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logic.py 33 kB

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  1. import os
  2. from abc import abstractmethod
  3. from typing import List, Union, Callable
  4. import threading
  5. import logging
  6. import proto.MessageType_pb2 as MessageType
  7. import proto.Message2Server_pb2 as Message2Server
  8. import proto.Message2Clients_pb2 as Message2Clients
  9. from queue import Queue
  10. import PyAPI.structures as THUAI6
  11. from PyAPI.utils import Proto2THUAI6, AssistFunction
  12. from PyAPI.DebugAPI import StudentDebugAPI, TrickerDebugAPI
  13. from PyAPI.API import StudentAPI, TrickerAPI
  14. from PyAPI.AI import Setting
  15. from PyAPI.Communication import Communication
  16. from PyAPI.State import State
  17. from PyAPI.Interface import ILogic, IGameTimer
  18. class Logic(ILogic):
  19. def __init__(self, playerID: int) -> None:
  20. # ID
  21. self.__playerID: int = playerID
  22. self.__playerGUIDs: List[int] = []
  23. # 通信
  24. self.__comm: Communication
  25. # 存储状态
  26. self.__currentState: State = State()
  27. self.__bufferState: State = State()
  28. # timer,用于实际运行AI
  29. self.__timer: IGameTimer
  30. # AI线程
  31. self.__threadAI: threading.Thread
  32. # 互斥锁
  33. self.__mtxState: threading.Lock = threading.Lock()
  34. # 条件变量
  35. self.__cvBuffer: threading.Condition = threading.Condition()
  36. self.__cvAI: threading.Condition = threading.Condition()
  37. # 保存缓冲区数
  38. self.__counterState: int = 0
  39. self.__counterBuffer: int = 0
  40. # 记录游戏状态
  41. self.__gameState: THUAI6.GameState = THUAI6.GameState.NullGameState
  42. # 是否应该执行player()
  43. self.__AILoop: bool = True
  44. # buffer是否更新完毕
  45. self.__bufferUpdated: bool = False
  46. # 是否应当启动AI
  47. self.__AIStart: bool = False
  48. # asynchronous为True时控制内容更新的变量
  49. self.__freshed: bool = False
  50. self.__logger: logging.Logger = logging.getLogger("logic")
  51. self.__messageQueue: Queue = Queue()
  52. # IAPI统一可用的接口
  53. def GetTrickers(self) -> List[THUAI6.Tricker]:
  54. with self.__mtxState:
  55. self.__logger.debug("Called GetTrickers")
  56. return self.__currentState.trickers
  57. def GetStudents(self) -> List[THUAI6.Student]:
  58. with self.__mtxState:
  59. self.__logger.debug("Called GetStudents")
  60. return self.__currentState.students
  61. def GetProps(self) -> List[THUAI6.Prop]:
  62. with self.__mtxState:
  63. self.__logger.debug("Called GetProps")
  64. return self.__currentState.props
  65. def GetSelfInfo(self) -> Union[THUAI6.Student, THUAI6.Tricker]:
  66. with self.__mtxState:
  67. self.__logger.debug("Called GetSelfInfo")
  68. return self.__currentState.self
  69. def GetFullMap(self) -> List[List[THUAI6.PlaceType]]:
  70. with self.__mtxState:
  71. self.__logger.debug("Called GetFullMap")
  72. return self.__currentState.gameMap
  73. def GetPlaceType(self, x: int, y: int) -> THUAI6.PlaceType:
  74. with self.__mtxState:
  75. self.__logger.debug("Called GetPlaceType")
  76. return self.__currentState.gameMap[x][y]
  77. def IsDoorOpen(self, x: int, y: int) -> bool:
  78. with self.__mtxState:
  79. self.__logger.debug("Called IsDoorOpen")
  80. if (x, y) in self.__currentState.mapInfo.doorState:
