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DebugAPI.py 34 kB

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  1. from math import pi
  2. from concurrent.futures import ThreadPoolExecutor, Future
  3. from typing import List, cast, Tuple
  4. import logging
  5. import os
  6. import datetime
  7. import PyAPI.structures as THUAI6
  8. from PyAPI.Interface import ILogic, IStudentAPI, ITrickerAPI, IGameTimer, IAI
  9. class StudentDebugAPI(IStudentAPI, IGameTimer):
  10. def __init__(self, logic: ILogic, file: bool, screen: bool, warnOnly: bool, playerID: int) -> None:
  11. self.__logic = logic
  12. self.__pool = ThreadPoolExecutor(20)
  13. self.__startPoint = datetime.datetime.now()
  14. self.__logger = logging.getLogger("api " + str(playerID))
  15. self.__logger.setLevel(logging.DEBUG)
  16. formatter = logging.Formatter(
  17. "[%(name)s] [%(asctime)s.%(msecs)03d] [%(levelname)s] %(message)s", '%H:%M:%S')
  18. # 确保文件存在
  19. if not os.path.exists(os.path.dirname(os.path.dirname(os.path.realpath(__file__))) + "/logs"):
  20. os.makedirs(os.path.dirname(os.path.dirname(
  21. os.path.realpath(__file__))) + "/logs")
  22. fileHandler = logging.FileHandler(os.path.dirname(
  23. os.path.dirname(os.path.realpath(__file__))) + "/logs/api-" + str(playerID) + "-log.txt", mode="w+", encoding="utf-8")
  24. screenHandler = logging.StreamHandler()
  25. if file:
  26. fileHandler.setLevel(logging.DEBUG)
  27. fileHandler.setFormatter(formatter)
  28. self.__logger.addHandler(fileHandler)
  29. if screen:
  30. if warnOnly:
  31. screenHandler.setLevel(logging.WARNING)
  32. else:
  33. screenHandler.setLevel(logging.INFO)
  34. screenHandler.setFormatter(formatter)
  35. self.__logger.addHandler(screenHandler)
  36. # 指挥本角色进行移动,`timeInMilliseconds` 为移动时间,单位为毫秒;`angleInRadian` 表示移动的方向,单位是弧度,使用极坐标——竖直向下方向为 x 轴,水平向右方向为 y 轴
  37. def Move(self, timeInMilliseconds: int, angle: float) -> Future[bool]:
  38. self.__logger.info(
  39. f"Move: timeInMilliseconds = {timeInMilliseconds}, angle = {angle}, called at {self.__GetTime()}ms")
  40. def logMove() -> bool:
  41. result = self.__logic.Move(timeInMilliseconds, angle)
  42. if not result:
  43. self.__logger.warning(
  44. f"Move: failed at {self.__GetTime()}ms")
  45. return result
  46. return self.__pool.submit(logMove)
  47. # 向特定方向移动
  48. def MoveRight(self, timeInMilliseconds: int) -> Future[bool]:
  49. return self.Move(timeInMilliseconds, pi * 0.5)
  50. def MoveLeft(self, timeInMilliseconds: int) -> Future[bool]:
  51. return self.Move(timeInMilliseconds, pi * 1.5)
  52. def MoveUp(self, timeInMilliseconds: int) -> Future[bool]:
  53. return self.Move(timeInMilliseconds, pi)
  54. def MoveDown(self, timeInMilliseconds: int) -> Future[bool]:
  55. return self.Move(timeInMilliseconds, 0)
  56. def Attack(self, angle: float) -> Future[bool]:
  57. self.__logger.info(
  58. f"Attack: angle = {angle}, called at {self.__GetTime()}ms")
  59. def logAttack() -> bool:
  60. result = self.__logic.Attack(angle)
  61. if not result:
  62. self.__logger.warning(
  63. f"Attack: failed at {self.__GetTime()}ms")
  64. return result
  65. return self.__pool.submit(logAttack)
  66. # 道具和技能相关
  67. def PickProp(self, propType: THUAI6.PropType) -> Future[bool]:
  68. self.__logger.info(
  69. f"PickProp: prop = {propType.name}, called at {self.__GetTime()}ms")
  70. def logPick() -> bool:
  71. result = self.__logic.PickProp(propType)
  72. if not result:
  73. self.__logger.warning(
  74. f"PickProp: failed at {self.__GetTime()}ms")
  75. return result
  76. return self.__pool.submit(logPick)
  77. def UseProp(self, propType: THUAI6.PropType) -> Future[bool]:
  78. self.__logger.info(
  79. f"UseProp: prop = {propType.name}, called at {self.__GetTime()}ms")
  80. def logUse() -> bool:
  81. result = self.__logic.UseProp(propType)
  82. if not result:
