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@@ -141,23 +141,20 @@ namespace GameClass.GameObj |
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}*/ |
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#endregion |
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#region 感知相关的基本属性及方法 |
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private Dictionary<BgmType, double> bgmDictionary = new(); |
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private readonly object bgmLock = new(); |
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private Dictionary<BgmType, double> bgmDictionary = new() { { BgmType.GhostIsComing, 0 }, { BgmType.StudentIsApproaching, 0 }, { BgmType.GeneratorIsBeingFixed, 0 } }; |
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public Dictionary<BgmType, double> BgmDictionary |
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{ |
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get => bgmDictionary; |
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private set |
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get |
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{ |
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lock (gameObjLock) |
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{ |
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bgmDictionary = value; |
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} |
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lock (bgmLock) |
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return bgmDictionary; |
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} |
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} |
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public void AddBgm(BgmType bgm, double value) |
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{ |
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if (BgmDictionary.ContainsKey(bgm)) |
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BgmDictionary[bgm] = value; |
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else BgmDictionary.Add(bgm, value); |
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lock (bgmLock) |
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bgmDictionary[bgm] = value; |
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} |
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private int alertnessRadius; |
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