  81. return self.__currentState.mapInfo.doorState[(x, y)]
  82. else:
  83. self.__logger.warning("Door not found")
  84. return False
  85. def GetClassroomProgress(self, x: int, y: int) -> int:
  86. with self.__mtxState:
  87. self.__logger.debug("Called GetClassroomProgress")
  88. if (x, y) in self.__currentState.mapInfo.classroomState:
  89. return self.__currentState.mapInfo.classroomState[(x, y)]
  90. else:
  91. self.__logger.warning("Classroom not found")
  92. return 0
  93. def GetChestProgress(self, x: int, y: int) -> int:
  94. with self.__mtxState:
  95. self.__logger.debug("Called GetChestProgress")
  96. if (x, y) in self.__currentState.mapInfo.chestState:
  97. return self.__currentState.mapInfo.chestState[(x, y)]
  98. else:
  99. self.__logger.warning("Chest not found")
  100. return 0
  101. def GetGateProgress(self, x: int, y: int) -> int:
  102. with self.__mtxState:
  103. self.__logger.debug("Called GetGateProgress")
  104. if (x, y) in self.__currentState.mapInfo.gateState:
  105. return self.__currentState.mapInfo.gateState[(x, y)]
  106. else:
  107. self.__logger.warning("Gate not found")
  108. return 0
  109. def GetHiddenGateState(self, x: int, y: int) -> THUAI6.HiddenGateState:
  110. with self.__mtxState:
  111. self.__logger.debug("Called GetHiddenGateState")
  112. if (x, y) in self.__currentState.mapInfo.hiddenGateState:
  113. return self.__currentState.mapInfo.hiddenGateState[(x, y)]
  114. else:
  115. self.__logger.warning("HiddenGate not found")
  116. return THUAI6.HiddenGateState.Null
  117. def GetDoorProgress(self, x: int, y: int) -> int:
  118. with self.__mtxState:
  119. self.__logger.debug("Called GetDoorProgress")
  120. if (x, y) in self.__currentState.mapInfo.doorProgress:
  121. return self.__currentState.mapInfo.doorProgress[(x, y)]
  122. else:
  123. self.__logger.warning("Door not found")
  124. return 0
  125. def GetGameInfo(self) -> THUAI6.GameInfo:
  126. with self.__mtxState:
  127. self.__logger.debug("Called GetGameInfo")
  128. return self.__currentState.gameInfo
  129. def Move(self, time: int, angle: float) -> bool:
  130. self.__logger.debug("Called Move")
  131. return self.__comm.Move(time, angle, self.__playerID)
  132. def PickProp(self, propType: THUAI6.PropType) -> bool:
  133. self.__logger.debug("Called PickProp")
  134. return self.__comm.PickProp(propType, self.__playerID)
  135. def UseProp(self, propType: THUAI6.PropType) -> bool:
  136. self.__logger.debug("Called UseProp")
  137. return self.__comm.UseProp(propType, self.__playerID)
  138. def UseSkill(self, skillID: int) -> bool:
  139. self.__logger.debug("Called UseSkill")
  140. return self.__comm.UseSkill(skillID, self.__playerID)
  141. def SendMessage(self, toID: int, message: str) -> bool:
  142. self.__logger.debug("Called SendMessage")
  143. return self.__comm.SendMessage(toID, message, self.__playerID)
  144. def HaveMessage(self) -> bool:
  145. self.__logger.debug("Called HaveMessage")
  146. return not self.__messageQueue.empty()
  147. def GetMessage(self) -> tuple[int, str]:
  148. self.__logger.debug("Called GetMessage")
  149. if self.__messageQueue.empty():
  150. self.__logger.warning("Message queue is empty!")
