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GameServer.cs 14 kB

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  1. using Grpc.Core;
  2. using Protobuf;
  3. using System.Threading;
  4. using Timothy.FrameRateTask;
  5. using System;
  6. using System.Net.Http.Headers;
  7. using Gaming;
  8. using GameClass.GameObj;
  9. using Preparation.Utility;
  10. using Playback;
  11. using Newtonsoft.Json;
  12. using Newtonsoft.Json.Linq;
  13. using Preparation.Interface;
  14. namespace Server
  15. {
  16. public partial class GameServer : AvailableService.AvailableServiceBase
  17. {
  18. private Dictionary<long, (SemaphoreSlim, SemaphoreSlim)> semaDict = new();
  19. private object semaDictLock = new();
  20. protected readonly ArgumentOptions options;
  21. private HttpSender? httpSender;
  22. private object gameLock = new();
  23. private MessageToClient currentGameInfo = new();
  24. private MessageOfObj currentMapMsg = new();
  25. private object newsLock = new();
  26. private List<MessageOfNews> currentNews = new();
  27. private SemaphoreSlim endGameSem = new(0);
  28. protected readonly Game game;
  29. private uint spectatorMinPlayerID = 2023;
  30. private List<uint> spectatorList = new List<uint>();
  31. public int playerNum;
  32. public int TeamCount => options.TeamCount;
  33. protected long[] communicationToGameID; // 通信用的ID映射到游戏内的ID,通信中0-3为Student,4为Tricker
  34. private readonly object messageToAllClientsLock = new();
  35. public static readonly long SendMessageToClientIntervalInMilliseconds = 50;
  36. private MessageWriter? mwr = null;
  37. public void StartGame()
  38. {
  39. if (game.GameMap.Timer.IsGaming) return;
  40. /*foreach (var id in communicationToGameID)
  41. {
  42. if (id == GameObj.invalidID) return; //如果有未初始化的玩家,不开始游戏
  43. }*/ //测试时人数不够
  44. Console.WriteLine("Game starts!");
  45. game.StartGame((int)options.GameTimeInSecond * 1000);
  46. Thread.Sleep(1);
  47. new Thread(() =>
  48. {
  49. bool flag = true;
  50. new FrameRateTaskExecutor<int>
  51. (
  52. () => game.GameMap.Timer.IsGaming,
  53. () =>
  54. {
  55. if (flag == true)
  56. {
  57. game.AllPlayerUsePassiveSkill();
  58. ReportGame(GameState.GameStart);
  59. flag = false;
  60. }
  61. else ReportGame(GameState.GameRunning);
  62. },
  63. SendMessageToClientIntervalInMilliseconds,
  64. () =>
  65. {
  66. ReportGame(GameState.GameEnd); // 最后发一次消息,唤醒发消息的线程,防止发消息的线程由于有概率处在 Wait 状态而卡住
  67. OnGameEnd();
  68. return 0;
  69. }
  70. ).Start();
  71. })
  72. { IsBackground = true }.Start();
  73. }
  74. public void WaitForEnd()
  75. {
  76. this.endGameSem.Wait();
  77. mwr?.Dispose();
  78. }
  79. private void SaveGameResult(string path)
  80. {
  81. Dictionary<string, int> result = new Dictionary<string, int>();
  82. int[] score = GetScore();
  83. result.Add("Student", score[0]);
  84. result.Add("Tricker", score[1]);
  85. JsonSerializer serializer = new JsonSerializer();
  86. using (StreamWriter sw = new StreamWriter(path))
  87. {
  88. using (JsonWriter writer = new JsonTextWriter(sw))
  89. {
  90. serializer.Serialize(writer, result);
  91. }
  92. }
  93. }
  94. protected virtual void SendGameResult() // 天梯的 Server 给网站发消息记录比赛结果
  95. {
  96. var scores = new JObject[options.TeamCount];
  97. int[] score = GetScore();
  98. scores[0] = new JObject { ["team_name"] = "Student", ["score"] = score[0] };
  99. scores[1] = new JObject { ["team_name"] = "Tricker", ["score"] = score[1] };
  100. httpSender?.SendHttpRequest
