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feat(CAPI): add constants

tags/0.1.0
DragonAura 2 years ago
parent
commit
2f57c053e7
2 changed files with 545 additions and 3 deletions
  1. +294
    -3
      CAPI/cpp/API/include/constants.h
  2. +251
    -0
      CAPI/python/PyAPI/constants.py

+ 294
- 3
CAPI/cpp/API/include/constants.h View File

@@ -2,17 +2,308 @@
#ifndef CONSTANTS_H #ifndef CONSTANTS_H
#define CONSTANTS_H #define CONSTANTS_H


#ifndef SCCI
#define SCCI static const constexpr inline
#endif

namespace Constants namespace Constants
{ {
static const constexpr inline numOfGridPerCell = 1000;
// 地图相关
SCCI int numOfGridPerCell = 1000; // 单位坐标数
SCCI int rows = 50; // 地图行数
SCCI int cols = 50; // 地图列数

SCCI int numOfClassroom = 10; // 教室数量
SCCI int numOfChest = 8; // 宝箱数量

SCCI int maxClassroomProgress = 10000000; // 教室最大进度
SCCI int maxDoorProgress = 10000000; // 开关门最大进度
SCCI int maxChestProgress = 10000000; // 宝箱最大进度
SCCI int maxGateProgress = 18000; // 大门最大进度

SCCI int numOfRequiredClassroomForGate = 7; // 打开大门需要完成的教室数量
SCCI int numOfRequiredClassroomForHiddenGate = 3; // 打开隐藏门需要完成的教室数量

// 人物属性相关
SCCI int basicTreatSpeed = 100;
SCCI int basicFixSpeed = 123;
SCCI int basicSpeedOfOpeningOrLocking = 4000;
SCCI int basicStudentSpeedOfClimbingThroughWindows = 611;
SCCI int basicTrickerSpeedOfClimbingThroughWindows = 1270;
SCCI int basicSpeedOfOpenChest = 1000;

SCCI int basicHp = 3000000;
SCCI int basicMaxGamingAddiction = 60000;
SCCI int BeginGamingAddiction = 20900;
SCCI int MidGamingAddiction = 40300;
SCCI int basicTreatmentDegree = 1500000;
SCCI int basicTimeOfRescue = 1000;

SCCI int basicStudentSpeed = 1270;
SCCI int basicTrickerSpeed = 1504;

SCCI int maxSpeed = 12000;

SCCI double basicConcealment = 1.0;
SCCI int basicStudentAlertnessRadius = 15 * numOfGridPerCell;
SCCI int basicTrickerAlertnessRadius = 17 * numOfGridPerCell;
SCCI int basicStudentViewRange = 10 * numOfGridPerCell;
SCCI int basicTrickerViewRange = 15 * numOfGridPerCell;

SCCI int maxNumOfProp = 3;

// 攻击相关

SCCI int basicApOfTricker = 1500000;
SCCI int basicCD = 3000; // 初始子弹冷却
SCCI int basicCastTime = 500; // 基本前摇时间
SCCI int basicBackswing = 800; // 基本后摇时间
SCCI int basicRecoveryFromHit = 3700; // 基本命中攻击恢复时长
SCCI int basicStunnedTimeOfStudent = 4300;

SCCI int basicBulletMoveSpeed = 3700; // 基本子弹移动速度
SCCI double basicRemoteAttackRange = 3000; // 基本远程攻击范围
SCCI double basicAttackShortRange = 1100; // 基本近程攻击范围
SCCI double basicBulletBombRange = 1000; // 基本子弹爆炸范围

// 道具相关

SCCI int apPropAdd = basicApOfTricker * 12 / 10;
SCCI int apSpearAdd = basicApOfTricker * 6 / 10;
SCCI int remainHpWhenAddLife = 100;

// 职业相关
struct Assassin
{
SCCI double moveSpeed = 1.1;
SCCI double maxHp = 1.0;
SCCI double concealment = 1.5;
SCCI double alertnessRadius = 1.3;
SCCI double viewRange = 1.2;
SCCI double speedOfOpeningOrLocking = 1.0;
SCCI double speedOfClimbingThroughWindows = 1.0;
SCCI double speedOfOpenChest = 1.0;
};

struct Klee
{
SCCI double moveSpeed = 1.0;
SCCI double maxHp = 1.0;
SCCI double concealment = 1.0;
SCCI double alertnessRadius = 1.0;
SCCI double viewRange = 1.0;
SCCI double speedOfOpeningOrLocking = 1.0;
SCCI double speedOfClimbingThroughWindows = 1.0;
SCCI double speedOfOpenChest = 1.1;
};

