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logic.py 15 kB

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  1. import os
  2. from abc import abstractmethod
  3. from typing import List, Union, Callable
  4. import threading
  5. import logging
  6. import proto.MessageType_pb2 as MessageType
  7. import proto.Message2Server_pb2 as Message2Server
  8. import proto.Message2Clients_pb2 as Message2Clients
  9. import PyAPI.structures as THUAI6
  10. from PyAPI.utils import Proto2THUAI6, AssistFunction
  11. from PyAPI.DebugAPI import StudentDebugAPI, TrickerDebugAPI
  12. from PyAPI.API import StudentAPI, TrickerAPI
  13. from PyAPI.AI import Setting
  14. from PyAPI.Communication import Communication
  15. from PyAPI.State import State
  16. from PyAPI.Interface import ILogic, IGameTimer
  17. class Logic(ILogic):
  18. def __init__(self, playerID: int) -> None:
  19. # ID
  20. self.__playerID: int = playerID
  21. self.__playerGUIDs: List[int] = []
  22. # 通信
  23. self.__comm: Communication
  24. # 存储状态
  25. self.__currentState: State
  26. self.__bufferState: State
  27. # timer,用于实际运行AI
  28. self.__timer: IGameTimer
  29. # AI线程
  30. self.__threadAI: threading.Thread
  31. # 互斥锁
  32. self.__mtxState: threading.Lock = threading.Lock()
  33. # 条件变量
  34. self.__cvBuffer: threading.Condition = threading.Condition()
  35. self.__cvAI: threading.Condition = threading.Condition()
  36. # 保存缓冲区数
  37. self.__counterState: int
  38. self.__counterBuffer: int
  39. # 记录游戏状态
  40. self.__gameState: THUAI6.GameState = THUAI6.GameState.NullGameState
  41. # 是否应该执行player()
  42. self.__AILoop: bool = True
  43. # buffer是否更新完毕
  44. self.__bufferUpdated: bool = False
  45. # 是否应当启动AI
  46. self.__AIStart: bool = False
  47. # asynchronous为True时控制内容更新的变量
  48. self.__freshed: bool = False
  49. self.__logger: logging.Logger = logging.getLogger("logic")
  50. # IAPI统一可用的接口
  51. def GetTrickers(self) -> List[THUAI6.Tricker]:
  52. with self.__mtxState:
  53. self.__logger.debug("Called GetTrickers")
  54. return self.__currentState.trickers
  55. def GetStudents(self) -> List[THUAI6.Student]:
  56. with self.__mtxState:
  57. self.__logger.debug("Called GetStudents")
  58. return self.__currentState.students
  59. def GetProps(self) -> List[THUAI6.Prop]:
  60. with self.__mtxState:
  61. self.__logger.debug("Called GetProps")
  62. return self.__currentState.props
  63. def GetSelfInfo(self) -> Union[THUAI6.Student, THUAI6.Tricker]:
  64. with self.__mtxState:
  65. self.__logger.debug("Called GetSelfInfo")
  66. return self.__currentState.self
  67. def GetFullMap(self) -> List[List[THUAI6.PlaceType]]:
  68. with self.__mtxState:
  69. self.__logger.debug("Called GetFullMap")
  70. return self.__currentState.map
  71. def GetPlaceType(self, x: int, y: int) -> THUAI6.PlaceType:
  72. with self.__mtxState:
  73. self.__logger.debug("Called GetPlaceType")
  74. return self.__currentState.map[x][y]
  75. def Move(self, time: int, angle: float) -> bool:
  76. self.__logger.debug("Called Move")
  77. return self.__comm.Move(time, angle, self.__playerID)
  78. def PickProp(self, propType: THUAI6.PropType) -> bool:
