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@@ -5,8 +5,8 @@ namespace GameClass.GameObj |
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{ |
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public class CanBeginToCharge : IActiveSkill |
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{ |
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public int SkillCD => GameData.commonSkillCD / 5; |
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public int DurationTime => GameData.commonSkillTime * 6 / 10; |
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public int SkillCD => GameData.commonSkillCD * 24 / 30; |
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public int DurationTime => GameData.commonSkillTime * 5 / 10; |
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private readonly object commonSkillLock = new object(); |
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public object ActiveSkillLock => commonSkillLock; |
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@@ -65,8 +65,8 @@ namespace GameClass.GameObj |
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public class JumpyBomb : IActiveSkill |
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{ |
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public int SkillCD => GameData.commonSkillCD / 25 * 5; |
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public int DurationTime => GameData.commonSkillTime / 2; |
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public int SkillCD => GameData.commonSkillCD / 2; |
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public int DurationTime => GameData.commonSkillTime * 3 / 10; |
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private readonly object commonSkillLock = new object(); |
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public object ActiveSkillLock => commonSkillLock; |
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