struct ANoisyPerson
{
SCCI double moveSpeed = 1.07;
SCCI double maxHp = 1.2;
SCCI double concealment = 0.8;
SCCI double alertnessRadius = 0.9;
SCCI double viewRange = 1.0;
SCCI double speedOfOpeningOrLocking = 1.0;
SCCI double speedOfClimbingThroughWindows = 1.1;
SCCI double speedOfOpenChest = 1.1;
};


struct StudentConstants
struct Idol
{ {
SCCI double moveSpeed = 1.0;
SCCI double maxHp = 1.0;
SCCI double concealment = 0.75;
SCCI double alertnessRadius = 1.0;
SCCI double viewRange = 1.1;
SCCI double speedOfOpeningOrLocking = 1.0;
SCCI double speedOfClimbingThroughWindows = 1.0;
SCCI double speedOfOpenChest = 1.0;
}; };


struct TrickerConstants
struct Athlete
{ {
SCCI double moveSpeed = 1.1;
SCCI double maxHp = 1.0;
SCCI double maxAddiction = 0.9;
SCCI double fixSpeed = 0.6;
SCCI double treatSpeed = 0.8;
SCCI double concealment = 0.9;
SCCI double alertnessRadius = 1.0;
SCCI double viewRange = 1.1;
SCCI double speedOfOpeningOrLocking = 1.0;
SCCI double speedOfClimbingThroughWindows = 1.2;
SCCI double speedOfOpenChest = 1.0;
}; };


struct Teacher
{
SCCI double moveSpeed = 0.75;
SCCI double maxHp = 10.0;
SCCI double maxAddiction = 10.0;
SCCI double fixSpeed = 0.0;
SCCI double treatSpeed = 0.7;
SCCI double concealment = 0.5;
SCCI double alertnessRadius = 0.5;
SCCI double viewRange = 0.9;
SCCI double speedOfOpeningOrLocking = 1.0;
SCCI double speedOfClimbingThroughWindows = 0.5;
SCCI double speedOfOpenChest = 1.0;
};

struct StraightAStudent
{
SCCI double moveSpeed = 0.8;
SCCI double maxHp = 1.1;
SCCI double maxAddiction = 1.3;
SCCI double fixSpeed = 1.1;
SCCI double treatSpeed = 0.8;
SCCI double concealment = 0.9;
SCCI double alertnessRadius = 0.9;
SCCI double viewRange = 0.9;
SCCI double speedOfOpeningOrLocking = 1.0;
SCCI double speedOfClimbingThroughWindows = 0.83333;
SCCI double speedOfOpenChest = 1.0;
};

struct Robot
{
SCCI double moveSpeed = 1.0;
SCCI double maxHp = 0.4;
SCCI double maxAddiction = 0.0;
SCCI double fixSpeed = 1.0;
SCCI double treatSpeed = 0.8;
SCCI double concealment = 1.0;
SCCI double alertnessRadius = 1.0;
SCCI double viewRange = 1.0;
SCCI double speedOfOpeningOrLocking = 1.0;
SCCI double speedOfClimbingThroughWindows = 0.0016;
SCCI double speedOfOpenChest = 1.0;
};

struct TechOtaku
{
SCCI double moveSpeed = 0.75;
SCCI double maxHp = 0.9;
SCCI double maxAddiction = 1.1;
SCCI double fixSpeed = 1.1;
SCCI double treatSpeed = 0.9;
SCCI double concealment = 1.0;
SCCI double alertnessRadius = 1.0;
SCCI double viewRange = 0.9;
SCCI double speedOfOpeningOrLocking = 1.0;
SCCI double speedOfClimbingThroughWindows = 0.75;
SCCI double speedOfOpenChest = 1.0;
};

struct Sunshine
{
SCCI double moveSpeed = 1.0;
SCCI double maxHp = 1.0667;
SCCI double maxAddiction = 1.1;
SCCI double fixSpeed = 1.0;
SCCI double treatSpeed = 2.0;
SCCI double concealment = 1.0;
SCCI double alertnessRadius = 1.0;
SCCI double viewRange = 1.0;
SCCI double speedOfOpeningOrLocking = 1.0;
SCCI double speedOfClimbingThroughWindows = 1.0;
SCCI double speedOfOpenChest = 1.0;
};

// 技能相关
SCCI int maxNumOfSkill = 3;
SCCI int commonSkillCD = 30000; // 普通技能标准冷却时间
SCCI int commonSkillTime = 10000; // 普通技能标准持续时间

SCCI int timeOfTrickerFaintingWhenCharge = 7220;
SCCI int timeOfStudentFaintingWhenCharge = 2090;

SCCI int timeOfTrickerFaintingWhenPunish = 3070;

