using Preparation.Utility; namespace GameClass.GameObj { public abstract class Immovable : GameObj { public override XY Position => position; public override bool CanMove => false; public Immovable(XY initPos, int initRadius, GameObjType initType) : base(initPos, initRadius, initType) { } } }
Mirror of https://github.com/eesast/THUAI6.git