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  1. using Preparation.Utility;
  2. namespace GameClass.GameObj
  3. {
  4. public abstract class Immovable : GameObj
  5. {
  6. public override XY Position => position;
  7. public override XY FacingDirection => facingDirection;
  8. public override bool CanMove => false;
  9. public Immovable(XY initPos, int initRadius, GameObjType initType) : base(initPos, initRadius, initType)
  10. {
  11. }
  12. }
  13. }