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- using GameClass.GameObj;
- using Preparation.Utility;
- using System.Collections.Generic;
-
- namespace GameClass.Skill
- {
- public interface ISkill
- {
- }
- public interface IPassiveSkill: ISkill
- {
- public void SkillEffect(Character player);
- }
- public interface IActiveSkill : ISkill
- {
- public int SkillCD { get; }
- public int DurationTime { get; } //技能持续时间
- public object ActiveSkillLock { get; }
- public bool SkillEffect(Character player);
- }
- public interface ICharacterType
- {
- public int MoveSpeed { get; }
- public int MaxHp { get; }
- public BulletType InitBullet { get; }
- public List<IActiveSkill> ListOfIActiveSkill { get; }
- public List<IPassiveSkill> ListOfIPassiveSkill { get; }
- }
- }
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