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@@ -82,7 +82,7 @@ namespace Server |
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foreach (var keyValue in player.ActiveSkillDictionary) |
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{ |
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int progress = keyValue.Value.SkillCD - Environment.TickCount + keyValue.Value.OpenStartTime; |
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int progress = keyValue.Value.SkillCD - time + keyValue.Value.OpenStartTime; |
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msg.StudentMessage.TimeUntilSkillAvailable.Add(progress < 0 ? 0 : progress); |
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} |
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for (int i = 0; i < GameData.maxNumOfSkill - player.ActiveSkillDictionary.Count; ++i) |
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@@ -126,7 +126,7 @@ namespace Server |
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}; |
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foreach (var keyValue in player.ActiveSkillDictionary) |
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{ |
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int progress = keyValue.Value.SkillCD - Environment.TickCount + keyValue.Value.OpenStartTime; |
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int progress = keyValue.Value.SkillCD - time + keyValue.Value.OpenStartTime; |
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msg.TrickerMessage.TimeUntilSkillAvailable.Add(progress < 0 ? 0 : progress); |
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} |
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for (int i = 0; i < GameData.maxNumOfSkill - player.ActiveSkillDictionary.Count; ++i) |
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