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PlaybackClient.cs 16 kB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using System.Threading.Tasks;
  6. using Protobuf;
  7. using Playback;
  8. using System.Threading;
  9. using Timothy.FrameRateTask;
  10. using System.Windows;
  11. namespace Client
  12. {
  13. public class PlaybackClient
  14. {
  15. private readonly string fileName;
  16. private readonly double playbackSpeed;
  17. private readonly int frameTimeInMilliseconds;
  18. public MessageReader? Reader;
  19. private SemaphoreSlim sema;
  20. public SemaphoreSlim Sema => sema;
  21. public PlaybackClient(string fileName, double playbackSpeed = 1.0, int frameTimeInMilliseconds = 50)
  22. {
  23. this.fileName = fileName;
  24. this.playbackSpeed = playbackSpeed;
  25. this.frameTimeInMilliseconds = frameTimeInMilliseconds;
  26. this.sema = new SemaphoreSlim(1, 1);
  27. try
  28. {
  29. Reader = new MessageReader(this.fileName);
  30. }
  31. catch (Exception ex)
  32. {
  33. Reader = null;
  34. Console.WriteLine(ex.Message);
  35. return;
  36. }
  37. }
  38. public int[,]? ReadDataFromFile(List<MessageOfProp> listOfProp, List<MessageOfStudent> listOfHuman, List<MessageOfTricker> listOfButcher, List<MessageOfBullet> listOfBullet,
  39. List<MessageOfBombedBullet> listOfBombedBullet, List<MessageOfAll> listOfAll, List<MessageOfChest> listOfChest, List<MessageOfClassroom> listOfClassroom,
  40. List<MessageOfDoor> listOfDoor, List<MessageOfHiddenGate> listOfHiddenGate, List<MessageOfGate> listOfGate, object dataLock)
  41. {
  42. if (Reader == null)
  43. return null;
  44. Sema.Wait();
  45. bool endFile = false;
  46. bool mapFlag = false; // 是否获取了地图
  47. int[,] map = new int[50, 50];
  48. long frame = (long)(this.frameTimeInMilliseconds / this.playbackSpeed);
  49. var mapCollecter = new MessageReader(this.fileName);
  50. while (!mapFlag)
  51. {
  52. var msg = mapCollecter.ReadOne();
  53. if (msg == null)
  54. throw new Exception("Map message is not in the playback file!");
  55. foreach (var obj in msg.ObjMessage)
  56. {
  57. if (obj.MessageOfObjCase == MessageOfObj.MessageOfObjOneofCase.MapMessage)
  58. {
  59. try
  60. {
  61. for (int i = 0; i < 50; i++)
  62. {
  63. for (int j = 0; j < 50; j++)
  64. {
  65. map[i, j] = Convert.ToInt32(obj.MapMessage.Row[i].Col[j]) + 4;
  66. }
  67. }
  68. }
  69. catch
  70. {
  71. mapFlag = false;
  72. }
  73. finally
  74. {
  75. mapFlag = true;
  76. }
  77. break;
  78. }
  79. }
  80. };
  81. new Thread(() =>
  82. {
  83. try
  84. {
  85. new FrameRateTaskExecutor<int>
  86. (
  87. () => !endFile,
  88. () =>
  89. {
  90. var content = Reader.ReadOne();
  91. if (content == null)
  92. {
  93. endFile = true;
  94. }
  95. else
  96. {
  97. lock (dataLock)
  98. {
  99. listOfHuman.Clear();
  100. listOfButcher.Clear();
  101. listOfProp.Clear();
  102. listOfBombedBullet.Clear();
  103. listOfBullet.Clear();
  104. listOfAll.Clear();
  105. listOfChest.Clear();
  106. listOfClassroom.Clear();
  107. listOfDoor.Clear();
  108. listOfHiddenGate.Clear();
  109. listOfGate.Clear();
  110. switch (content.GameState)
  111. {
  112. case GameState.GameStart:
  113. foreach (var obj in content.ObjMessage)
  114. {
  115. switch (obj.MessageOfObjCase)
  116. {
  117. case MessageOfObj.MessageOfObjOneofCase.StudentMessage:
  118. //if (humanOrButcher && obj.StudentMessage.PlayerId == playerID)
  119. //{
  120. // human = obj.StudentMessage;
  121. //}
  122. listOfHuman.Add(obj.StudentMessage);
  123. break;
  124. case MessageOfObj.MessageOfObjOneofCase.TrickerMessage:
  125. //if (!humanOrButcher && obj.TrickerMessage.PlayerId == playerID)
  126. //{
  127. // butcher = obj.TrickerMessage;
  128. //}
  129. listOfButcher.Add(obj.TrickerMessage);
  130. break;
  131. case MessageOfObj.MessageOfObjOneofCase.PropMessage:
  132. listOfProp.Add(obj.PropMessage);
  133. break;
  134. case MessageOfObj.MessageOfObjOneofCase.BombedBulletMessage:
  135. listOfBombedBullet.Add(obj.BombedBulletMessage);
  136. break;
  137. case MessageOfObj.MessageOfObjOneofCase.BulletMessage:
  138. listOfBullet.Add(obj.BulletMessage);
  139. break;
  140. case MessageOfObj.MessageOfObjOneofCase.ChestMessage:
