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@@ -428,7 +428,7 @@ namespace Gaming |
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{ |
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foreach (Character character in gameMap.GameObjDict[GameObjType.Character]) |
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{ |
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if (gameMap.CanSee(player, character)) |
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if (gameMap.CanSee(player, character) && !character.IsGhost()) |
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{ |
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player.AddScore(GameData.ScoreInspire); |
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character.AddMoveSpeed(GameData.timeOfAddingSpeedWhenInspire, GameData.addedTimeOfSpeedWhenInspire); |
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