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Transformation.cs 13 kB

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  1. using Protobuf;
  2. namespace Preparation.Utility
  3. {
  4. public static class Transformation
  5. {
  6. public static Protobuf.PlaceType ToPlaceType(Preparation.Utility.PlaceType place)
  7. {
  8. switch (place)
  9. {
  10. case Preparation.Utility.PlaceType.Window:
  11. return Protobuf.PlaceType.Window;
  12. case Preparation.Utility.PlaceType.EmergencyExit:
  13. return Protobuf.PlaceType.HiddenGate;
  14. case Preparation.Utility.PlaceType.Doorway:
  15. return Protobuf.PlaceType.Gate;
  16. case Preparation.Utility.PlaceType.Chest:
  17. return Protobuf.PlaceType.Chest;
  18. case Preparation.Utility.PlaceType.Door3:
  19. return Protobuf.PlaceType.Door3;
  20. case Preparation.Utility.PlaceType.Door5:
  21. return Protobuf.PlaceType.Door5;
  22. case Preparation.Utility.PlaceType.Door6:
  23. return Protobuf.PlaceType.Door6;
  24. case Preparation.Utility.PlaceType.Generator:
  25. return Protobuf.PlaceType.Classroom;
  26. case Preparation.Utility.PlaceType.Grass:
  27. return Protobuf.PlaceType.Grass;
  28. case Preparation.Utility.PlaceType.Wall:
  29. return Protobuf.PlaceType.Wall;
  30. case Preparation.Utility.PlaceType.Null:
  31. case Preparation.Utility.PlaceType.BirthPoint1:
  32. case Preparation.Utility.PlaceType.BirthPoint2:
  33. case Preparation.Utility.PlaceType.BirthPoint3:
  34. case Preparation.Utility.PlaceType.BirthPoint4:
  35. case Preparation.Utility.PlaceType.BirthPoint5:
  36. return Protobuf.PlaceType.Land;
  37. default:
  38. return Protobuf.PlaceType.NullPlaceType;
  39. }
  40. }
  41. public static Protobuf.PropType ToPropType(Preparation.Utility.PropType prop)
  42. {
  43. switch (prop)
  44. {
  45. case Preparation.Utility.PropType.AddSpeed:
  46. return Protobuf.PropType.AddSpeed;
  47. case Preparation.Utility.PropType.AddLifeOrClairaudience:
  48. return Protobuf.PropType.AddLifeOrClairaudience;
  49. case Preparation.Utility.PropType.AddHpOrAp:
  50. return Protobuf.PropType.AddHpOrAp;
  51. case Preparation.Utility.PropType.ShieldOrSpear:
  52. return Protobuf.PropType.ShieldOrSpear;
  53. case Preparation.Utility.PropType.RecoveryFromDizziness:
  54. return Protobuf.PropType.RecoveryFromDizziness;
  55. case PropType.CraftingBench:
  56. return Protobuf.PropType.CraftingBench;
  57. case Preparation.Utility.PropType.Key3:
  58. return Protobuf.PropType.Key3;
  59. case Preparation.Utility.PropType.Key5:
  60. return Protobuf.PropType.Key5;
  61. case Preparation.Utility.PropType.Key6:
  62. return Protobuf.PropType.Key6;
  63. default:
  64. return Protobuf.PropType.NullPropType;
  65. }
  66. }
  67. public static Preparation.Utility.PropType ToPropType(Protobuf.PropType prop)
  68. {
  69. switch (prop)
  70. {
  71. case Protobuf.PropType.AddSpeed:
  72. return Preparation.Utility.PropType.AddSpeed;
  73. case Protobuf.PropType.AddLifeOrClairaudience:
  74. return Preparation.Utility.PropType.AddLifeOrClairaudience;
  75. case Protobuf.PropType.AddHpOrAp:
  76. return Preparation.Utility.PropType.AddHpOrAp;
  77. case Protobuf.PropType.ShieldOrSpear:
  78. return Preparation.Utility.PropType.ShieldOrSpear;
  79. case Protobuf.PropType.RecoveryFromDizziness:
  80. return Preparation.Utility.PropType.RecoveryFromDizziness;
  81. case Protobuf.PropType.Key3:
  82. return Preparation.Utility.PropType.Key3;
  83. case Protobuf.PropType.Key5:
  84. return Preparation.Utility.PropType.Key5;
  85. case Protobuf.PropType.Key6:
  86. return Preparation.Utility.PropType.Key6;
  87. default:
  88. return Preparation.Utility.PropType.Null;
  89. }
  90. }
  91. public static Protobuf.PlayerState ToPlayerState(Preparation.Utility.PlayerStateType playerState)
  92. {
  93. switch (playerState)
  94. {
  95. case Preparation.Utility.PlayerStateType.Moving:
  96. case Preparation.Utility.PlayerStateType.Null:
  97. return PlayerState.Idle;
  98. case Preparation.Utility.PlayerStateType.Addicted:
  99. return PlayerState.Addicted;
  100. case Preparation.Utility.PlayerStateType.ClimbingThroughWindows:
  101. return PlayerState.Climbing;
  102. case Preparation.Utility.PlayerStateType.Deceased:
  103. return PlayerState.Quit;
  104. case Preparation.Utility.PlayerStateType.Escaped:
  105. return PlayerState.Graduated;
  106. case Preparation.Utility.PlayerStateType.Fixing:
  107. return PlayerState.Learning;
  108. case Preparation.Utility.PlayerStateType.LockingTheDoor:
  109. case PlayerStateType.OpeningTheDoor:
  110. return PlayerState.Locking;
  111. case Preparation.Utility.PlayerStateType.OpeningTheChest:
  112. return PlayerState.OpeningAChest;
  113. case Preparation.Utility.PlayerStateType.Rescued:
  114. return PlayerState.Rescued;
  115. case Preparation.Utility.PlayerStateType.Rescuing:
  116. return PlayerState.Rescuing;
  117. case Preparation.Utility.PlayerStateType.Stunned:
  118. case Preparation.Utility.PlayerStateType.Charmed:
  119. return PlayerState.Stunned;
  120. case Preparation.Utility.PlayerStateType.Swinging:
  121. return PlayerState.Swinging;
  122. case Preparation.Utility.PlayerStateType.Treated:
  123. return PlayerState.Treated;
  124. case Preparation.Utility.PlayerStateType.Treating:
  125. return PlayerState.Treating;
  126. case Preparation.Utility.PlayerStateType.TryingToAttack:
  127. return PlayerState.Attacking;
  128. case Preparation.Utility.PlayerStateType.UsingSkill:
  129. return PlayerState.UsingSpecialSkill;
  130. case Preparation.Utility.PlayerStateType.OpeningTheDoorway:
  131. return PlayerState.OpeningAGate;
  132. default:
  133. return PlayerState.NullStatus;
  134. }
  135. }
  136. public static Protobuf.StudentBuffType ToStudentBuffType(Preparation.Utility.BuffType buffType)
  137. {
  138. switch (buffType)
  139. {
  140. case Preparation.Utility.BuffType.AddSpeed:
  141. return Protobuf.StudentBuffType.StudentAddSpeed;
  142. case Preparation.Utility.BuffType.AddLife:
  143. return Protobuf.StudentBuffType.AddLife;
  144. case Preparation.Utility.BuffType.Shield:
  145. return Protobuf.StudentBuffType.Shield;
  146. case Preparation.Utility.BuffType.Invisible:
  147. return Protobuf.StudentBuffType.StudentInvisible;
  148. default:
  149. return Protobuf.StudentBuffType.NullSbuffType;
  150. }
  151. }
  152. public static Protobuf.TrickerBuffType ToTrickerBuffType(Preparation.Utility.BuffType buffType)
  153. {
  154. switch (buffType)
  155. {
  156. case Preparation.Utility.BuffType.AddSpeed:
  157. return Protobuf.TrickerBuffType.TrickerAddSpeed;
  158. case Preparation.Utility.BuffType.Spear:
  159. return Protobuf.TrickerBuffType.Spear;
  160. case Preparation.Utility.BuffType.AddAp:
  161. return Protobuf.TrickerBuffType.AddAp;
  162. case Preparation.Utility.BuffType.Clairaudience:
  163. return Protobuf.TrickerBuffType.Clairaudience;
  164. case Preparation.Utility.BuffType.Invisible:
  165. return Protobuf.TrickerBuffType.TrickerInvisible;
  166. default:
  167. return Protobuf.TrickerBuffType.NullTbuffType;
  168. }
  169. }
