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fix: 🐛 add Strike.maxBulletNum

tags/v0.1.0
shangfengh 2 years ago
parent
commit
63129f6e6f
1 changed files with 2 additions and 0 deletions
  1. +2
    -0
      logic/GameClass/GameObj/Bullet/Bullet.cs

+ 2
- 0
logic/GameClass/GameObj/Bullet/Bullet.cs View File

@@ -121,6 +121,8 @@ namespace GameClass.GameObj
return BombBomb.maxBulletNum; return BombBomb.maxBulletNum;
case BulletType.JumpyDumpty: case BulletType.JumpyDumpty:
return JumpyDumpty.maxBulletNum; return JumpyDumpty.maxBulletNum;
case BulletType.Strike:
return Strike.maxBulletNum;
default: default:
return 0; return 0;
} }


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