  79. self.__logger.debug("Called PickProp")
  80. return self.__comm.PickProp(propType, self.__playerID)
  81. def UseProp(self) -> bool:
  82. self.__logger.debug("Called UseProp")
  83. return self.__comm.UseProp(self.__playerID)
  84. def UseSkill(self) -> bool:
  85. self.__logger.debug("Called UseSkill")
  86. return self.__comm.UseSkill(self.__playerID)
  87. def SendMessage(self, toID: int, message: str) -> bool:
  88. self.__logger.debug("Called SendMessage")
  89. return self.__comm.SendMessage(toID, message, self.__playerID)
  90. def HaveMessage(self) -> bool:
  91. self.__logger.debug("Called HaveMessage")
  92. return self.__comm.HaveMessage()
  93. def GetMessage(self) -> tuple[int, str]:
  94. self.__logger.debug("Called GetMessage")
  95. return self.__comm.GetMessage()
  96. def WaitThread(self) -> bool:
  97. self.__Update()
  98. return True
  99. def GetCounter(self) -> int:
  100. with self.__mtxState:
  101. return self.__counterState
  102. def GetPlayerGUIDs(self) -> List[int]:
  103. with self.__mtxState:
  104. return self.__playerGUIDs
  105. # IStudentAPI使用的接口
  106. def Graduate(self) -> bool:
  107. self.__logger.debug("Called Graduate")
  108. return self.__comm.Graduate(self.__playerID)
  109. def StartLearning(self) -> bool:
  110. self.__logger.debug("Called StartLearning")
  111. return self.__comm.StartLearning(self.__playerID)
  112. def EndLearning(self) -> bool:
  113. self.__logger.debug("Called EndLearning")
  114. return self.__comm.EndLearning(self.__playerID)
  115. def StartHelpMate(self) -> bool:
  116. self.__logger.debug("Called StartHelpMate")
  117. return self.__comm.StartHelpMate(self.__playerID)
  118. def EndHelpMate(self) -> bool:
  119. self.__logger.debug("Called EndHelpMate")
  120. return self.__comm.EndHelpMate(self.__playerID)
  121. # Tricker使用的接口
  122. def Trick(self, angle: float) -> bool:
  123. self.__logger.debug("Called Trick")
  124. return self.__comm.Trick(angle, self.__playerID)
  125. def StartExam(self) -> bool:
  126. self.__logger.debug("Called StartExam")
  127. return self.__comm.StartExam(self.__playerID)
  128. def EndExam(self) -> bool:
  129. self.__logger.debug("Called EndExam")
  130. return self.__comm.EndExam(self.__playerID)
  131. def MakeFail(self) -> bool:
  132. self.__logger.debug("Called MakeFail")
  133. return self.__comm.MakeFail(self.__playerID)
  134. # Logic内部逻辑
  135. def __TryConnection(self) -> bool:
  136. self.__logger.info("Try to connect to server...")
  137. return self.__comm.TryConnection(self.__playerID)
  138. def __ProcessMessage(self) -> None:
  139. def messageThread():
  140. self.__logger.info("Message thread start!")
  141. self.__comm.AddPlayer(self.__playerID)
  142. self.__logger.info("Join the player!")
  143. self.__comm.ReadMessage(self.__playerID)
  144. while self.__gameState != THUAI6.GameState.GameEnd:
  145. # 读取消息,无消息时此处阻塞
  146. clientMsg = self.__comm.GetMessage2Client()
  147. self.__logger.debug("Get message from server!")
  148. self.__gameState = Proto2THUAI6.gameStateDict[
  149. clientMsg.game_state]
  150. if self.__gameState == THUAI6.GameState.GameStart:
  151. # 读取玩家的GUID
  152. self.__logger.info("Game start!")