  83. self.__logger.warning(
  84. f"UseProp: failed at {self.__GetTime()}ms")
  85. return result
  86. return self.__pool.submit(logUse)
  87. def ThrowProp(self, propType: THUAI6.PropType) -> Future[bool]:
  88. self.__logger.info(
  89. f"ThrowProp: prop = {propType.name}, called at {self.__GetTime()}ms")
  90. def logThrow() -> bool:
  91. result = self.__logic.ThrowProp(propType)
  92. if not result:
  93. self.__logger.warning(
  94. f"ThrowProp: failed at {self.__GetTime()}ms")
  95. return result
  96. return self.__pool.submit(logThrow)
  97. def UseSkill(self, skillID: int) -> Future[bool]:
  98. self.__logger.info(
  99. f"UseSkill: skillID = {skillID}, called at {self.__GetTime()}ms")
  100. def logUse() -> bool:
  101. result = self.__logic.UseSkill(skillID)
  102. if not result:
  103. self.__logger.warning(
  104. f"UseSkill: failed at {self.__GetTime()}ms")
  105. return result
  106. return self.__pool.submit(logUse)
  107. # 与地图交互相关
  108. def OpenDoor(self) -> Future[bool]:
  109. self.__logger.info(
  110. f"OpenDoor: called at {self.__GetTime()}ms")
  111. def logOpen() -> bool:
  112. result = self.__logic.OpenDoor()
  113. if not result:
  114. self.__logger.warning(
  115. f"OpenDoor: failed at {self.__GetTime()}ms")
  116. return result
  117. return self.__pool.submit(logOpen)
  118. def CloseDoor(self) -> Future[bool]:
  119. self.__logger.info(
  120. f"CloseDoor: called at {self.__GetTime()}ms")
  121. def logClose() -> bool:
  122. result = self.__logic.CloseDoor()
  123. if not result:
  124. self.__logger.warning(
  125. f"CloseDoor: failed at {self.__GetTime()}ms")
  126. return result
  127. return self.__pool.submit(logClose)
  128. def SkipWindow(self) -> Future[bool]:
  129. self.__logger.info(
  130. f"SkipWindow: called at {self.__GetTime()}ms")
  131. def logSkip() -> bool:
  132. result = self.__logic.SkipWindow()
  133. if not result:
  134. self.__logger.warning(
  135. f"SkipWindow: failed at {self.__GetTime()}ms")
  136. return result
  137. return self.__pool.submit(logSkip)
  138. def StartOpenGate(self) -> Future[bool]:
  139. self.__logger.info(
  140. f"StartOpenGate: called at {self.__GetTime()}ms")
  141. def logStart() -> bool:
  142. result = self.__logic.StartOpenGate()
  143. if not result:
  144. self.__logger.warning(
  145. f"StartOpenGate: failed at {self.__GetTime()}ms")
  146. return result
  147. return self.__pool.submit(logStart)
  148. def StartOpenChest(self) -> Future[bool]:
  149. self.__logger.info(
  150. f"StartOpenChest: called at {self.__GetTime()}ms")
  151. def logStart() -> bool:
  152. result = self.__logic.StartOpenChest()
  153. if not result:
  154. self.__logger.warning(
  155. f"StartOpenChest: failed at {self.__GetTime()}ms")
  156. return result
  157. return self.__pool.submit(logStart)
  158. def EndAllAction(self) -> Future[bool]:
  159. self.__logger.info(
  160. f"EndAllAction: called at {self.__GetTime()}ms")
  161. def logEnd() -> bool:
  162. result = self.__logic.EndAllAction()
  163. if not result:
  164. self.__logger.warning(
  165. f"EndAllAction: failed at {self.__GetTime()}ms")
  166. return result
  167. return self.__pool.submit(logEnd)
  168. # 消息相关,接收消息时无消息则返回(-1, '')
  169. def SendMessage(self, toID: int, message: str) -> Future[bool]:
  170. self.__logger.info(
  171. f"SendMessage: toID = {toID}, message = {message}, called at {self.__GetTime()}ms")
  172. def logSend() -> bool:
  173. result = self.__logic.SendMessage(toID, message)
  174. if not result:
  175. self.__logger.warning(
  176. f"SendMessage: failed at {self.__GetTime()}ms")
  177. return result
  178. return self.__pool.submit(logSend)
  179. def HaveMessage(self) -> bool:
  180. self.__logger.info(
  181. f"HaveMessage: called at {self.__GetTime()}ms")
  182. result = self.__logic.HaveMessage()
  183. if not result:
  184. self.__logger.warning(
  185. f"HaveMessage: failed at {self.__GetTime()}ms")
  186. return result
  187. def GetMessage(self) -> Tuple[int, str]:
  188. self.__logger.info(
  189. f"GetMessage: called at {self.__GetTime()}ms")
  190. result = self.__logic.GetMessage()
  191. if result[0] == -1:
  192. self.__logger.warning(
  193. f"GetMessage: failed at {self.__GetTime()}ms")
  194. return result
  195. # 等待下一帧
  196. def Wait(self) -> Future[bool]:
  197. self.__logger.info(
  198. f"Wait: called at {self.__GetTime()}ms")
  199. if self.__logic.GetCounter() == -1:
  200. return self.__pool.submit(lambda: False)
  201. else:
  202. return self.__pool.submit(self.__logic.WaitThread)
  203. # 获取各类游戏中的消息
  204. def GetFrameCount(self) -> int:
  205. return self.__logic.GetCounter()
  206. def GetPlayerGUIDs(self) -> List[int]:
  207. return self.__logic.GetPlayerGUIDs()
  208. def GetTrickers(self) -> List[THUAI6.Tricker]:
  209. return self.__logic.GetTrickers()
  210. def GetStudents(self) -> List[THUAI6.Student]:
  211. return self.__logic.GetStudents()
  212. def GetProps(self) -> List[THUAI6.Prop]:
  213. return self.__logic.GetProps()
  214. def GetBullets(self) -> List[THUAI6.Bullet]:
  215. return self.__logic.GetBullets()
  216. def GetFullMap(self) -> List[List[THUAI6.PlaceType]]:
  217. return self.__logic.GetFullMap()
  218. def GetPlaceType(self, cellX: int, cellY: int) -> THUAI6.PlaceType:
  219. return self.__logic.GetPlaceType(cellX, cellY)
  220. def IsDoorOpen(self, cellX: int, cellY: int) -> bool:
  221. return self.__logic.IsDoorOpen(cellX, cellY)
  222. def GetChestProgress(self, cellX: int, cellY: int) -> int:
  223. return self.__logic.GetChestProgress(cellX, cellY)
  224. def GetGateProgress(self, cellX: int, cellY: int) -> int:
  225. return self.__logic.GetGateProgress(cellX, cellY)
  226. def GetClassroomProgress(self, cellX: int, cellY: int) -> int:
  227. return self.__logic.GetClassroomProgress(cellX, cellY)
  228. def GetDoorProgress(self, cellX: int, cellY: int) -> int:
  229. return self.__logic.GetDoorProgress(cellX, cellY)
  230. def GetHiddenGateState(self, cellX: int, cellY: int) -> THUAI6.HiddenGateState:
  231. return self.__logic.GetHiddenGateState(cellX, cellY)
  232. def GetGameInfo(self) -> THUAI6.GameInfo:
  233. return self.__logic.GetGameInfo()
  234. # 用于DEBUG的输出函数,仅在DEBUG模式下有效
  235. def Print(self, cont: str) -> None:
  236. self.__logger.info(cont)
  237. def PrintStudent(self) -> None:
  238. for student in self.__logic.GetStudents():
  239. self.__logger.info("\n******Student Info******")
  240. self.__logger.info(
  241. f"playerID={student.playerID}, GUID={student.guid}, x={student.x}, y={student.y}")
  242. self.__logger.info(
  243. f"speed={student.speed}, view range={student.viewRange}, place={student.place.name}, radius={student.radius}")
  244. self.__logger.info(
  245. f"score={student.score}, facing direction={student.facingDirection}, skill time={student.timeUntilSkillAvailable}")
  246. studentProp = ""
  247. for prop in student.prop:
  248. studentProp += prop.name + ", "
  249. self.__logger.info(
  250. f"state={student.playerState.name}, bullet={student.bulletType.name}, prop={studentProp}")
  251. self.__logger.info(
  252. f"type={student.studentType.name}, determination={student.determination}, addiction={student.addiction}, danger alert={student.dangerAlert}")
  253. self.__logger.info(
  254. f"learning speed={student.learningSpeed}, treat speed={student.treatSpeed}, treat progress={student.treatProgress}, rescue progress={student.rescueProgress}")
  255. studentBuff = ""
  256. for buff in student.buff:
  257. studentBuff += buff.name + ", "
  258. self.__logger.info(f"buff={studentBuff}")
  259. self.__logger.info("************************\n")
  260. def PrintTricker(self) -> None:
  261. for tricker in self.__logic.GetTrickers():