  151. return -1, ""
  152. else:
  153. return self.__messageQueue.get()
  154. def WaitThread(self) -> bool:
  155. self.__Update()
  156. return True
  157. def GetCounter(self) -> int:
  158. with self.__mtxState:
  159. return self.__counterState
  160. def GetPlayerGUIDs(self) -> List[int]:
  161. with self.__mtxState:
  162. return self.__playerGUIDs
  163. # IStudentAPI使用的接口
  164. def Graduate(self) -> bool:
  165. self.__logger.debug("Called Graduate")
  166. return self.__comm.Graduate(self.__playerID)
  167. def StartLearning(self) -> bool:
  168. self.__logger.debug("Called StartLearning")
  169. return self.__comm.StartLearning(self.__playerID)
  170. def StartTreatMate(self, mateID: int) -> bool:
  171. self.__logger.debug("Called StartTreatMate")
  172. return self.__comm.StartTreatMate(self.__playerID, mateID)
  173. def StartRescueMate(self, mateID: int) -> bool:
  174. self.__logger.debug("Called StartRescueMate")
  175. return self.__comm.StartRescueMate(self.__playerID, mateID)
  176. def Attack(self, angle: float) -> bool:
  177. self.__logger.debug("Called Trick")
  178. return self.__comm.Attack(angle, self.__playerID)
  179. def CloseDoor(self) -> bool:
  180. self.__logger.debug("Called CloseDoor")
  181. return self.__comm.CloseDoor(self.__playerID)
  182. def OpenDoor(self) -> bool:
  183. self.__logger.debug("Called OpenDoor")
  184. return self.__comm.OpenDoor(self.__playerID)
  185. def SkipWindow(self) -> bool:
  186. self.__logger.debug("Called SkipWindow")
  187. return self.__comm.SkipWindow(self.__playerID)
  188. def StartOpenGate(self) -> bool:
  189. self.__logger.debug("Called StartOpenGate")
  190. return self.__comm.StartOpenGate(self.__playerID)
  191. def StartOpenChest(self) -> bool:
  192. self.__logger.debug("Called StartOpenChest")
  193. return self.__comm.StartOpenChest(self.__playerID)
  194. def EndAllAction(self) -> bool:
  195. self.__logger.debug("Called EndAllAction")
  196. return self.__comm.EndAllAction(self.__playerID)
  197. # Logic内部逻辑
  198. def __TryConnection(self) -> bool:
  199. self.__logger.info("Try to connect to server...")
  200. return self.__comm.TryConnection(self.__playerID)
  201. def __ProcessMessage(self) -> None:
  202. def messageThread():
  203. self.__logger.info("Message thread start!")
  204. self.__comm.AddPlayer(self.__playerID)
  205. self.__logger.info("Join the player!")
  206. while self.__gameState != THUAI6.GameState.GameEnd:
  207. # 读取消息,无消息时此处阻塞
  208. clientMsg = self.__comm.GetMessage2Client()
  209. self.__logger.debug("Get message from server!")
  210. self.__gameState = Proto2THUAI6.gameStateDict[
  211. clientMsg.game_state]
  212. if self.__gameState == THUAI6.GameState.GameStart:
  213. # 读取玩家的GUID
  214. self.__logger.info("Game start!")
  215. self.__playerGUIDs.clear()
  216. for obj in clientMsg.obj_message:
  217. if obj.WhichOneof("message_of_obj") == "student_message":
  218. self.__playerGUIDs.append(obj.student_message.guid)
  219. for obj in clientMsg.obj_message:
  220. if obj.WhichOneof("message_of_obj") == "tricker_message":
  221. self.__playerGUIDs.append(obj.tricker_message.guid)
  222. self.__currentState.guids = self.__playerGUIDs
  223. self.__bufferState.guids = self.__playerGUIDs
  224. for obj in clientMsg.obj_message:
  225. if obj.WhichOneof("message_of_obj") == "map_message":
  226. gameMap: List[List[THUAI6.PlaceType]] = []
  227. for row in obj.map_message.row:
  228. col: List[THUAI6.PlaceType] = []
  229. for place in row.col:
  230. col.append(
  231. Proto2THUAI6.placeTypeDict[place])
  232. gameMap.append(col)
  233. self.__currentState.gameMap = gameMap
  234. self.__bufferState.gameMap = gameMap
  235. self.__logger.info("Game map loaded!")
  236. break
  237. else:
  238. self.__logger.error("Map not found!")
