You can not select more than 25 topics Topics must start with a chinese character,a letter or number, can include dashes ('-') and can be up to 35 characters long.

Grass.prefab 5.3 kB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &897813349155198442
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 6711871390161348057}
  12. - component: {fileID: 5015843694268585631}
  13. m_Layer: 0
  14. m_Name: GrassUp
  15. m_TagString: Untagged
  16. m_Icon: {fileID: 0}
  17. m_NavMeshLayer: 0
  18. m_StaticEditorFlags: 0
  19. m_IsActive: 1
  20. --- !u!4 &6711871390161348057
  21. Transform:
  22. m_ObjectHideFlags: 0
  23. m_CorrespondingSourceObject: {fileID: 0}
  24. m_PrefabInstance: {fileID: 0}
  25. m_PrefabAsset: {fileID: 0}
  26. m_GameObject: {fileID: 897813349155198442}
  27. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  28. m_LocalPosition: {x: -0.034999847, y: 0.21999931, z: -0.03506448}
  29. m_LocalScale: {x: 2.7545393, y: 5.5090785, z: 3.720339}
  30. m_ConstrainProportionsScale: 0
  31. m_Children: []
  32. m_Father: {fileID: 3603721819140731376}
  33. m_RootOrder: 0
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. --- !u!212 &5015843694268585631
  36. SpriteRenderer:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. m_GameObject: {fileID: 897813349155198442}
  42. m_Enabled: 1
  43. m_CastShadows: 0
  44. m_ReceiveShadows: 0
  45. m_DynamicOccludee: 1
  46. m_StaticShadowCaster: 0
  47. m_MotionVectors: 1
  48. m_LightProbeUsage: 1
  49. m_ReflectionProbeUsage: 1
  50. m_RayTracingMode: 0
  51. m_RayTraceProcedural: 0
  52. m_RenderingLayerMask: 1
  53. m_RendererPriority: 0
  54. m_Materials:
  55. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  56. m_StaticBatchInfo:
  57. firstSubMesh: 0
  58. subMeshCount: 0
  59. m_StaticBatchRoot: {fileID: 0}
  60. m_ProbeAnchor: {fileID: 0}
  61. m_LightProbeVolumeOverride: {fileID: 0}
  62. m_ScaleInLightmap: 1
  63. m_ReceiveGI: 1
  64. m_PreserveUVs: 0
  65. m_IgnoreNormalsForChartDetection: 0
  66. m_ImportantGI: 0
  67. m_StitchLightmapSeams: 1
  68. m_SelectedEditorRenderState: 0
  69. m_MinimumChartSize: 4
  70. m_AutoUVMaxDistance: 0.5
  71. m_AutoUVMaxAngle: 89
  72. m_LightmapParameters: {fileID: 0}
  73. m_SortingLayerID: 0
  74. m_SortingLayer: 0
  75. m_SortingOrder: 0
  76. m_Sprite: {fileID: 21300000, guid: e92d2cf4094947a44b783538627c6379, type: 3}
  77. m_Color: {r: 1, g: 1, b: 1, a: 1}
  78. m_FlipX: 0
  79. m_FlipY: 0
  80. m_DrawMode: 0
  81. m_Size: {x: 0.39, y: 0.27}
  82. m_AdaptiveModeThreshold: 0.5
  83. m_SpriteTileMode: 0
  84. m_WasSpriteAssigned: 1
  85. m_MaskInteraction: 0
  86. m_SpriteSortPoint: 0
  87. --- !u!1 &1094759757982063211
  88. GameObject:
  89. m_ObjectHideFlags: 0
  90. m_CorrespondingSourceObject: {fileID: 0}
  91. m_PrefabInstance: {fileID: 0}
  92. m_PrefabAsset: {fileID: 0}
  93. serializedVersion: 6
  94. m_Component:
  95. - component: {fileID: 3603721819140731376}
