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- from abc import abstractmethod
- from typing import Union
- from Interface import IHumanAPI, IButcherAPI, IAI
- import structures as THUAI6
-
-
- class Setting:
- # 为假则play()期间确保游戏状态不更新,为真则只保证游戏状态在调用相关方法时不更新
- def asynchronous() -> bool:
- return False
-
- # 选手必须修改该函数的返回值来选择自己的阵营
- def playerType() -> THUAI6.PlayerType:
- return THUAI6.PlayerType.HumanPlayer
-
- # 选手需要将两个都定义,本份代码中不选择的阵营任意定义即可
- def humanType() -> THUAI6.HumanType:
- return THUAI6.HumanType.HumanType1
-
- def butcherType() -> THUAI6.ButcherType:
- return THUAI6.ButcherType.ButcherType1
-
-
- class AI(IAI):
- def play(self, api: Union[IHumanAPI, IButcherAPI]) -> None:
- # 选手在这里实现自己的逻辑,要求和上面选择的阵营保持一致,否则会发生错误
- return
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