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Window.cs 966 B

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  1. using Preparation.Interface;
  2. using Preparation.Utility;
  3. namespace GameClass.GameObj
  4. {
  5. /// <summary>
  6. /// 窗
  7. /// </summary>
  8. public class Window : GameObj
  9. {
  10. public Window(XY initPos) :
  11. base(initPos, GameData.numOfPosGridPerCell / 2, GameObjType.Window)
  12. {
  13. this.place = PlaceType.Window;
  14. this.CanMove = false;
  15. }
  16. public override bool IsRigid => true;
  17. public override ShapeType Shape => ShapeType.Square;
  18. protected override bool IgnoreCollideExecutor(IGameObj targetObj)
  19. {
  20. if (targetObj == whoIsClimbing)
  21. return true;
  22. return false;
  23. }
  24. private Character? whoIsClimbing = null;
  25. public Character? WhoIsClimbing
  26. {
  27. get => whoIsClimbing;
  28. set
  29. {
  30. lock (gameObjLock)
  31. whoIsClimbing = value;
  32. }
  33. }
  34. }
  35. }