  170. public static Protobuf.BulletType ToBulletType(Preparation.Utility.BulletType bulletType)
  171. {
  172. switch (bulletType)
  173. {
  174. case Preparation.Utility.BulletType.FlyingKnife:
  175. return Protobuf.BulletType.FlyingKnife;
  176. case Preparation.Utility.BulletType.CommonAttackOfGhost:
  177. return Protobuf.BulletType.CommonAttackOfTricker;
  178. case Preparation.Utility.BulletType.BombBomb:
  179. return Protobuf.BulletType.BombBomb;
  180. case Preparation.Utility.BulletType.JumpyDumpty:
  181. return Protobuf.BulletType.JumpyDumpty;
  182. default:
  183. return Protobuf.BulletType.NullBulletType;
  184. }
  185. }
  186. public static Protobuf.StudentType ToStudentType(Preparation.Utility.CharacterType characterType)
  187. {
  188. switch (characterType)
  189. {
  190. case Preparation.Utility.CharacterType.Athlete:
  191. return Protobuf.StudentType.Athlete;
  192. case Preparation.Utility.CharacterType.Teacher:
  193. return Protobuf.StudentType.Teacher;
  194. case Preparation.Utility.CharacterType.StraightAStudent:
  195. return Protobuf.StudentType.StraightAStudent;
  196. case Preparation.Utility.CharacterType.Robot:
  197. return Protobuf.StudentType.Robot;
  198. case Preparation.Utility.CharacterType.TechOtaku:
  199. return Protobuf.StudentType.TechOtaku;
  200. case Preparation.Utility.CharacterType.Sunshine:
  201. return Protobuf.StudentType.Sunshine;
  202. default:
  203. return Protobuf.StudentType.NullStudentType;
  204. }
  205. }
  206. public static Preparation.Utility.CharacterType ToStudentType(Protobuf.StudentType characterType)
  207. {
  208. switch (characterType)
  209. {
  210. case Protobuf.StudentType.Athlete:
  211. return Preparation.Utility.CharacterType.Athlete;
  212. case Protobuf.StudentType.Teacher:
  213. return Preparation.Utility.CharacterType.Teacher;
  214. case Protobuf.StudentType.StraightAStudent:
  215. return Preparation.Utility.CharacterType.StraightAStudent;
  216. case Protobuf.StudentType.Robot:
  217. return Preparation.Utility.CharacterType.Robot;
  218. case Protobuf.StudentType.TechOtaku:
  219. return Preparation.Utility.CharacterType.TechOtaku;
  220. case Protobuf.StudentType.Sunshine:
  221. return Preparation.Utility.CharacterType.Sunshine;
  222. default:
  223. return Preparation.Utility.CharacterType.Null;
  224. }
  225. }
  226. public static Protobuf.TrickerType ToTrickerType(Preparation.Utility.CharacterType characterType)
  227. {
  228. switch (characterType)
  229. {
  230. case Preparation.Utility.CharacterType.Assassin:
  231. return Protobuf.TrickerType.Assassin;
  232. case Preparation.Utility.CharacterType.Klee:
  233. return Protobuf.TrickerType.Klee;
  234. case Preparation.Utility.CharacterType.ANoisyPerson:
  235. return Protobuf.TrickerType.ANoisyPerson;
  236. case CharacterType.Idol:
  237. return TrickerType.Idol;
  238. default:
  239. return Protobuf.TrickerType.NullTrickerType;
  240. }
  241. }
  242. public static Preparation.Utility.CharacterType ToTrickerType(Protobuf.TrickerType characterType)
  243. {
  244. switch (characterType)
  245. {
  246. case Protobuf.TrickerType.Assassin:
  247. return Preparation.Utility.CharacterType.Assassin;
  248. case Protobuf.TrickerType.Klee:
  249. return Preparation.Utility.CharacterType.Klee;
  250. case Protobuf.TrickerType.ANoisyPerson:
  251. return Preparation.Utility.CharacterType.ANoisyPerson;
  252. case TrickerType.Idol:
  253. return CharacterType.Idol;
  254. default:
  255. return Preparation.Utility.CharacterType.Null;
  256. }
  257. }
  258. }
  259. }