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Merge pull request #610 from eesast/dev

fix: 🚑 fix the wrong about debug
tags/v0.1.0
shangfengh GitHub 2 years ago
parent
commit
02e1e765fd
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 4 additions and 11 deletions
  1. +1
    -1
      docs/GameRules.md
  2. +2
    -1
      docs/版本更新说明.md
  3. +1
    -9
      logic/Preparation/Utility/GameData.cs

+ 1
- 1
docs/GameRules.md View File

@@ -179,7 +179,7 @@ $$
- 使学生沉迷时,得50分。
- 使学生眩晕时,得20*眩晕时长(/s)分。
- 每淘汰一个学生,得1000分
- 摧毁一个TTechOtaku的机器人,得50分。
- 摧毁一个TechOtaku的机器人,得50分。

### 学生
- 学生每完成n%的作业,得2n分


+ 2
- 1
docs/版本更新说明.md View File

@@ -81,4 +81,5 @@

# 5月25日更新
- fix:修复了终局得分的问题
- fix:修复了开校门的问题
- fix:修复了开校门的问题
- docs:摧毁一个TechOtaku的机器人,得50分。

+ 1
- 9
logic/Preparation/Utility/GameData.cs View File

@@ -91,11 +91,7 @@ namespace Preparation.Utility
public const int characterRadius = numOfPosGridPerCell * 4 / 10; // 人物半径

public const int basicTreatSpeed = 100;
#if DEBUG
public const int basicFixSpeed = 1800;
#else
public const int basicFixSpeed = 123;
#endif
public const int basicSpeedOfOpeningOrLocking = 5000;
public const int basicStudentSpeedOfClimbingThroughWindows = 1222;
public const int basicGhostSpeedOfClimbingThroughWindows = 2540;
@@ -108,11 +104,7 @@ namespace Preparation.Utility
public const int basicTreatmentDegree = 1500000;
public const int basicTimeOfRescue = 1000;

#if DEBUG
public const int basicStudentMoveSpeed = 9000;// 基本移动速度,单位:s-1
#else
public const int basicStudentMoveSpeed = 3000;
#endif
public const int basicStudentMoveSpeed = 3000;// 基本移动速度,单位:s-1
public const int basicGhostMoveSpeed = (int)(basicStudentMoveSpeed * 1.2);

public const int characterMaxSpeed = 12000; // 最大速度


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