  101. (
  102. new JObject
  103. {
  104. ["result"] = new JArray(scores)
  105. }
  106. );
  107. }
  108. private void OnGameEnd()
  109. {
  110. game.ClearAllLists();
  111. mwr?.Flush();
  112. if (options.ResultFileName != DefaultArgumentOptions.FileName)
  113. SaveGameResult(options.ResultFileName + ".json");
  114. SendGameResult();
  115. this.endGameSem.Release();
  116. }
  117. public void ReportGame(GameState gameState, bool requiredGaming = true)
  118. {
  119. var gameObjList = game.GetGameObj();
  120. currentGameInfo = new();
  121. lock (messageToAllClientsLock)
  122. {
  123. switch (gameState)
  124. {
  125. case GameState.GameRunning:
  126. case GameState.GameEnd:
  127. case GameState.GameStart:
  128. if (gameState == GameState.GameStart) currentGameInfo.ObjMessage.Add(currentMapMsg);
  129. foreach (GameObj gameObj in gameObjList)
  130. {
  131. MessageOfObj? msg = CopyInfo.Auto(gameObj);
  132. if (msg != null) currentGameInfo.ObjMessage.Add(CopyInfo.Auto(gameObj));
  133. }
  134. lock (newsLock)
  135. {
  136. foreach (var news in currentNews)
  137. {
  138. MessageOfObj? msg = CopyInfo.Auto(news);
  139. if (msg != null) currentGameInfo.ObjMessage.Add(CopyInfo.Auto(news));
  140. }
  141. currentNews.Clear();
  142. }
  143. currentGameInfo.GameState = gameState;
  144. currentGameInfo.AllMessage = GetMessageOfAll();
  145. mwr?.WriteOne(currentGameInfo);
  146. break;
  147. default:
  148. break;
  149. }
  150. }
  151. foreach (var kvp in semaDict)
  152. {
  153. kvp.Value.Item1.Release();
  154. }
  155. foreach (var kvp in semaDict)
  156. {
  157. kvp.Value.Item2.Wait();
  158. }
  159. }
  160. public int[] GetScore()
  161. {
  162. int[] score = new int[2]; // 0代表Student,1代表Tricker
  163. game.GameMap.GameObjLockDict[GameObjType.Character].EnterReadLock();
  164. try
  165. {
  166. foreach (Character character in game.GameMap.GameObjDict[GameObjType.Character])
  167. {
  168. if (!character.IsGhost()) score[0] += character.Score;
  169. else score[1] += character.Score;
  170. }
  171. }
  172. finally
  173. {
  174. game.GameMap.GameObjLockDict[GameObjType.Character].ExitReadLock();
  175. }
  176. return score;
  177. }
  178. private int PlayerIDToTeamID(long playerID)
  179. {
  180. if (0 <= playerID && playerID < options.StudentCount) return 0;
  181. if (options.MaxStudentCount <= playerID && playerID < options.MaxStudentCount + options.TrickerCount) return 1;
  182. return -1;
  183. }
  184. private int PlayerTypeToTeamID(Protobuf.PlayerType playerType)
  185. {
  186. if (playerType == PlayerType.StudentPlayer) return 0;
  187. if (playerType == PlayerType.TrickerPlayer) return 1;
  188. return -1;
  189. }
  190. private uint GetBirthPointIdx(long playerID) // 获取出生点位置
  191. {
  192. return (uint)playerID + 1; // ID从0-4,出生点从1-5
  193. }
  194. private bool ValidPlayerID(long playerID)
  195. {
  196. if ((0 <= playerID && playerID < options.StudentCount) || (options.MaxStudentCount <= playerID && playerID < options.MaxStudentCount + options.TrickerCount))
  197. return true;
  198. return false;
  199. }
  200. private MessageOfAll GetMessageOfAll()
  201. {
  202. MessageOfAll msg = new MessageOfAll();
  203. msg.GameTime = game.GameMap.Timer.nowTime();
  204. msg.SubjectFinished = (int)game.GameMap.NumOfRepairedGenerators;
  205. msg.StudentGraduated = (int)game.GameMap.NumOfEscapedStudent;
  206. msg.StudentQuited = (int)game.GameMap.NumOfDeceasedStudent;
  207. int[] score = GetScore();