  153. self.__playerGUIDs.clear()
  154. for student in clientMsg.student_message:
  155. self.__playerGUIDs.append(student.guid)
  156. for tricker in clientMsg.tricker_message:
  157. self.__playerGUIDs.append(tricker.guid)
  158. self.__currentState.guids = self.__playerGUIDs
  159. self.__bufferState.guids = self.__playerGUIDs
  160. self.__LoadBuffer(clientMsg)
  161. self.__AILoop = True
  162. self.__UnBlockAI()
  163. elif self.__gameState == THUAI6.GameState.GameRunning:
  164. # 读取玩家的GUID
  165. self.__playerGUIDs.clear()
  166. for student in clientMsg.student_message:
  167. self.__playerGUIDs.append(student.guid)
  168. for tricker in clientMsg.tricker_message:
  169. self.__playerGUIDs.append(tricker.guid)
  170. self.__currentState.guids = self.__playerGUIDs
  171. self.__bufferState.guids = self.__playerGUIDs
  172. self.__LoadBuffer(clientMsg)
  173. else:
  174. self.__logger.error("Unknown GameState!")
  175. continue
  176. self.__AILoop = False
  177. with self.__cvBuffer:
  178. self.__bufferUpdated = True
  179. self.__counterBuffer = -1
  180. self.__cvBuffer.notify()
  181. self.__logger.info("Game End!")
  182. self.__logger.info("Message thread end!")
  183. threading.Thread(target=messageThread).start()
  184. def __LoadBuffer(self, message: Message2Clients.MessageToClient) -> None:
  185. with self.__cvBuffer:
  186. self.__bufferState.students.clear()
  187. self.__bufferState.trickers.clear()
  188. self.__bufferState.props.clear()
  189. self.__logger.debug("Buffer cleared!")
  190. self.__bufferState.map = Proto2THUAI6.Protobuf2THUAI6Map(
  191. message.map_message)
  192. if Setting.playerType() == THUAI6.PlayerType.StudentPlayer:
  193. for student in message.student_message:
  194. if student.player_id == self.__playerID:
  195. self.__bufferState.self = Proto2THUAI6.Protobuf2THUAI6Student(
  196. student)
  197. self.__bufferState.students.append(
  198. Proto2THUAI6.Protobuf2THUAI6Student(student))
  199. self.__logger.debug("Add Student!")
  200. for tricker in message.tricker_message:
  201. if AssistFunction.HaveView(self.__bufferState.self.viewRange, self.__bufferState.self.x, self.__bufferState.self.y, tricker.x, tricker.y, self.__bufferState.map):
  202. self.__bufferState.trickers.append(
  203. Proto2THUAI6.Protobuf2THUAI6Tricker(tricker))
  204. self.__logger.debug("Add Tricker!")
  205. else:
  206. for tricker in message.tricker_message:
  207. if tricker.player_id == self.__playerID:
  208. self.__bufferState.self = Proto2THUAI6.Protobuf2THUAI6Tricker(
  209. tricker)
  210. self.__bufferState.trickers.append(
  211. Proto2THUAI6.Protobuf2THUAI6Tricker(tricker))
  212. self.__logger.debug("Add Tricker!")
  213. for student in message.student_message:
  214. if AssistFunction.HaveView(self.__bufferState.self.viewRange, self.__bufferState.self.x, self.__bufferState.self.y, student.x, student.y, self.__bufferState.map):
  215. self.__bufferState.students.append(
  216. Proto2THUAI6.Protobuf2THUAI6Student(student))
  217. self.__logger.debug("Add Student!")
  218. for prop in message.prop_message:
  219. self.__bufferState.props.append(
  220. Proto2THUAI6.Protobuf2THUAI6Prop(prop))
  221. self.__logger.debug("Add Prop!")
  222. if Setting.asynchronous():
  223. with self.__mtxState:
  224. self.__currentState, self.__bufferState = self.__bufferState, self.__currentState
  225. self.__logger.info("Update state!")
  226. self.__freshed = True
  227. else:
  228. self.__bufferUpdated = True
  229. self.__counterBuffer += 1
  230. self.__cvBuffer.notify()
  231. def __UnBlockAI(self) -> None:
  232. with self.__cvAI:
  233. self.__AIStart = True
  234. self.__cvAI.notify()
  235. def __Update(self) -> None:
  236. if not Setting.asynchronous():
  237. with self.__cvBuffer:
  238. self.__cvBuffer.wait_for(lambda: self.__bufferUpdated)
  239. self.__bufferState, self.__currentState = self.__currentState, self.__bufferState
  240. self.__bufferUpdated = False
  241. self.__counterState = self.__counterBuffer
  242. self.__logger.info("Update state!")