  141. listOfChest.Add(obj.ChestMessage);
  142. break;
  143. case MessageOfObj.MessageOfObjOneofCase.ClassroomMessage:
  144. listOfClassroom.Add(obj.ClassroomMessage);
  145. break;
  146. case MessageOfObj.MessageOfObjOneofCase.DoorMessage:
  147. listOfDoor.Add(obj.DoorMessage);
  148. break;
  149. case MessageOfObj.MessageOfObjOneofCase.GateMessage:
  150. listOfGate.Add(obj.GateMessage);
  151. break;
  152. case MessageOfObj.MessageOfObjOneofCase.HiddenGateMessage:
  153. listOfHiddenGate.Add(obj.HiddenGateMessage);
  154. break;
  155. case MessageOfObj.MessageOfObjOneofCase.MapMessage:
  156. break;
  157. }
  158. }
  159. listOfAll.Add(content.AllMessage);
  160. break;
  161. case GameState.GameRunning:
  162. foreach (var obj in content.ObjMessage)
  163. {
  164. switch (obj.MessageOfObjCase)
  165. {
  166. case MessageOfObj.MessageOfObjOneofCase.StudentMessage:
  167. //if (humanOrButcher && obj.StudentMessage.PlayerId == playerID)
  168. //{
  169. // human = obj.StudentMessage;
  170. //}
  171. listOfHuman.Add(obj.StudentMessage);
  172. break;
  173. case MessageOfObj.MessageOfObjOneofCase.TrickerMessage:
  174. //if (!humanOrButcher && obj.TrickerMessage.PlayerId == playerID)
  175. //{
  176. // butcher = obj.TrickerMessage;
  177. //}
  178. listOfButcher.Add(obj.TrickerMessage);
  179. break;
  180. case MessageOfObj.MessageOfObjOneofCase.PropMessage:
  181. listOfProp.Add(obj.PropMessage);
  182. break;
  183. case MessageOfObj.MessageOfObjOneofCase.BombedBulletMessage:
  184. listOfBombedBullet.Add(obj.BombedBulletMessage);
  185. break;
  186. case MessageOfObj.MessageOfObjOneofCase.BulletMessage:
  187. listOfBullet.Add(obj.BulletMessage);
  188. break;
  189. case MessageOfObj.MessageOfObjOneofCase.ChestMessage:
  190. listOfChest.Add(obj.ChestMessage);
  191. break;
  192. case MessageOfObj.MessageOfObjOneofCase.ClassroomMessage:
  193. listOfClassroom.Add(obj.ClassroomMessage);
  194. break;
  195. case MessageOfObj.MessageOfObjOneofCase.DoorMessage:
  196. listOfDoor.Add(obj.DoorMessage);
  197. break;
  198. case MessageOfObj.MessageOfObjOneofCase.HiddenGateMessage:
  199. listOfHiddenGate.Add(obj.HiddenGateMessage);
  200. break;
  201. case MessageOfObj.MessageOfObjOneofCase.GateMessage:
  202. listOfGate.Add(obj.GateMessage);
  203. break;
  204. }
  205. }
  206. listOfAll.Add(content.AllMessage);
  207. break;
  208. case GameState.GameEnd:
  209. MessageBox.Show("Game Over!");
  210. foreach (var obj in content.ObjMessage)
  211. {
  212. switch (obj.MessageOfObjCase)
  213. {
  214. case MessageOfObj.MessageOfObjOneofCase.StudentMessage:
  215. listOfHuman.Add(obj.StudentMessage);
  216. break;
  217. case MessageOfObj.MessageOfObjOneofCase.TrickerMessage:
  218. listOfButcher.Add(obj.TrickerMessage);
  219. break;
  220. case MessageOfObj.MessageOfObjOneofCase.PropMessage:
  221. listOfProp.Add(obj.PropMessage);
  222. break;
  223. case MessageOfObj.MessageOfObjOneofCase.BombedBulletMessage:
  224. listOfBombedBullet.Add(obj.BombedBulletMessage);
  225. break;
  226. case MessageOfObj.MessageOfObjOneofCase.BulletMessage:
  227. listOfBullet.Add(obj.BulletMessage);
  228. break;
  229. case MessageOfObj.MessageOfObjOneofCase.ChestMessage:
  230. listOfChest.Add(obj.ChestMessage);
  231. break;
  232. case MessageOfObj.MessageOfObjOneofCase.ClassroomMessage:
  233. listOfClassroom.Add(obj.ClassroomMessage);
  234. break;
  235. case MessageOfObj.MessageOfObjOneofCase.DoorMessage:
  236. listOfDoor.Add(obj.DoorMessage);
  237. break;
  238. case MessageOfObj.MessageOfObjOneofCase.HiddenGateMessage:
  239. listOfHiddenGate.Add(obj.HiddenGateMessage);
  240. break;
  241. case MessageOfObj.MessageOfObjOneofCase.GateMessage:
  242. listOfGate.Add(obj.GateMessage);
  243. break;
  244. }
  245. }
  246. listOfAll.Add(content.AllMessage);
  247. break;
  248. }
  249. }
  250. }
  251. },
  252. frame,
  253. () =>
  254. {
  255. Sema.Release();
  256. return 1;
  257. }
  258. )
  259. { AllowTimeExceed = true }.Start();
  260. }
  261. catch (Exception ex)
  262. {
  263. MessageBox.Show(ex.Message);
  264. }
  265. })
  266. { IsBackground = true }.Start();
  267. return map;
  268. }
  269. }
  270. }