  262. self.__logger.info("\n******Tricker Info******")
  263. self.__logger.info(
  264. f"playerID={tricker.playerID}, GUID={tricker.guid}, x={tricker.x}, y={tricker.y}")
  265. self.__logger.info(
  266. f"speed={tricker.speed}, view range={tricker.viewRange}, place={tricker.place.name}, radius={tricker.radius}")
  267. self.__logger.info(
  268. f"score={tricker.score}, facing direction={tricker.facingDirection}, skill time={tricker.timeUntilSkillAvailable}")
  269. trickerProp = ""
  270. for prop in tricker.prop:
  271. trickerProp += prop.name + ", "
  272. self.__logger.info(
  273. f"state={tricker.playerState.name}, bullet={tricker.bulletType.name}, prop={trickerProp}")
  274. self.__logger.info(
  275. f"type={tricker.trickerType.name}, trick desire={tricker.trickDesire}, class volume={tricker.classVolume}")
  276. trickerBuff = ""
  277. for buff in tricker.buff:
  278. trickerBuff += buff.name + ", "
  279. self.__logger.info(f"buff={trickerBuff}")
  280. self.__logger.info("************************\n")
  281. def PrintProp(self) -> None:
  282. for prop in self.__logic.GetProps():
  283. self.__logger.info("******Prop Info******")
  284. self.__logger.info(
  285. f"GUID={prop.guid}, x={prop.x}, y={prop.y}, place={prop.place.name}, facing direction={prop.facingDirection}")
  286. self.__logger.info("*********************")
  287. def PrintSelfInfo(self) -> None:
  288. student = cast(THUAI6.Student, self.__logic.GetSelfInfo())
  289. self.__logger.info("\n******Student Info******")
  290. self.__logger.info(
  291. f"playerID={student.playerID}, GUID={student.guid}, x={student.x}, y={student.y}")
  292. self.__logger.info(
  293. f"speed={student.speed}, view range={student.viewRange}, place={student.place.name}, radius={student.radius}")
  294. self.__logger.info(
  295. f"score={student.score}, facing direction={student.facingDirection}, skill time={student.timeUntilSkillAvailable}")
  296. studentProp = ""
  297. for prop in student.prop:
  298. studentProp += prop.name + ", "
  299. self.__logger.info(
  300. f"state={student.playerState.name}, bullet={student.bulletType.name}, prop={studentProp}")
  301. self.__logger.info(
  302. f"type={student.studentType.name}, determination={student.determination}, addiction={student.addiction}, danger alert={student.dangerAlert}")
  303. self.__logger.info(
  304. f"learning speed={student.learningSpeed}, treat speed={student.treatSpeed}, treat progress={student.treatProgress}, rescue progress={student.rescueProgress}")
  305. studentBuff = ""
  306. for buff in student.buff:
  307. studentBuff += buff.name + ", "
  308. self.__logger.info(f"buff={studentBuff}")
  309. self.__logger.info("************************\n")
  310. # 人类阵营的特殊函数
  311. def Graduate(self) -> Future[bool]:
  312. self.__logger.info(
  313. f"Graduate: called at {self.__GetTime()}ms")
  314. def logGraduate() -> bool:
  315. result = self.__logic.Graduate()
  316. if not result:
  317. self.__logger.warning(
  318. f"Graduate: failed at {self.__GetTime()}ms")
  319. return result
  320. return self.__pool.submit(logGraduate)
  321. def StartLearning(self) -> Future[bool]:
  322. self.__logger.info(
  323. f"StartLearning: called at {self.__GetTime()}ms")
  324. def logStart() -> bool:
  325. result = self.__logic.StartLearning()
  326. if not result:
  327. self.__logger.warning(
  328. f"StartLearning: failed at {self.__GetTime()}ms")
  329. return result
  330. return self.__pool.submit(logStart)
  331. def StartTreatMate(self, mateID: int) -> Future[bool]:
  332. self.__logger.info(
  333. f"StartTreatMate: called at {self.__GetTime()}ms")
  334. def logStartTreatMate() -> bool:
  335. result = self.__logic.StartTreatMate(mateID)
  336. if not result:
  337. self.__logger.warning(
  338. f"StartTreatMate: failed at {self.__GetTime()}ms")
  339. return result
