace Constants |
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