SCCI int timeOfTrickerSwingingAfterHowl = 3070;
SCCI int timeOfStudentFaintingWhenHowl = 6110;

SCCI int timeOfStunnedWhenJumpyDumpty = 3070;

SCCI double addedTimeOfSpeedWhenInspire = 0.6;
SCCI int timeOfAddingSpeedWhenInspire = 6000;
struct CanBeginToCharge
{
SCCI double skillCD = 0.8;
SCCI double durationTime = 0.5;
};

struct BecomeInvisible
{
SCCI double skillCD = 2.0;
SCCI double durationTime = 0.6;
};

struct Punish
{
SCCI double skillCD = 1.0;
SCCI double durationTime = 0.0;
};

struct Rouse
{
SCCI double skillCD = 2.0;
SCCI double durationTime = 0.0;
};

struct Encourage
{
SCCI double skillCD = 2.0;
SCCI double durationTime = 0.0;
};

struct Inspire
{
SCCI double skillCD = 2.0;
SCCI double durationTime = 0.0;
};

struct Howl
{
SCCI double skillCD = 0.8333;
SCCI double durationTime = 0.0;
};

struct ShowTime
{
SCCI double skillCD = 3.0;
SCCI double durationTime = 1.0;
};

struct JumpyBomb
{
SCCI double skillCD = 0.5;
SCCI double durationTime = 0.3;
};

struct UseKnife
{
SCCI double skillCD = 1.0;
SCCI double durationTime = 0.1;
};

struct UseRobot
{
SCCI double skillCD = 0.0017;
SCCI double durationTime = 0.0;
};

struct WriteAnswers
{
SCCI double skillCD = 1.0;
SCCI double durationTime = 0.0;
};

struct SummonGolem
{
SCCI double skillCD = 1.0;
SCCI double durationTime = 0.0;
};
} // namespace Constants } // namespace Constants
#endif #endif

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- 0
CAPI/python/PyAPI/constants.py View File

@@ -0,0 +1,251 @@
class Constants():
numOfGridPerCell = 1000 # 单位坐标数
rows = 50 # 地图行数
cols = 50 # 地图列数

numOfClassroom = 10 # 教室数量
numOfChest = 8 # 宝箱数量

maxClassroomProgress = 10000000 # 教室最大进度
maxDoorProgress = 10000000 # 开关门最大进度
maxChestProgress = 10000000 # 宝箱最大进度
maxGateProgress = 18000 # 大门最大进度

numOfRequiredClassroomForGate = 7 # 打开大门需要完成的教室数量
numOfRequiredClassroomForHiddenGate = 3 # 打开隐藏门需要完成的教室数量

# 人物属性相关
basicTreatSpeed = 100
basicFixSpeed = 123
basicSpeedOfOpeningOrLocking = 4000
basicStudentSpeedOfClimbingThroughWindows = 611
basicTrickerSpeedOfClimbingThroughWindows = 1270
basicSpeedOfOpenChest = 1000

basicHp = 3000000
basicMaxGamingAddiction = 60000
BeginGamingAddiction = 20900
MidGamingAddiction = 40300
basicTreatmentDegree = 1500000
basicTimeOfRescue = 1000

basicStudentSpeed = 1270
basicTrickerSpeed = 1504

maxSpeed = 12000

basicConcealment = 1.0
basicStudentAlertnessRadius = 15 * numOfGridPerCell
basicTrickerAlertnessRadius = 17 * numOfGridPerCell
basicStudentViewRange = 10 * numOfGridPerCell
basicTrickerViewRange = 15 * numOfGridPerCell

maxNumOfProp = 3

# 攻击相关

basicApOfTricker = 1500000
basicCD = 3000 # 初始子弹冷却
basicCastTime = 500 # 基本前摇时间
basicBackswing = 800 # 基本后摇时间
basicRecoveryFromHit = 3700 # 基本命中攻击恢复时长
basicStunnedTimeOfStudent = 4300

basicBulletMoveSpeed = 3700 # 基本子弹移动速度
basicRemoteAttackRange = 3000 # 基本远程攻击范围
basicAttackShortRange = 1100 # 基本近程攻击范围
basicBulletBombRange = 1000 # 基本子弹爆炸范围