  340. return self.__pool.submit(logStartTreatMate)
  341. def StartRescueMate(self, mateID: int) -> Future[bool]:
  342. self.__logger.info(
  343. f"StartRescueMate: called at {self.__GetTime()}ms")
  344. def logStartRescueMate() -> bool:
  345. result = self.__logic.StartRescueMate(mateID)
  346. if not result:
  347. self.__logger.warning(
  348. f"StartRescueMate: failed at {self.__GetTime()}ms")
  349. return result
  350. return self.__pool.submit(logStartRescueMate)
  351. def GetSelfInfo(self) -> THUAI6.Student:
  352. return cast(THUAI6.Student, self.__logic.GetSelfInfo())
  353. # Timer用
  354. def __GetTime(self) -> float:
  355. return (datetime.datetime.now() - self.__startPoint) / datetime.timedelta(milliseconds=1)
  356. def StartTimer(self) -> None:
  357. self.__startPoint = datetime.datetime.now()
  358. self.__logger.info("=== AI.play() ===")
  359. self.__logger.info(f"StartTimer: {self.__startPoint.time()}")
  360. def EndTimer(self) -> None:
  361. self.__logger.info(f"Time elapsed: {self.__GetTime()}ms")
  362. def Play(self, ai: IAI) -> None:
  363. ai.StudentPlay(self)
  364. class TrickerDebugAPI(ITrickerAPI, IGameTimer):
  365. def __init__(self, logic: ILogic, file: bool, screen: bool, warnOnly: bool, playerID: int) -> None:
  366. self.__logic = logic
  367. self.__pool = ThreadPoolExecutor(20)
  368. self.__logger = logging.getLogger("api " + str(playerID))
  369. self.__logger.setLevel(logging.DEBUG)
  370. formatter = logging.Formatter(
  371. "[%(name)s] [%(asctime)s.%(msecs)03d] [%(levelname)s] %(message)s", '%H:%M:%S')
  372. # 确保文件存在
  373. if not os.path.exists(os.path.dirname(os.path.dirname(os.path.realpath(__file__))) + "/logs"):
  374. os.makedirs(os.path.dirname(os.path.dirname(
  375. os.path.realpath(__file__))) + "/logs")
  376. fileHandler = logging.FileHandler(os.path.dirname(
  377. os.path.dirname(os.path.realpath(__file__))) + "/logs/api-" + str(playerID) + "-log.txt", mode="w+", encoding="utf-8")
  378. screenHandler = logging.StreamHandler()
  379. if file:
  380. fileHandler.setLevel(logging.DEBUG)
  381. fileHandler.setFormatter(formatter)
  382. self.__logger.addHandler(fileHandler)
  383. if screen:
  384. if warnOnly:
  385. screenHandler.setLevel(logging.WARNING)
  386. else:
  387. screenHandler.setLevel(logging.INFO)
  388. screenHandler.setFormatter(formatter)
  389. self.__logger.addHandler(screenHandler)
  390. # 指挥本角色进行移动,`timeInMilliseconds` 为移动时间,单位为毫秒;`angleInRadian` 表示移动的方向,单位是弧度,使用极坐标——竖直向下方向为 x 轴,水平向右方向为 y 轴
  391. def Move(self, timeInMilliseconds: int, angle: float) -> Future[bool]:
  392. self.__logger.info(
  393. f"Move: timeInMilliseconds = {timeInMilliseconds}, angle = {angle}, called at {self.__GetTime()}ms")
  394. def logMove() -> bool:
  395. result = self.__logic.Move(timeInMilliseconds, angle)
  396. if not result:
  397. self.__logger.warning(
  398. f"Move: failed at {self.__GetTime()}ms")
  399. return result
  400. return self.__pool.submit(logMove)
  401. # 向特定方向移动
  402. def MoveRight(self, timeInMilliseconds: int) -> Future[bool]:
  403. return self.Move(timeInMilliseconds, pi * 0.5)
  404. def MoveLeft(self, timeInMilliseconds: int) -> Future[bool]:
  405. return self.Move(timeInMilliseconds, pi * 1.5)
  406. def MoveUp(self, timeInMilliseconds: int) -> Future[bool]:
  407. return self.Move(timeInMilliseconds, pi)
  408. def MoveDown(self, timeInMilliseconds: int) -> Future[bool]:
  409. return self.Move(timeInMilliseconds, 0)
  410. # 道具和技能相关
  411. def Attack(self, angle: float) -> Future[bool]:
  412. self.__logger.info(
  413. f"Attack: angle = {angle}, called at {self.__GetTime()}ms")
  414. def logAttack() -> bool:
  415. result = self.__logic.Attack(angle)
  416. if not result:
  417. self.__logger.warning(
  418. f"Attack: failed at {self.__GetTime()}ms")
  419. return result
  420. return self.__pool.submit(logAttack)