  208. msg.StudentScore = score[0];
  209. msg.TrickerScore = score[1];
  210. //msg.GateOpened
  211. //msg.HiddenGateRefreshed
  212. //msg.HiddenGateOpened
  213. return msg;
  214. }
  215. private Protobuf.PlaceType IntToPlaceType(uint n)
  216. {
  217. switch (n)
  218. {
  219. case 0:
  220. case 1:
  221. case 2:
  222. case 3:
  223. case 4:
  224. case 5:
  225. return Protobuf.PlaceType.Land;
  226. case 6: return Protobuf.PlaceType.Wall;
  227. case 7: return Protobuf.PlaceType.Grass;
  228. case 8: return Protobuf.PlaceType.Classroom;
  229. case 9: return Protobuf.PlaceType.Gate;
  230. case 10: return Protobuf.PlaceType.HiddenGate;
  231. case 11: return Protobuf.PlaceType.Window;
  232. case 12: return Protobuf.PlaceType.Door3;
  233. case 13: return Protobuf.PlaceType.Door5;
  234. case 14: return Protobuf.PlaceType.Door6;
  235. case 15: return Protobuf.PlaceType.Chest;
  236. default: return Protobuf.PlaceType.NullPlaceType;
  237. }
  238. }
  239. private MessageOfObj MapMsg(uint[,] map)
  240. {
  241. MessageOfObj msgOfMap = new();
  242. msgOfMap.MapMessage = new();
  243. for (int i = 0; i < GameData.rows; i++)
  244. {
  245. msgOfMap.MapMessage.Row.Add(new MessageOfMap.Types.Row());
  246. for (int j = 0; j < GameData.cols; j++)
  247. {
  248. msgOfMap.MapMessage.Row[i].Col.Add(IntToPlaceType(map[i, j]));
  249. }
  250. }
  251. return msgOfMap;
  252. }
  253. public GameServer(ArgumentOptions options)
  254. {
  255. this.options = options;
  256. if (options.mapResource == DefaultArgumentOptions.MapResource)
  257. this.game = new Game(MapInfo.defaultMap, options.TeamCount);
  258. else
  259. {
  260. uint[,] map = new uint[GameData.rows, GameData.cols];
  261. try
  262. {
  263. string? line;
  264. int i = 0, j = 0;
  265. using (StreamReader sr = new StreamReader(options.mapResource))
  266. {
  267. while (!sr.EndOfStream && i < GameData.rows)
  268. {
  269. if ((line = sr.ReadLine()) != null)
  270. {
  271. string[] nums = line.Split(' ');
  272. foreach (string item in nums)
  273. {
  274. if (item.Length > 1)//以兼容原方案
  275. {
  276. map[i, j] = (uint)int.Parse(item);
  277. }
  278. else
  279. {
  280. //2022-04-22 by LHR 十六进制编码地图方案(防止地图编辑员瞎眼x
  281. map[i, j] = (uint)Preparation.Utility.MapEncoder.Hex2Dec(char.Parse(item));
  282. }
  283. j++;
  284. if (j >= GameData.cols)
  285. {
  286. j = 0;
  287. break;
  288. }
  289. }
  290. i++;
  291. }
  292. }
  293. }
  294. }
  295. catch
  296. {
  297. map = MapInfo.defaultMap;
  298. }
  299. finally { this.game = new Game(map, options.TeamCount); }
  300. }
  301. playerNum = options.StudentCount + options.TrickerCount;
  302. currentMapMsg = MapMsg(game.GameMap.ProtoGameMap);
  303. communicationToGameID = new long[options.MaxStudentCount + options.TrickerCount];
  304. //创建server时先设定待加入人物都是invalid
  305. for (int i = 0; i < communicationToGameID.GetLength(0); i++)
  306. {
  307. communicationToGameID[i] = GameObj.invalidID;
  308. }
  309. if (options.FileName != DefaultArgumentOptions.FileName)
  310. {
  311. try
  312. {
  313. mwr = new MessageWriter(options.FileName, options.TeamCount, options.StudentCount);
  314. }
  315. catch
  316. {
  317. Console.WriteLine($"Error: Cannot create the playback file: {options.FileName}!");
  318. }
  319. }
  320. if (options.Url != DefaultArgumentOptions.Url && options.Token != DefaultArgumentOptions.Token)
  321. {
  322. this.httpSender = new HttpSender(options.Url, options.Token, "PUT");
  323. }
  324. }
  325. }
  326. }