using Preparation.Interface; using Preparation.Utility; namespace GameClass.GameObj { /// <summary> /// 逻辑墙 /// </summary> public class OutOfBoundBlock : Immovable, IOutOfBound { public OutOfBoundBlock(XY initPos) : base(initPos, int.MaxValue, GameObjType.OutOfBoundBlock) { } public override bool IsRigid => true; public override ShapeType Shape => ShapeType.Square; } }
Mirror of https://github.com/eesast/THUAI6.git