  421. # 道具和技能相关
  422. def PickProp(self, propType: THUAI6.PropType) -> Future[bool]:
  423. self.__logger.info(
  424. f"PickProp: prop = {propType.name}, called at {self.__GetTime()}ms")
  425. def logPick() -> bool:
  426. result = self.__logic.PickProp(propType)
  427. if not result:
  428. self.__logger.warning(
  429. f"PickProp: failed at {self.__GetTime()}ms")
  430. return result
  431. return self.__pool.submit(logPick)
  432. def UseProp(self, propType: THUAI6.PropType) -> Future[bool]:
  433. self.__logger.info(
  434. f"UseProp: prop = {propType.name}, called at {self.__GetTime()}ms")
  435. def logUse() -> bool:
  436. result = self.__logic.UseProp(propType)
  437. if not result:
  438. self.__logger.warning(
  439. f"UseProp: failed at {self.__GetTime()}ms")
  440. return result
  441. return self.__pool.submit(logUse)
  442. def ThrowProp(self, propType: THUAI6.PropType) -> Future[bool]:
  443. self.__logger.info(
  444. f"ThrowProp: prop = {propType.name}, called at {self.__GetTime()}ms")
  445. def logThrow() -> bool:
  446. result = self.__logic.ThrowProp(propType)
  447. if not result:
  448. self.__logger.warning(
  449. f"ThrowProp: failed at {self.__GetTime()}ms")
  450. return result
  451. return self.__pool.submit(logThrow)
  452. def UseSkill(self, skillID: int) -> Future[bool]:
  453. self.__logger.info(
  454. f"UseSkill: skillID = {skillID}, called at {self.__GetTime()}ms")
  455. def logUse() -> bool:
  456. result = self.__logic.UseSkill(skillID)
  457. if not result:
  458. self.__logger.warning(
  459. f"UseSkill: failed at {self.__GetTime()}ms")
  460. return result
  461. return self.__pool.submit(logUse)
  462. # 与地图交互相关
  463. def OpenDoor(self) -> Future[bool]:
  464. self.__logger.info(
  465. f"OpenDoor: called at {self.__GetTime()}ms")
  466. def logOpen() -> bool:
  467. result = self.__logic.OpenDoor()
  468. if not result:
  469. self.__logger.warning(
  470. f"OpenDoor: failed at {self.__GetTime()}ms")
  471. return result
  472. return self.__pool.submit(logOpen)
  473. def CloseDoor(self) -> Future[bool]:
  474. self.__logger.info(
  475. f"CloseDoor: called at {self.__GetTime()}ms")
  476. def logClose() -> bool:
  477. result = self.__logic.CloseDoor()
  478. if not result:
  479. self.__logger.warning(
  480. f"CloseDoor: failed at {self.__GetTime()}ms")
  481. return result
  482. return self.__pool.submit(logClose)
  483. def SkipWindow(self) -> Future[bool]:
  484. self.__logger.info(
  485. f"SkipWindow: called at {self.__GetTime()}ms")
  486. def logSkip() -> bool:
  487. result = self.__logic.SkipWindow()
  488. if not result:
  489. self.__logger.warning(
  490. f"SkipWindow: failed at {self.__GetTime()}ms")
  491. return result
  492. return self.__pool.submit(logSkip)
  493. def StartOpenGate(self) -> Future[bool]:
  494. self.__logger.info(
  495. f"StartOpenGate: called at {self.__GetTime()}ms")
  496. def logStart() -> bool:
  497. result = self.__logic.StartOpenGate()
  498. if not result:
  499. self.__logger.warning(
  500. f"StartOpenGate: failed at {self.__GetTime()}ms")
  501. return result
  502. return self.__pool.submit(logStart)
  503. def StartOpenChest(self) -> Future[bool]:
  504. self.__logger.info(
  505. f"StartOpenChest: called at {self.__GetTime()}ms")
  506. def logStart() -> bool:
  507. result = self.__logic.StartOpenChest()
  508. if not result:
  509. self.__logger.warning(
  510. f"StartOpenChest: failed at {self.__GetTime()}ms")
  511. return result
  512. return self.__pool.submit(logStart)
  513. def EndAllAction(self) -> Future[bool]:
  514. self.__logger.info(
  515. f"EndAllAction: called at {self.__GetTime()}ms")
  516. def logEnd() -> bool:
  517. result = self.__logic.EndAllAction()
  518. if not result:
  519. self.__logger.warning(
  520. f"EndAllAction: failed at {self.__GetTime()}ms")
  521. return result