  243. def __Wait(self) -> None:
  244. self.__freshed = False
  245. with self.__cvBuffer:
  246. self.__cvBuffer.wait_for(lambda: self.__freshed)
  247. def Main(self, createAI: Callable, IP: str, port: str, file: bool, screen: bool, warnOnly: bool) -> None:
  248. # 建立日志组件
  249. self.__logger.setLevel(logging.DEBUG)
  250. formatter = logging.Formatter(
  251. "[%(name)s] [%(asctime)s] [%(levelname)s] %(message)s", "%H:%M:%S.%e")
  252. # 确保文件存在
  253. if not os.path.exists(os.path.dirname(os.path.dirname(os.path.realpath(__file__))) + "/logs"):
  254. os.makedirs(os.path.dirname(os.path.dirname(
  255. os.path.realpath(__file__))) + "/logs")
  256. fileHandler = logging.FileHandler(os.path.dirname(
  257. os.path.dirname(os.path.realpath(__file__))) + "/logs/logic-log.txt")
  258. screenHandler = logging.StreamHandler()
  259. if file:
  260. fileHandler.setLevel(logging.DEBUG)
  261. fileHandler.setFormatter(formatter)
  262. self.__logger.addHandler(fileHandler)
  263. if screen:
  264. if warnOnly:
  265. screenHandler.setLevel(logging.WARNING)
  266. else:
  267. screenHandler.setLevel(logging.INFO)
  268. screenHandler.setFormatter(formatter)
  269. self.__logger.addHandler(screenHandler)
  270. self.__logger.info("*********Basic Info*********")
  271. self.__logger.info("asynchronous: %s", Setting.asynchronous())
  272. self.__logger.info("server: %s:%s", IP, port)
  273. self.__logger.info("playerID: %s", self.__playerID)
  274. self.__logger.info("player type: %s", Setting.playerType().name)
  275. self.__logger.info("****************************")
  276. # 建立通信组件
  277. self.__comm = Communication(IP, port)
  278. # 构造timer
  279. if Setting.playerType() == THUAI6.PlayerType.StudentPlayer:
  280. if not file and not screen:
  281. self.__timer = StudentAPI(self)
  282. else:
  283. self.__timer = StudentDebugAPI(
  284. self, file, screen, warnOnly, self.__playerID)
  285. elif Setting.playerType() == THUAI6.PlayerType.TrickerPlayer:
  286. if not file and not screen:
  287. self.__timer = TrickerAPI(self)
  288. else:
  289. self.__timer = TrickerDebugAPI(
  290. self, file, screen, warnOnly, self.__playerID)
  291. # 构建AI线程
  292. def AIThread():
  293. with self.__cvAI:
  294. self.__cvAI.wait_for(lambda: self.__AIStart)
  295. ai = createAI()
  296. while self.__AILoop:
  297. if Setting.asynchronous():
  298. self.__Wait()
  299. self.__timer.StartTimer()
  300. self.__timer.Play(ai)
  301. self.__timer.EndTimer()
  302. else:
  303. self.__Update()
  304. self.__timer.StartTimer()
  305. self.__timer.Play(ai)
  306. self.__timer.EndTimer()
  307. if self.__TryConnection():
  308. self.__logger.info(
  309. "Connect to the server successfully, AI thread will be started.")
  310. self.__threadAI = threading.Thread(target=AIThread)
  311. self.__threadAI.start()
  312. self.__ProcessMessage()
  313. self.__logger.info("Join the AI thread.")
  314. self.__threadAI.join()
  315. else:
  316. self.__AILoop = False
  317. self.__logger.error("Failed to connect to the server.")
  318. return