  239. self.__LoadBuffer(clientMsg)
  240. self.__AILoop = True
  241. self.__UnBlockAI()
  242. elif self.__gameState == THUAI6.GameState.GameRunning:
  243. # 读取玩家的GUID
  244. self.__playerGUIDs.clear()
  245. for obj in clientMsg.obj_message:
  246. if obj.WhichOneof("message_of_obj") == "student_message":
  247. self.__playerGUIDs.append(obj.student_message.guid)
  248. for obj in clientMsg.obj_message:
  249. if obj.WhichOneof("message_of_obj") == "tricker_message":
  250. self.__playerGUIDs.append(obj.tricker_message.guid)
  251. self.__currentState.guids = self.__playerGUIDs
  252. self.__bufferState.guids = self.__playerGUIDs
  253. self.__LoadBuffer(clientMsg)
  254. else:
  255. self.__logger.error("Unknown GameState!")
  256. continue
  257. self.__AILoop = False
  258. with self.__cvBuffer:
  259. self.__bufferUpdated = True
  260. self.__counterBuffer = -1
  261. self.__cvBuffer.notify()
  262. self.__logger.info("Game End!")
  263. self.__logger.info("Message thread end!")
  264. threading.Thread(target=messageThread).start()
  265. def __LoadBuffer(self, message: Message2Clients.MessageToClient) -> None:
  266. with self.__cvBuffer:
  267. self.__bufferState.students.clear()
  268. self.__bufferState.trickers.clear()
  269. self.__bufferState.props.clear()
  270. self.__logger.debug("Buffer cleared!")
  271. self.__bufferState.gameInfo = Proto2THUAI6.Protobuf2THUAI6GameInfo(
  272. message.all_message)
  273. if Setting.playerType() == THUAI6.PlayerType.StudentPlayer:
  274. for item in message.obj_message:
  275. if item.WhichOneof("message_of_obj") == "student_message":
  276. if item.student_message.player_id == self.__playerID:
  277. self.__bufferState.self = Proto2THUAI6.Protobuf2THUAI6Student(
  278. item.student_message)
  279. self.__bufferState.students.append(
  280. self.__bufferState.self)
  281. else:
  282. self.__bufferState.students.append(
  283. Proto2THUAI6.Protobuf2THUAI6Student(item.student_message))
  284. self.__logger.debug("Add Student!")
  285. for item in message.obj_message:
  286. if item.WhichOneof("message_of_obj") == "tricker_message":
  287. if AssistFunction.HaveView(self.__bufferState.self.viewRange, self.__bufferState.self.x, self.__bufferState.self.y, item.tricker_message.x, item.tricker_message.y, self.__bufferState.gameMap):
  288. self.__bufferState.trickers.append(
  289. Proto2THUAI6.Protobuf2THUAI6Tricker(item.tricker_message))
  290. self.__logger.debug("Add Tricker!")
  291. elif item.WhichOneof("message_of_obj") == "prop_message":
  292. if AssistFunction.HaveView(self.__bufferState.self.viewRange, self.__bufferState.self.x, self.__bufferState.self.y, item.prop_message.x, item.prop_message.y, self.__bufferState.gameMap):
  293. self.__bufferState.props.append(
  294. Proto2THUAI6.Protobuf2THUAI6Prop(item.prop_message))
  295. self.__logger.debug("Add Prop!")
  296. elif item.WhichOneof("message_of_obj") == "bullet_message":
  297. if AssistFunction.HaveView(self.__bufferState.self.viewRange, self.__bufferState.self.x, self.__bufferState.self.y, item.bullet_message.x, item.bullet_message.y, self.__bufferState.gameMap):
  298. self.__bufferState.bullets.append(
  299. Proto2THUAI6.Protobuf2THUAI6Bullet(item.bullet_message))
  300. self.__logger.debug("Add Bullet!")