# 道具相关

apPropAdd = basicApOfTricker * 12 / 10
apSpearAdd = basicApOfTricker * 6 / 10
remainHpWhenAddLife = 100

class Assassin:
moveSpeed = 1.1
maxHp = 1.0
concealment = 1.5
alertnessRadius = 1.3
viewRange = 1.2
speedOfOpeningOrLocking = 1.0
speedOfClimbingThroughWindows = 1.0
speedOfOpenChest = 1.0

class Klee:
moveSpeed = 1.0
maxHp = 1.0
concealment = 1.0
alertnessRadius = 1.0
viewRange = 1.0
speedOfOpeningOrLocking = 1.0
speedOfClimbingThroughWindows = 1.0
speedOfOpenChest = 1.1

class ANoisyPerson:
moveSpeed = 1.07
maxHp = 1.2
concealment = 0.8
alertnessRadius = 0.9
viewRange = 1.0
speedOfOpeningOrLocking = 1.0
speedOfClimbingThroughWindows = 1.1
speedOfOpenChest = 1.1

class Idol:
moveSpeed = 1.0
maxHp = 1.0
concealment = 0.75
alertnessRadius = 1.0
viewRange = 1.1
speedOfOpeningOrLocking = 1.0
speedOfClimbingThroughWindows = 1.0
speedOfOpenChest = 1.0

class Athlete:
moveSpeed = 1.1
maxHp = 1.0
maxAddiction = 0.9
fixSpeed = 0.6
treatSpeed = 0.8
concealment = 0.9
alertnessRadius = 1.0
viewRange = 1.1
speedOfOpeningOrLocking = 1.0
speedOfClimbingThroughWindows = 1.2
speedOfOpenChest = 1.0

class Teacher:
moveSpeed = 0.75
maxHp = 10.0
maxAddiction = 10.0
fixSpeed = 0.0
treatSpeed = 0.7
concealment = 0.5
alertnessRadius = 0.5
viewRange = 0.9
speedOfOpeningOrLocking = 1.0
speedOfClimbingThroughWindows = 0.5
speedOfOpenChest = 1.0

class StraightAStudent:
moveSpeed = 0.8
maxHp = 1.1
maxAddiction = 1.3
fixSpeed = 1.1
treatSpeed = 0.8
concealment = 0.9
alertnessRadius = 0.9
viewRange = 0.9
speedOfOpeningOrLocking = 1.0
speedOfClimbingThroughWindows = 0.83333
speedOfOpenChest = 1.0

class Robot:
moveSpeed = 1.0
maxHp = 0.4
maxAddiction = 0.0
fixSpeed = 1.0
treatSpeed = 0.8
concealment = 1.0
alertnessRadius = 1.0
viewRange = 1.0
speedOfOpeningOrLocking = 1.0
speedOfClimbingThroughWindows = 0.0016
speedOfOpenChest = 1.0

class TechOtaku:
moveSpeed = 0.75
maxHp = 0.9
maxAddiction = 1.1
fixSpeed = 1.1
treatSpeed = 0.9
concealment = 1.0
alertnessRadius = 1.0
viewRange = 0.9
speedOfOpeningOrLocking = 1.0
speedOfClimbingThroughWindows = 0.75
speedOfOpenChest = 1.0

class Sunshine:
moveSpeed = 1.0
maxHp = 1.0667
maxAddiction = 1.1
fixSpeed = 1.0
treatSpeed = 2.0
concealment = 1.0
alertnessRadius = 1.0
viewRange = 1.0
speedOfOpeningOrLocking = 1.0
speedOfClimbingThroughWindows = 1.0
speedOfOpenChest = 1.0

# 技能相关
maxNumOfSkill = 3
commonSkillCD = 30000 # 普通技能标准冷却时间
commonSkillTime = 10000 # 普通技能标准持续时间

timeOfTrickerFaintingWhenCharge = 7220
timeOfStudentFaintingWhenCharge = 2090

timeOfTrickerFaintingWhenPunish = 3070

timeOfTrickerSwingingAfterHowl = 3070
timeOfStudentFaintingWhenHowl = 6110

timeOfStunnedWhenJumpyDumpty = 3070

addedTimeOfSpeedWhenInspire = 0.6
timeOfAddingSpeedWhenInspire = 6000

class CanBeginToCharge:
skillCD = 0.8
durationTime = 0.5

class BecomeInvisible:
skillCD = 2.0
durationTime = 0.6

class Punish:
skillCD = 1.0
durationTime = 0.0

class Rouse:
skillCD = 2.0
durationTime = 0.0

class Encourage:
skillCD = 2.0
durationTime = 0.0

class Inspire:
skillCD = 2.0
durationTime = 0.0

class Howl:
skillCD = 0.8333
durationTime = 0.0

class ShowTime:
skillCD = 3.0
durationTime = 1.0

class JumpyBomb:
skillCD = 0.5
durationTime = 0.3

class UseKnife:
skillCD = 1.0
durationTime = 0.1

class UseRobot:
skillCD = 0.0017
durationTime = 0.0

class WriteAnswers:
skillCD = 1.0
durationTime = 0.0

class SummonGolem:
skillCD = 1.0
durationTime = 0.0

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