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fix:
🐛
skip sending message to exited client
dev
Timothy Liu
GitHub
2 years ago
parent
4e8afd1863
commit
2412844efe
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4AEE18F83AFDEB23
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+1
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logic/Server/RpcServices.cs
+ 1
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logic/Server/RpcServices.cs
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@@ -145,7 +145,7 @@ namespace Server
semaDict[request.PlayerId].Item1.Wait();
try
{
if (currentGameInfo != null)
if (currentGameInfo != null
&& !exitFlag
)
{
await responseStream.WriteAsync(currentGameInfo);
//Console.WriteLine("Send!");
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