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structures.h 12 kB

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  1. #pragma once
  2. #ifndef STRUCTURES_H
  3. #define STRUCTURES_H
  4. #include <cstdint>
  5. #include <array>
  6. #include <map>
  7. namespace THUAI6
  8. {
  9. // 游戏状态
  10. enum class GameState : unsigned char
  11. {
  12. NullGameState = 0,
  13. GameStart = 1,
  14. GameRunning = 2,
  15. GameEnd = 3,
  16. };
  17. // 所有NullXXXType均为错误类型,其余为可能出现的正常类型
  18. // 位置标志
  19. enum class PlaceType : unsigned char
  20. {
  21. NullPlaceType = 0,
  22. Land = 1,
  23. Wall = 2,
  24. Grass = 3,
  25. ClassRoom = 4,
  26. Gate = 5,
  27. HiddenGate = 6,
  28. Window = 7,
  29. Door3 = 8,
  30. Door5 = 9,
  31. Door6 = 10,
  32. Chest = 11,
  33. };
  34. // 形状标志
  35. enum class ShapeType : unsigned char
  36. {
  37. NullShapeType = 0,
  38. Circle = 1,
  39. Square = 2,
  40. };
  41. // 道具类型
  42. enum class PropType : unsigned char
  43. {
  44. NullPropType = 0,
  45. Key3 = 1,
  46. Key5 = 2,
  47. Key6 = 3,
  48. AddSpeed = 4,
  49. AddLifeOrClairaudience = 5,
  50. AddHpOrAp = 6,
  51. ShieldOrSpear = 7,
  52. RecoveryFromDizziness = 8,
  53. };
  54. enum class BulletType : unsigned char
  55. {
  56. NullBulletType = 0,
  57. FlyingKnife = 1,
  58. CommonAttackOfTricker = 2,
  59. BombBomb = 3,
  60. JumpyDumpty = 4,
  61. AtomBomb = 5,
  62. };
  63. // 玩家类型
  64. enum class PlayerType : unsigned char
  65. {
  66. NullPlayerType = 0,
  67. StudentPlayer = 1,
  68. TrickerPlayer = 2,
  69. };
  70. // 学生类型
  71. enum class StudentType : unsigned char
  72. {
  73. NullStudentType = 0,
  74. Athlete = 1,
  75. Teacher = 2,
  76. StraightAStudent = 3,
  77. Robot = 4,
  78. TechOtaku = 5,
  79. };
  80. // 捣蛋鬼类型
  81. enum class TrickerType : unsigned char
  82. {
  83. NullTrickerType = 0,
  84. Assassin = 1,
  85. Klee = 2,
  86. ANoisyPerson = 3,
  87. TrickerType4 = 4,
  88. };
  89. // 学生Buff类型
  90. enum class StudentBuffType : unsigned char
  91. {
  92. NullStudentBuffType = 0,
  93. AddSpeed = 1,
  94. AddLife = 2,
  95. Shield = 3,
  96. Invisible = 4,
  97. };
  98. enum class TrickerBuffType : unsigned char
  99. {
  100. NullTrickerBuffType = 0,
  101. AddSpeed = 1,
  102. Spear = 2,
  103. AddAp = 3,
  104. Clairaudience = 4,
  105. Invisible = 5,
  106. };
  107. // 学生状态枚举
  108. enum class PlayerState : unsigned char
  109. {
  110. NullState = 0,
  111. Idle = 1,
  112. Learning = 2,
  113. Addicted = 3,
  114. Quit = 4,
  115. Graduated = 5,
  116. Treated = 6,
  117. Rescued = 7,
  118. Stunned = 8,
  119. Treating = 9,
  120. Rescuing = 10,
  121. Swinging = 11,
  122. Attacking = 12,
  123. Locking = 13,
  124. Rummaging = 14,
  125. Climbing = 15,
  126. OpeningAChest = 16,
  127. UsingSpecialSkill = 17,
  128. OpeningAGate = 18,
  129. };
  130. enum class MessageOfObj : unsigned char
  131. {
  132. NullMessageOfObj = 0,
  133. StudentMessage = 1,
  134. TrickerMessage = 2,
  135. PropMessage = 3,
  136. BulletMessage = 4,
  137. BombedBulletMessage = 5,
  138. ClassroomMessage = 6,
  139. DoorMessage = 7,
  140. GateMessage = 8,
  141. ChestMessage = 9,
  142. MapMessage = 10,
  143. NewsMessage = 11,
  144. HiddenGateMessage = 12,
  145. };
  146. enum class HiddenGateState : unsigned char
  147. {
  148. Null = 0,
  149. Refreshed = 1,
  150. Opened = 2,
  151. };
  152. // 玩家类
  153. struct Player
  154. {
  155. int32_t x; // x坐标
  156. int32_t y; // y坐标
  157. int32_t speed; // 移动速度
  158. int32_t viewRange; // 视野范围
  159. int64_t playerID; // 玩家ID
  160. int64_t guid; // 全局唯一ID
  161. int16_t radius; // 圆形物体的半径或正方形物体的内切圆半径
  162. int32_t score; // 分数