  301. elif item.WhichOneof("message_of_obj") == "classroom_message":
  302. if AssistFunction.HaveView(self.__bufferState.self.viewRange, self.__bufferState.self.x, self.__bufferState.self.y, item.classroom_message.x, item.classroom_message.y, self.__bufferState.gameMap):
  303. pos = (AssistFunction.GridToCell(
  304. item.classroom_message.x), AssistFunction.GridToCell(item.classroom_message.y))
  305. if pos not in self.__bufferState.mapInfo.classroomState:
  306. self.__bufferState.mapInfo.classroomState[pos] = item.classroom_message.progress
  307. self.__logger.debug("Add Classroom!")
  308. else:
  309. self.__bufferState.mapInfo.classroomState[pos] = item.classroom_message.progress
  310. self.__logger.debug("Update Classroom!")
  311. elif item.WhichOneof("message_of_obj") == "chest_message":
  312. if AssistFunction.HaveView(self.__bufferState.self.viewRange, self.__bufferState.self.x, self.__bufferState.self.y, item.chest_message.x, item.chest_message.y, self.__bufferState.gameMap):
  313. pos = (AssistFunction.GridToCell(
  314. item.chest_message.x), AssistFunction.GridToCell(item.chest_message.y))
  315. if pos not in self.__bufferState.mapInfo.chestState:
  316. self.__bufferState.mapInfo.chestState[pos] = item.chest_message.progress
  317. self.__logger.debug(
  318. f"Add Chest at {pos[0]}, {pos[1]}")
  319. else:
  320. self.__bufferState.mapInfo.chestState[pos] = item.chest_message.progress
  321. self.__logger.debug(
  322. f"Update Chest at {pos[0]}, {pos[1]}")
  323. elif item.WhichOneof("message_of_obj") == "door_message":
  324. if AssistFunction.HaveView(self.__bufferState.self.viewRange, self.__bufferState.self.x, self.__bufferState.self.y, item.door_message.x, item.door_message.y, self.__bufferState.gameMap):
  325. pos = (AssistFunction.GridToCell(
  326. item.door_message.x), AssistFunction.GridToCell(item.door_message.y))
  327. if pos not in self.__bufferState.mapInfo.doorState:
  328. self.__bufferState.mapInfo.doorState[pos] = item.door_message.is_open
  329. self.__bufferState.mapInfo.doorProgress[pos] = item.door_message.progress
  330. self.__logger.debug("Add Door!")
  331. else:
  332. self.__bufferState.mapInfo.doorState[pos] = item.door_message.is_open
  333. self.__bufferState.mapInfo.doorProgress[pos] = item.door_message.progress
  334. self.__logger.debug("Update Door!")
  335. elif item.WhichOneof("message_of_obj") == "hidden_gate_message":
  336. if AssistFunction.HaveView(self.__bufferState.self.viewRange, self.__bufferState.self.x, self.__bufferState.self.y, item.hidden_gate_message.x, item.hidden_gate_message.y, self.__bufferState.gameMap):
  337. pos = (AssistFunction.GridToCell(
  338. item.hidden_gate_message.x), AssistFunction.GridToCell(item.hidden_gate_message.y))
  339. if pos not in self.__bufferState.mapInfo.hiddenGateState:
  340. self.__bufferState.mapInfo.hiddenGateState[pos] = Proto2THUAI6.Bool2HiddenGateState(
  341. item.hidden_gate_message.opened)
  342. self.__logger.debug("Add HiddenGate!")
  343. else:
  344. self.__bufferState.mapInfo.hiddenGateState[pos] = Proto2THUAI6.Bool2HiddenGateState(
  345. item.hidden_gate_message.opened)
  346. self.__logger.debug("Update HiddenGate!")
  347. elif item.WhichOneof("message_of_obj") == "gate_message":
  348. if AssistFunction.HaveView(self.__bufferState.self.viewRange, self.__bufferState.self.x, self.__bufferState.self.y, item.gate_message.x, item.gate_message.y, self.__bufferState.gameMap):
  349. pos = (AssistFunction.GridToCell(
  350. item.gate_message.x), AssistFunction.GridToCell(item.gate_message.y))
  351. if pos not in self.__bufferState.mapInfo.gateState:
  352. self.__bufferState.mapInfo.gateState[pos] = item.gate_message.progress
  353. self.__logger.debug("Add Gate!")