  522. return self.__pool.submit(logEnd)
  523. # 消息相关,接收消息时无消息则返回(-1, '')
  524. def SendMessage(self, toID: int, message: str) -> Future[bool]:
  525. self.__logger.info(
  526. f"SendMessage: toID = {toID}, message = {message}, called at {self.__GetTime()}ms")
  527. def logSend() -> bool:
  528. result = self.__logic.SendMessage(toID, message)
  529. if not result:
  530. self.__logger.warning(
  531. f"SendMessage: failed at {self.__GetTime()}ms")
  532. return result
  533. return self.__pool.submit(logSend)
  534. def HaveMessage(self) -> bool:
  535. self.__logger.info(
  536. f"HaveMessage: called at {self.__GetTime()}ms")
  537. result = self.__logic.HaveMessage()
  538. if not result:
  539. self.__logger.warning(
  540. f"HaveMessage: failed at {self.__GetTime()}ms")
  541. return result
  542. def GetMessage(self) -> Tuple[int, str]:
  543. self.__logger.info(
  544. f"GetMessage: called at {self.__GetTime()}ms")
  545. result = self.__logic.GetMessage()
  546. if result[0] == -1:
  547. self.__logger.warning(
  548. f"GetMessage: failed at {self.__GetTime()}ms")
  549. return result
  550. # 等待下一帧
  551. def Wait(self) -> Future[bool]:
  552. self.__logger.info(
  553. f"Wait: called at {self.__GetTime()}ms")
  554. if self.__logic.GetCounter() == -1:
  555. return self.__pool.submit(lambda: False)
  556. else:
  557. return self.__pool.submit(self.__logic.WaitThread)
  558. # 获取各类游戏中的消息
  559. def GetFrameCount(self) -> int:
  560. return self.__logic.GetCounter()
  561. def GetPlayerGUIDs(self) -> List[int]:
  562. return self.__logic.GetPlayerGUIDs()
  563. def GetTrickers(self) -> List[THUAI6.Tricker]:
  564. return self.__logic.GetTrickers()
  565. def GetStudents(self) -> List[THUAI6.Student]:
  566. return self.__logic.GetStudents()
  567. def GetProps(self) -> List[THUAI6.Prop]:
  568. return self.__logic.GetProps()
  569. def GetBullets(self) -> List[THUAI6.Bullet]:
  570. return self.__logic.GetBullets()
  571. def GetFullMap(self) -> List[List[THUAI6.PlaceType]]:
  572. return self.__logic.GetFullMap()
  573. def GetPlaceType(self, cellX: int, cellY: int) -> THUAI6.PlaceType:
  574. return self.__logic.GetPlaceType(cellX, cellY)
  575. def IsDoorOpen(self, cellX: int, cellY: int) -> bool:
  576. return self.__logic.IsDoorOpen(cellX, cellY)
  577. def GetChestProgress(self, cellX: int, cellY: int) -> int:
  578. return self.__logic.GetChestProgress(cellX, cellY)
  579. def GetGateProgress(self, cellX: int, cellY: int) -> int:
  580. return self.__logic.GetGateProgress(cellX, cellY)
  581. def GetClassroomProgress(self, cellX: int, cellY: int) -> int:
  582. return self.__logic.GetClassroomProgress(cellX, cellY)
  583. def GetDoorProgress(self, cellX: int, cellY: int) -> int:
  584. return self.__logic.GetDoorProgress(cellX, cellY)
  585. def GetHiddenGateState(self, cellX: int, cellY: int) -> THUAI6.HiddenGateState:
  586. return self.__logic.GetHiddenGateState(cellX, cellY)
  587. def GetGameInfo(self) -> THUAI6.GameInfo:
  588. return self.__logic.GetGameInfo()
  589. # 用于DEBUG的输出函数,仅在DEBUG模式下有效
  590. def Print(self, cont: str) -> None:
  591. self.__logger.info(cont)
  592. def PrintStudent(self) -> None:
  593. for student in self.__logic.GetStudents():
  594. self.__logger.info("\n******Student Info******")
  595. self.__logger.info(
  596. f"playerID={student.playerID}, GUID={student.guid}, x={student.x}, y={student.y}")
  597. self.__logger.info(
  598. f"speed={student.speed}, view range={student.viewRange}, place={student.place.name}, radius={student.radius}")
  599. self.__logger.info(
  600. f"score={student.score}, facing direction={student.facingDirection}, skill time={student.timeUntilSkillAvailable}")
  601. studentProp = ""
  602. for prop in student.prop:
  603. studentProp += prop.name + ", "
  604. self.__logger.info(
