You can not select more than 25 topics Topics must start with a chinese character,a letter or number, can include dashes ('-') and can be up to 35 characters long.

PlaybackClient.cs 14 kB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using System.Threading.Tasks;
  6. using Protobuf;
  7. using Playback;
  8. using System.Threading;
  9. using Timothy.FrameRateTask;
  10. namespace Client
  11. {
  12. public class PlaybackClient
  13. {
  14. private readonly string fileName;
  15. private readonly double playbackSpeed;
  16. private readonly int frameTimeInMilliseconds;
  17. public MessageReader? Reader;
  18. private SemaphoreSlim sema;
  19. public SemaphoreSlim Sema => sema;
  20. public PlaybackClient(string fileName, double playbackSpeed = 1.0, int frameTimeInMilliseconds = 50)
  21. {
  22. this.fileName = fileName;
  23. this.playbackSpeed = playbackSpeed;
  24. this.frameTimeInMilliseconds = frameTimeInMilliseconds;
  25. this.sema = new SemaphoreSlim(1, 1);
  26. try
  27. {
  28. Reader = new MessageReader(this.fileName);
  29. }
  30. catch (Exception ex)
  31. {
  32. Reader = null;
  33. Console.WriteLine(ex.Message);
  34. return;
  35. }
  36. }
  37. public int[,]? ReadDataFromFile(List<MessageOfProp> listOfProp, List<MessageOfStudent> listOfHuman, List<MessageOfTricker> listOfButcher, List<MessageOfBullet> listOfBullet,
  38. List<MessageOfBombedBullet> listOfBombedBullet, List<MessageOfAll> listOfAll, List<MessageOfChest> listOfChest, List<MessageOfClassroom> listOfClassroom,
  39. List<MessageOfDoor> listOfDoor, List<MessageOfGate> listOfGate, object dataLock)
  40. {
  41. if (Reader == null)
  42. return null;
  43. Sema.Wait();
  44. bool endFile = false;
  45. bool mapFlag = false; // 是否获取了地图
  46. int[,] map = new int[50, 50];
  47. long frame = (long)(this.frameTimeInMilliseconds / this.playbackSpeed);
  48. var mapCollecter = new MessageReader(this.fileName);
  49. while (!mapFlag)
  50. {
  51. var msg = mapCollecter.ReadOne();
  52. if (msg == null)
  53. throw new Exception("Map messgae is not in the playback file!");
  54. foreach (var obj in msg.ObjMessage)
  55. {
  56. if (obj.MessageOfObjCase == MessageOfObj.MessageOfObjOneofCase.MapMessage)
  57. {
  58. try
  59. {
  60. for (int i = 0; i < 50; i++)
  61. {
  62. for (int j = 0; j < 50; j++)
  63. {
  64. map[i, j] = Convert.ToInt32(obj.MapMessage.Row[i].Col[j]) + 4;
  65. }
  66. }
  67. }
  68. catch
  69. {
  70. mapFlag = false;
  71. }
  72. finally
  73. {
  74. mapFlag = true;
  75. }
  76. break;
  77. }
  78. }
  79. };
  80. new Thread(() =>
  81. {
  82. new FrameRateTaskExecutor<int>
  83. (
  84. () => !endFile,
  85. () =>
  86. {
  87. var content = Reader.ReadOne();
  88. if (content == null)
  89. endFile = true;
  90. else
  91. {
  92. lock (dataLock)
  93. {
  94. listOfHuman.Clear();
  95. listOfButcher.Clear();
  96. listOfProp.Clear();
  97. listOfBombedBullet.Clear();
  98. listOfBullet.Clear();
  99. listOfAll.Clear();
  100. listOfChest.Clear();
  101. listOfClassroom.Clear();
  102. listOfDoor.Clear();
  103. listOfGate.Clear();
  104. switch (content.GameState)
  105. {
  106. case GameState.GameStart:
  107. foreach (var obj in content.ObjMessage)
  108. {
  109. switch (obj.MessageOfObjCase)
  110. {
  111. case MessageOfObj.MessageOfObjOneofCase.StudentMessage:
  112. //if (humanOrButcher && obj.StudentMessage.PlayerId == playerID)
  113. //{
  114. // human = obj.StudentMessage;
  115. //}
  116. listOfHuman.Add(obj.StudentMessage);
  117. break;
  118. case MessageOfObj.MessageOfObjOneofCase.TrickerMessage:
  119. //if (!humanOrButcher && obj.TrickerMessage.PlayerId == playerID)
  120. //{
  121. // butcher = obj.TrickerMessage;
  122. //}
  123. listOfButcher.Add(obj.TrickerMessage);
  124. break;
  125. case MessageOfObj.MessageOfObjOneofCase.PropMessage:
  126. listOfProp.Add(obj.PropMessage);
  127. break;
  128. case MessageOfObj.MessageOfObjOneofCase.BombedBulletMessage:
  129. listOfBombedBullet.Add(obj.BombedBulletMessage);
  130. break;
  131. case MessageOfObj.MessageOfObjOneofCase.BulletMessage:
  132. listOfBullet.Add(obj.BulletMessage);
  133. break;
  134. case MessageOfObj.MessageOfObjOneofCase.ChestMessage:
  135. listOfChest.Add(obj.ChestMessage);
  136. break;
  137. case MessageOfObj.MessageOfObjOneofCase.ClassroomMessage:
  138. listOfClassroom.Add(obj.ClassroomMessage);
  139. break;
  140. case MessageOfObj.MessageOfObjOneofCase.DoorMessage:
  141. listOfDoor.Add(obj.DoorMessage);
  142. break;
  143. case MessageOfObj.MessageOfObjOneofCase.GateMessage:
  144. listOfGate.Add(obj.GateMessage);
  145. break;
  146. case MessageOfObj.MessageOfObjOneofCase.MapMessage:
  147. break;
  148. }
  149. }
  150. listOfAll.Add(content.AllMessage);
  151. break;
  152. case GameState.GameRunning:
  153. foreach (var obj in content.ObjMessage)
  154. {
  155. switch (obj.MessageOfObjCase)
  156. {
  157. case MessageOfObj.MessageOfObjOneofCase.StudentMessage:
  158. //if (humanOrButcher && obj.StudentMessage.PlayerId == playerID)
  159. //{
  160. // human = obj.StudentMessage;
  161. //}
  162. listOfHuman.Add(obj.StudentMessage);
  163. break;
  164. case MessageOfObj.MessageOfObjOneofCase.TrickerMessage:
  165. //if (!humanOrButcher && obj.TrickerMessage.PlayerId == playerID)
  166. //{
  167. // butcher = obj.TrickerMessage;
  168. //}
  169. listOfButcher.Add(obj.TrickerMessage);
  170. break;
  171. case MessageOfObj.MessageOfObjOneofCase.PropMessage:
  172. listOfProp.Add(obj.PropMessage);
  173. break;
  174. case MessageOfObj.MessageOfObjOneofCase.BombedBulletMessage:
  175. listOfBombedBullet.Add(obj.BombedBulletMessage);
  176. break;
  177. case MessageOfObj.MessageOfObjOneofCase.BulletMessage:
  178. listOfBullet.Add(obj.BulletMessage);
  179. break;
  180. case MessageOfObj.MessageOfObjOneofCase.ChestMessage:
  181. listOfChest.Add(obj.ChestMessage);
  182. break;
  183. case MessageOfObj.MessageOfObjOneofCase.ClassroomMessage:
  184. listOfClassroom.Add(obj.ClassroomMessage);
  185. break;
  186. case MessageOfObj.MessageOfObjOneofCase.DoorMessage:
  187. listOfDoor.Add(obj.DoorMessage);
  188. break;
  189. case MessageOfObj.MessageOfObjOneofCase.GateMessage:
  190. listOfGate.Add(obj.GateMessage);
  191. break;
  192. }
  193. }
  194. listOfAll.Add(content.AllMessage);
  195. break;
  196. case GameState.GameEnd:
  197. foreach (var obj in content.ObjMessage)
  198. {
  199. switch (obj.MessageOfObjCase)
  200. {
  201. case MessageOfObj.MessageOfObjOneofCase.StudentMessage:
  202. listOfHuman.Add(obj.StudentMessage);
  203. break;
  204. case MessageOfObj.MessageOfObjOneofCase.TrickerMessage:
  205. listOfButcher.Add(obj.TrickerMessage);
  206. break;
  207. case MessageOfObj.MessageOfObjOneofCase.PropMessage:
  208. listOfProp.Add(obj.PropMessage);
  209. break;
  210. case MessageOfObj.MessageOfObjOneofCase.BombedBulletMessage:
  211. listOfBombedBullet.Add(obj.BombedBulletMessage);
  212. break;
  213. case MessageOfObj.MessageOfObjOneofCase.BulletMessage:
  214. listOfBullet.Add(obj.BulletMessage);
  215. break;
  216. case MessageOfObj.MessageOfObjOneofCase.ChestMessage:
  217. listOfChest.Add(obj.ChestMessage);
  218. break;
  219. case MessageOfObj.MessageOfObjOneofCase.ClassroomMessage:
  220. listOfClassroom.Add(obj.ClassroomMessage);
  221. break;
  222. case MessageOfObj.MessageOfObjOneofCase.DoorMessage:
  223. listOfDoor.Add(obj.DoorMessage);
  224. break;
  225. case MessageOfObj.MessageOfObjOneofCase.GateMessage:
  226. listOfGate.Add(obj.GateMessage);
  227. break;
  228. }
  229. }
  230. listOfAll.Add(content.AllMessage);
  231. break;
  232. }
  233. }
  234. }
  235. },
  236. frame,
  237. () =>
  238. {
  239. Sema.Release();
  240. //MessageBox.Show("Game Over!");
  241. return 1;
  242. }
  243. )
  244. { AllowTimeExceed = true }.Start();
  245. })
  246. { IsBackground = true }.Start();
  247. return map;
  248. }
  249. }
  250. }