  354. else:
  355. self.__bufferState.mapInfo.gateState[pos] = item.gate_message.progress
  356. self.__logger.debug("Update Gate!")
  357. elif item.WhichOneof("message_of_obj") == "news_message":
  358. if item.news_message.to_id == self.__playerID:
  359. self.__messageQueue.put(
  360. (item.news_message.from_id, item.news_message.news))
  361. self.__logger.debug("Add News!")
  362. else:
  363. self.__logger.debug(
  364. "Unknown Message!")
  365. else:
  366. for item in message.obj_message:
  367. if item.WhichOneof("message_of_obj") == "tricker_message":
  368. if item.tricker_message.player_id == self.__playerID:
  369. self.__bufferState.self = Proto2THUAI6.Protobuf2THUAI6Tricker(
  370. item.tricker_message)
  371. self.__bufferState.trickers.append(
  372. self.__bufferState.self)
  373. else:
  374. self.__bufferState.trickers.append(
  375. Proto2THUAI6.Protobuf2THUAI6Tricker(item.tricker_message))
  376. self.__logger.debug("Add Tricker!")
  377. for item in message.obj_message:
  378. if item.WhichOneof("message_of_obj") == "student_message":
  379. if AssistFunction.HaveView(self.__bufferState.self.viewRange, self.__bufferState.self.x, self.__bufferState.self.y, item.student_message.x, item.student_message.y, self.__bufferState.gameMap):
  380. self.__bufferState.students.append(
  381. Proto2THUAI6.Protobuf2THUAI6Student(item.student_message))
  382. self.__logger.debug("Add Student!")
  383. elif item.WhichOneof("message_of_obj") == "prop_message":
  384. if AssistFunction.HaveView(self.__bufferState.self.viewRange, self.__bufferState.self.x, self.__bufferState.self.y, item.prop_message.x, item.prop_message.y, self.__bufferState.gameMap):
  385. self.__bufferState.props.append(
  386. Proto2THUAI6.Protobuf2THUAI6Prop(item.prop_message))
  387. self.__logger.debug("Add Prop!")
  388. elif item.WhichOneof("message_of_obj") == "bullet_message":
  389. if AssistFunction.HaveView(self.__bufferState.self.viewRange, self.__bufferState.self.x, self.__bufferState.self.y, item.bullet_message.x, item.bullet_message.y, self.__bufferState.gameMap):
  390. self.__bufferState.bullets.append(
  391. Proto2THUAI6.Protobuf2THUAI6Bullet(item.bullet_message))
  392. self.__logger.debug("Add Bullet!")
  393. elif item.WhichOneof("message_of_obj") == "classroom_message":
  394. if AssistFunction.HaveView(self.__bufferState.self.viewRange, self.__bufferState.self.x, self.__bufferState.self.y, item.classroom_message.x, item.classroom_message.y, self.__bufferState.gameMap):
  395. pos = (AssistFunction.GridToCell(
  396. item.classroom_message.x), AssistFunction.GridToCell(item.classroom_message.y))
  397. if pos not in self.__bufferState.mapInfo.classroomState:
  398. self.__bufferState.mapInfo.classroomState[pos] = item.classroom_message.progress
  399. self.__logger.debug("Add Classroom!")
  400. else:
  401. self.__bufferState.mapInfo.classroomState[pos] = item.classroom_message.progress
  402. self.__logger.debug("Update Classroom!")