  605. f"state={student.playerState.name}, bullet={student.bulletType.name}, prop={studentProp}")
  606. self.__logger.info(
  607. f"type={student.studentType.name}, determination={student.determination}, addiction={student.addiction}, danger alert={student.dangerAlert}")
  608. self.__logger.info(
  609. f"learning speed={student.learningSpeed}, treat speed={student.treatSpeed}, treat progress={student.treatProgress}, rescue progress={student.rescueProgress}")
  610. studentBuff = ""
  611. for buff in student.buff:
  612. studentBuff += buff.name + ", "
  613. self.__logger.info(f"buff={studentBuff}")
  614. self.__logger.info("************************\n")
  615. def PrintTricker(self) -> None:
  616. for tricker in self.__logic.GetTrickers():
  617. self.__logger.info("\n******Tricker Info******")
  618. self.__logger.info(
  619. f"playerID={tricker.playerID}, GUID={tricker.guid}, x={tricker.x}, y={tricker.y}")
  620. self.__logger.info(
  621. f"speed={tricker.speed}, view range={tricker.viewRange}, place={tricker.place.name}, radius={tricker.radius}")
  622. self.__logger.info(
  623. f"score={tricker.score}, facing direction={tricker.facingDirection}, skill time={tricker.timeUntilSkillAvailable}")
  624. trickerProp = ""
  625. for prop in tricker.prop:
  626. trickerProp += prop.name + ", "
  627. self.__logger.info(
  628. f"state={tricker.playerState.name}, bullet={tricker.bulletType.name}, prop={trickerProp}")
  629. self.__logger.info(
  630. f"type={tricker.trickerType.name}, trick desire={tricker.trickDesire}, class volume={tricker.classVolume}")
  631. trickerBuff = ""
  632. for buff in tricker.buff:
  633. trickerBuff += buff.name + ", "
  634. self.__logger.info(f"buff={trickerBuff}")
  635. self.__logger.info("************************\n")
  636. def PrintProp(self) -> None:
  637. for prop in self.__logic.GetProps():
  638. self.__logger.info("******Prop Info******")
  639. self.__logger.info(
  640. f"GUID={prop.guid}, x={prop.x}, y={prop.y}, place={prop.place.name}, facing direction={prop.facingDirection}")
  641. self.__logger.info("*********************")
  642. def PrintSelfInfo(self) -> None:
  643. tricker = cast(THUAI6.Tricker, self.__logic.GetSelfInfo())
  644. self.__logger.info("\n******Tricker Info******")
  645. self.__logger.info(
  646. f"playerID={tricker.playerID}, GUID={tricker.guid}, x={tricker.x}, y={tricker.y}")
  647. self.__logger.info(
  648. f"speed={tricker.speed}, view range={tricker.viewRange}, place={tricker.place.name}, radius={tricker.radius}")
  649. self.__logger.info(
  650. f"score={tricker.score}, facing direction={tricker.facingDirection}, skill time={tricker.timeUntilSkillAvailable}")
  651. trickerProp = ""
  652. for prop in tricker.prop:
  653. trickerProp += prop.name + ", "
  654. self.__logger.info(
  655. f"state={tricker.playerState.name}, bullet={tricker.bulletType.name}, prop={trickerProp}")
  656. self.__logger.info(
  657. f"type={tricker.trickerType.name}, trick desire={tricker.trickDesire}, class volume={tricker.classVolume}")
  658. trickerBuff = ""
  659. for buff in tricker.buff:
  660. trickerBuff += buff.name + ", "
  661. self.__logger.info(f"buff={trickerBuff}")
  662. self.__logger.info("************************\n")
  663. # 屠夫阵营的特殊函数
  664. def GetSelfInfo(self) -> THUAI6.Tricker:
  665. return cast(THUAI6.Tricker, self.__logic.GetSelfInfo())
  666. # Timer用
  667. def __GetTime(self) -> float:
  668. return (datetime.datetime.now() - self.__startPoint) / datetime.timedelta(milliseconds=1)
  669. def StartTimer(self) -> None:
  670. self.__startPoint = datetime.datetime.now()
  671. self.__logger.info("=== AI.play() ===")
  672. self.__logger.info(f"StartTimer: {self.__startPoint.time()}")
  673. def EndTimer(self) -> None:
  674. self.__logger.info(f"Time elapsed: {self.__GetTime()}ms")
  675. def Play(self, ai: IAI) -> None:
  676. ai.TrickerPlay(self)