  163. double facingDirection; // 朝向
  164. std::vector<double> timeUntilSkillAvailable; // 技能冷却时间
  165. PlayerType playerType; // 玩家类型
  166. std::vector<PropType> props;
  167. PlaceType place; // 所处格子的类型
  168. BulletType bulletType;
  169. PlayerState playerState;
  170. };
  171. struct Student : public Player
  172. {
  173. StudentType studentType;
  174. int32_t determination; // 剩余毅力
  175. int32_t addiction; // 沉迷程度
  176. int32_t learningSpeed;
  177. int32_t treatSpeed;
  178. int32_t treatProgress;
  179. int32_t rescueProgress;
  180. double dangerAlert;
  181. std::vector<StudentBuffType> buff; // buff
  182. };
  183. struct Tricker : public Player
  184. {
  185. double trickDesire;
  186. double classVolume;
  187. TrickerType trickerType; // 捣蛋鬼类型
  188. std::vector<TrickerBuffType> buff; // buff
  189. };
  190. struct Bullet
  191. {
  192. BulletType bulletType; // 子弹类型
  193. int32_t x; // x坐标
  194. int32_t y; // y坐标
  195. double facingDirection; // 朝向
  196. int64_t guid; // 全局唯一ID
  197. PlayerType team; // 子弹所属队伍
  198. PlaceType place; // 所处格子的类型
  199. double bombRange; // 炸弹爆炸范围
  200. int32_t speed; // 子弹速度
  201. };
  202. struct BombedBullet
  203. {
  204. BulletType bulletType;
  205. int32_t x;
  206. int32_t y;
  207. double facingDirection;
  208. int64_t mappingID;
  209. double bombRange;
  210. };
  211. struct Prop
  212. {
  213. int32_t x;
  214. int32_t y;
  215. int64_t guid;
  216. PropType type;
  217. PlaceType place;
  218. double facingDirection; // 朝向
  219. };
  220. struct GameMap
  221. {
  222. std::map<std::pair<int32_t, int32_t>, int32_t> classRoomState;
  223. std::map<std::pair<int32_t, int32_t>, int32_t> gateState;
  224. std::map<std::pair<int32_t, int32_t>, bool> doorState;
  225. std::map<std::pair<int32_t, int32_t>, int32_t> doorProgress;
  226. std::map<std::pair<int32_t, int32_t>, int32_t> chestState;
  227. std::map<std::pair<int32_t, int32_t>, HiddenGateState> hiddenGateState;
  228. };
  229. struct GameInfo
  230. {
  231. int32_t gameTime;
  232. int32_t subjectFinished;
  233. int32_t studentGraduated;
  234. int32_t studentQuited;
  235. int32_t studentScore;
  236. int32_t trickerScore;
  237. };
  238. // 仅供DEBUG使用,名称可改动
  239. // 还没写完,后面待续
  240. inline std::map<GameState, std::string> gameStateDict{
  241. {GameState::NullGameState, "NullGameState"},
  242. {GameState::GameStart, "GameStart"},
  243. {GameState::GameRunning, "GameRunning"},
  244. {GameState::GameEnd, "GameEnd"},
  245. };
  246. inline std::map<StudentType, std::string> studentTypeDict{
  247. {StudentType::NullStudentType, "NullStudentType"},
  248. {StudentType::Athlete, "Athlete"},
  249. {StudentType::Teacher, "Teacher"},
  250. {StudentType::StraightAStudent, "StraightAStudent"},
  251. {StudentType::Robot, "Robot"},
  252. {StudentType::TechOtaku, "TechOtaku"},
  253. };
  254. inline std::map<TrickerType, std::string> trickerTypeDict{
  255. {TrickerType::NullTrickerType, "NullTrickerType"},
  256. {TrickerType::Assassin, "Assassin"},
  257. {TrickerType::Klee, "Klee"},
  258. {TrickerType::ANoisyPerson, "ANoisyPerson"},
  259. };
  260. inline std::map<PlayerState, std::string> playerStateDict{
  261. {PlayerState::NullState, "NullState"},
  262. {PlayerState::Idle, "Idle"},
  263. {PlayerState::Learning, "Learning"},
  264. {PlayerState::Addicted, "Addicted"},
  265. {PlayerState::Quit, "Quit"},
  266. {PlayerState::Graduated, "Graduated"},
  267. {PlayerState::Treated, "Treated"},
  268. {PlayerState::Rescued, "Rescued"},
  269. {PlayerState::Stunned, "Stunned"},
  270. {PlayerState::Treating, "Treating"},
  271. {PlayerState::Rescuing, "Rescuing"},