  403. elif item.WhichOneof("message_of_obj") == "chest_message":
  404. if AssistFunction.HaveView(self.__bufferState.self.viewRange, self.__bufferState.self.x, self.__bufferState.self.y, item.chest_message.x, item.chest_message.y, self.__bufferState.gameMap):
  405. pos = (AssistFunction.GridToCell(
  406. item.chest_message.x), AssistFunction.GridToCell(item.chest_message.y))
  407. if pos not in self.__bufferState.mapInfo.chestState:
  408. self.__bufferState.mapInfo.chestState[pos] = item.chest_message.progress
  409. self.__logger.debug(
  410. f"Add Chest at {pos[0]}, {pos[1]}")
  411. else:
  412. self.__bufferState.mapInfo.chestState[pos] = item.chest_message.progress
  413. self.__logger.debug(
  414. f"Update Chest at {pos[0]}, {pos[1]}")
  415. elif item.WhichOneof("message_of_obj") == "door_message":
  416. if AssistFunction.HaveView(self.__bufferState.self.viewRange, self.__bufferState.self.x, self.__bufferState.self.y, item.door_message.x, item.door_message.y, self.__bufferState.gameMap):
  417. pos = (AssistFunction.GridToCell(
  418. item.door_message.x), AssistFunction.GridToCell(item.door_message.y))
  419. if pos not in self.__bufferState.mapInfo.doorState:
  420. self.__bufferState.mapInfo.doorState[pos] = item.door_message.is_open
  421. self.__bufferState.mapInfo.doorProgress[pos] = item.door_message.progress
  422. self.__logger.debug("Add Door!")
  423. else:
  424. self.__bufferState.mapInfo.doorState[pos] = item.door_message.is_open
  425. self.__bufferState.mapInfo.doorProgress[pos] = item.door_message.progress
  426. self.__logger.debug("Update Door!")
  427. elif item.WhichOneof("message_of_obj") == "hidden_gate_message":
  428. if AssistFunction.HaveView(self.__bufferState.self.viewRange, self.__bufferState.self.x, self.__bufferState.self.y, item.hidden_gate_message.x, item.hidden_gate_message.y, self.__bufferState.gameMap):
  429. pos = (AssistFunction.GridToCell(
  430. item.hidden_gate_message.x), AssistFunction.GridToCell(item.hidden_gate_message.y))
  431. if pos not in self.__bufferState.mapInfo.hiddenGateState:
  432. self.__bufferState.mapInfo.hiddenGateState[pos] = Proto2THUAI6.Bool2HiddenGateState(
  433. item.hidden_gate_message.opened)
  434. self.__logger.debug("Add HiddenGate!")
  435. else:
  436. self.__bufferState.mapInfo.hiddenGateState[pos] = Proto2THUAI6.Bool2HiddenGateState(
  437. item.hidden_gate_message.opened)
  438. self.__logger.debug("Update HiddenGate!")
  439. elif item.WhichOneof("message_of_obj") == "gate_message":
  440. if AssistFunction.HaveView(self.__bufferState.self.viewRange, self.__bufferState.self.x, self.__bufferState.self.y, item.gate_message.x, item.gate_message.y, self.__bufferState.gameMap):
  441. pos = (AssistFunction.GridToCell(
  442. item.gate_message.x), AssistFunction.GridToCell(item.gate_message.y))
  443. if pos not in self.__bufferState.mapInfo.gateState:
  444. self.__bufferState.mapInfo.gateState[pos] = item.gate_message.progress
  445. self.__logger.debug("Add Gate!")
  446. else:
  447. self.__bufferState.mapInfo.gateState[pos] = item.gate_message.progress
  448. self.__logger.debug("Update Gate!")
  449. else:
  450. self.__logger.debug("Unknown Message!")
  451. if Setting.asynchronous():
  452. with self.__mtxState:
  453. self.__currentState, self.__bufferState = self.__bufferState, self.__currentState
  454. self.__logger.info("Update state!")
  455. self.__freshed = True
  456. else:
  457. self.__bufferUpdated = True
  458. self.__counterBuffer += 1
  459. self.__cvBuffer.notify()
  460. def __UnBlockAI(self) -> None:
  461. with self.__cvAI:
  462. self.__AIStart = True
  463. self.__cvAI.notify()
  464. def __Update(self) -> None:
  465. if not Setting.asynchronous():
  466. with self.__cvBuffer:
  467. self.__cvBuffer.wait_for(lambda: self.__bufferUpdated)
  468. self.__bufferState, self.__currentState = self.__currentState, self.__bufferState
  469. self.__bufferUpdated = False
  470. self.__counterState = self.__counterBuffer
  471. self.__logger.info("Update state!")
  472. def __Wait(self) -> None:
  473. self.__freshed = False
  474. with self.__cvBuffer:
  475. self.__cvBuffer.wait_for(lambda: self.__freshed)
  476. def Main(self, createAI: Callable, IP: str, port: str, file: bool, screen: bool, warnOnly: bool) -> None:
  477. # 建立日志组件
  478. self.__logger.setLevel(logging.DEBUG)
  479. formatter = logging.Formatter(
  480. "[%(name)s] [%(asctime)s] [%(levelname)s] %(message)s", "%H:%M:%S.%e")
  481. # 确保文件存在
  482. if not os.path.exists(os.path.dirname(os.path.dirname(os.path.realpath(__file__))) + "/logs"):
  483. os.makedirs(os.path.dirname(os.path.dirname(
  484. os.path.realpath(__file__))) + "/logs")
  485. fileHandler = logging.FileHandler(os.path.dirname(
  486. os.path.dirname(os.path.realpath(__file__))) + "/logs/logic" + str(self.__playerID) + "-log.txt", "w+", encoding="utf-8")
  487. screenHandler = logging.StreamHandler()
  488. if file:
  489. fileHandler.setLevel(logging.DEBUG)
  490. fileHandler.setFormatter(formatter)
  491. self.__logger.addHandler(fileHandler)
  492. if screen:
  493. if warnOnly:
  494. screenHandler.setLevel(logging.WARNING)
  495. else:
  496. screenHandler.setLevel(logging.INFO)
  497. screenHandler.setFormatter(formatter)
  498. self.__logger.addHandler(screenHandler)
  499. self.__logger.info("*********Basic Info*********")
  500. self.__logger.info("asynchronous: %s", Setting.asynchronous())
  501. self.__logger.info("server: %s:%s", IP, port)
  502. self.__logger.info("playerID: %s", self.__playerID)
  503. self.__logger.info("player type: %s", Setting.playerType().name)
  504. self.__logger.info("****************************")
  505. # 建立通信组件
  506. self.__comm = Communication(IP, port)
  507. # 构造timer
  508. if Setting.playerType() == THUAI6.PlayerType.StudentPlayer:
  509. if not file and not screen:
  510. self.__timer = StudentAPI(self)
  511. else:
  512. self.__timer = StudentDebugAPI(
  513. self, file, screen, warnOnly, self.__playerID)
  514. elif Setting.playerType() == THUAI6.PlayerType.TrickerPlayer:
  515. if not file and not screen:
  516. self.__timer = TrickerAPI(self)
  517. else:
  518. self.__timer = TrickerDebugAPI(
  519. self, file, screen, warnOnly, self.__playerID)
  520. # 构建AI线程
  521. def AIThread():
  522. with self.__cvAI:
  523. self.__cvAI.wait_for(lambda: self.__AIStart)
  524. ai = createAI()
  525. while self.__AILoop:
  526. if Setting.asynchronous():
  527. self.__Wait()
  528. self.__timer.StartTimer()
  529. self.__timer.Play(ai)
  530. self.__timer.EndTimer()
  531. else:
  532. self.__Update()
  533. self.__timer.StartTimer()
  534. self.__timer.Play(ai)
  535. self.__timer.EndTimer()
  536. if self.__TryConnection():
  537. self.__logger.info(
  538. "Connect to the server successfully, AI thread will be started.")
  539. self.__threadAI = threading.Thread(target=AIThread)
  540. self.__threadAI.start()
  541. self.__ProcessMessage()
  542. self.__logger.info("Join the AI thread.")
  543. self.__threadAI.join()
  544. else:
  545. self.__AILoop = False
  546. self.__logger.error("Failed to connect to the server.")
  547. return