  272. {PlayerState::Swinging, "Swinging"},
  273. {PlayerState::Attacking, "Attacking"},
  274. {PlayerState::Locking, "Locking"},
  275. {PlayerState::Rummaging, "Rummaging"},
  276. {PlayerState::Climbing, "Climbing"},
  277. {PlayerState::OpeningAChest, "OpeningAChest"},
  278. {PlayerState::UsingSpecialSkill, "UsingSpecialSkill"},
  279. {PlayerState::OpeningAGate, "OpeningAGate"},
  280. };
  281. inline std::map<PlayerType, std::string> playerTypeDict{
  282. {PlayerType::NullPlayerType, "NullPlayerType"},
  283. {PlayerType::StudentPlayer, "StudentPlayer"},
  284. {PlayerType::TrickerPlayer, "TrickerPlayer"},
  285. };
  286. inline std::map<PlaceType, std::string> placeTypeDict{
  287. {PlaceType::NullPlaceType, "NullPlaceType"},
  288. {PlaceType::Land, "Land"},
  289. {PlaceType::Wall, "Wall"},
  290. {PlaceType::Grass, "Grass"},
  291. {PlaceType::ClassRoom, "ClassRoom"},
  292. {PlaceType::Gate, "Gate"},
  293. {PlaceType::HiddenGate, "HiddenGate"},
  294. {PlaceType::Door3, "Door3"},
  295. {PlaceType::Door5, "Door5"},
  296. {PlaceType::Door6, "Door6"},
  297. {PlaceType::Window, "Window"},
  298. {PlaceType::Chest, "Chest"},
  299. };
  300. inline std::map<PropType, std::string> propTypeDict{
  301. {PropType::NullPropType, "NullPropType"},
  302. {PropType::Key3, "Key3"},
  303. {PropType::Key5, "Key5"},
  304. {PropType::Key6, "Key6"},
  305. {PropType::AddSpeed, "AddSpeed"},
  306. {PropType::AddLifeOrClairaudience, "AddLifeOrClairaudience"},
  307. {PropType::AddHpOrAp, "AddHpOrAp"},
  308. {PropType::ShieldOrSpear, "ShieldOrSpear"},
  309. {PropType::RecoveryFromDizziness, "RecoveryFromDizziness"},
  310. };
  311. inline std::map<BulletType, std::string> bulletTypeDict{
  312. {BulletType::NullBulletType, "NullBulletType"},
  313. {BulletType::FlyingKnife, "FlyingKnife"},
  314. {BulletType::CommonAttackOfTricker, "CommonAttackOfTricker"},
  315. {BulletType::BombBomb, "BombBomb"},
  316. {BulletType::JumpyDumpty, "JumpyDumpty"},
  317. {BulletType::AtomBomb, "AtomBomb"},
  318. };
  319. inline std::map<StudentBuffType, std::string> studentBuffDict{
  320. {StudentBuffType::NullStudentBuffType, "NullStudentBuffType"},
  321. {StudentBuffType::AddSpeed, "AddSpeed"},
  322. {StudentBuffType::AddLife, "AddLife"},
  323. {StudentBuffType::Shield, "Shield"},
  324. {StudentBuffType::Invisible, "Invisible"},
  325. };
  326. inline std::map<TrickerBuffType, std::string> trickerBuffDict{
  327. {TrickerBuffType::NullTrickerBuffType, "NullTrickerBuffType"},
  328. {TrickerBuffType::AddSpeed, "AddSpeed"},
  329. {TrickerBuffType::Spear, "Spear"},
  330. {TrickerBuffType::Clairaudience, "Clairaudience"},
  331. {TrickerBuffType::AddAp, "AddAp"},
  332. {TrickerBuffType::Invisible, "Invisible"},
  333. };
  334. inline std::map<MessageOfObj, std::string> messageOfObjDict{
  335. {MessageOfObj::NullMessageOfObj, "NullMessageOfObj"},
  336. {MessageOfObj::StudentMessage, "StudentMessage"},
  337. {MessageOfObj::TrickerMessage, "TrickerMessage"},
  338. {MessageOfObj::PropMessage, "PropMessage"},
  339. {MessageOfObj::BulletMessage, "BulletMessage"},
  340. {MessageOfObj::BombedBulletMessage, "BombedBulletMessage"},
  341. {MessageOfObj::NullMessageOfObj, "NullMessageOfObj"},
  342. {MessageOfObj::ClassroomMessage, "ClassroomMessage"},
  343. {MessageOfObj::DoorMessage, "DoorMessage"},
  344. {MessageOfObj::GateMessage, "GateMessage"},
  345. {MessageOfObj::ChestMessage, "ChestMessage"},
  346. {MessageOfObj::MapMessage, "MapMessage"},
  347. {MessageOfObj::NewsMessage, "NewsMessage"},
  348. {MessageOfObj::HiddenGateMessage, "HiddenGateMessage"},
  349. };
  350. } // namespace THUAI6
  351. #endif