  96. - component: {fileID: 3958700785312501588}
  97. - component: {fileID: 4995815166855913607}
  98. - component: {fileID: 7509885573844872543}
  99. m_Layer: 0
  100. m_Name: Grass
  101. m_TagString: Untagged
  102. m_Icon: {fileID: 0}
  103. m_NavMeshLayer: 0
  104. m_StaticEditorFlags: 0
  105. m_IsActive: 1
  106. --- !u!4 &3603721819140731376
  107. Transform:
  108. m_ObjectHideFlags: 0
  109. m_CorrespondingSourceObject: {fileID: 0}
  110. m_PrefabInstance: {fileID: 0}
  111. m_PrefabAsset: {fileID: 0}
  112. m_GameObject: {fileID: 1094759757982063211}
  113. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  114. m_LocalPosition: {x: -7.669427, y: -3.5951371, z: 0.025961744}
  115. m_LocalScale: {x: 1, y: 0.5, z: 0.7404}
  116. m_ConstrainProportionsScale: 0
  117. m_Children:
  118. - {fileID: 6711871390161348057}
  119. m_Father: {fileID: 0}
  120. m_RootOrder: 0
  121. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  122. --- !u!33 &3958700785312501588
  123. MeshFilter:
  124. m_ObjectHideFlags: 0
  125. m_CorrespondingSourceObject: {fileID: 0}
  126. m_PrefabInstance: {fileID: 0}
  127. m_PrefabAsset: {fileID: 0}
  128. m_GameObject: {fileID: 1094759757982063211}
  129. m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
  130. --- !u!23 &4995815166855913607
  131. MeshRenderer:
  132. m_ObjectHideFlags: 0
  133. m_CorrespondingSourceObject: {fileID: 0}
  134. m_PrefabInstance: {fileID: 0}
  135. m_PrefabAsset: {fileID: 0}
  136. m_GameObject: {fileID: 1094759757982063211}
  137. m_Enabled: 1
  138. m_CastShadows: 1
  139. m_ReceiveShadows: 1
  140. m_DynamicOccludee: 1
  141. m_StaticShadowCaster: 0
  142. m_MotionVectors: 1
  143. m_LightProbeUsage: 1
  144. m_ReflectionProbeUsage: 1
  145. m_RayTracingMode: 2
  146. m_RayTraceProcedural: 0
  147. m_RenderingLayerMask: 1
  148. m_RendererPriority: 0
  149. m_Materials:
  150. - {fileID: 2100000, guid: 6e62294926f6627489547609c17bfd4b, type: 2}
  151. m_StaticBatchInfo:
  152. firstSubMesh: 0
  153. subMeshCount: 0
  154. m_StaticBatchRoot: {fileID: 0}
  155. m_ProbeAnchor: {fileID: 0}
  156. m_LightProbeVolumeOverride: {fileID: 0}
  157. m_ScaleInLightmap: 1
  158. m_ReceiveGI: 1
  159. m_PreserveUVs: 0
  160. m_IgnoreNormalsForChartDetection: 0
  161. m_ImportantGI: 0
  162. m_StitchLightmapSeams: 1
  163. m_SelectedEditorRenderState: 3
  164. m_MinimumChartSize: 4
  165. m_AutoUVMaxDistance: 0.5
  166. m_AutoUVMaxAngle: 89
  167. m_LightmapParameters: {fileID: 0}
  168. m_SortingLayerID: 0
  169. m_SortingLayer: 0
  170. m_SortingOrder: 0
  171. m_AdditionalVertexStreams: {fileID: 0}
  172. --- !u!64 &7509885573844872543
  173. MeshCollider:
  174. m_ObjectHideFlags: 0
  175. m_CorrespondingSourceObject: {fileID: 0}
  176. m_PrefabInstance: {fileID: 0}
  177. m_PrefabAsset: {fileID: 0}
  178. m_GameObject: {fileID: 1094759757982063211}
  179. m_Material: {fileID: 0}
  180. m_IsTrigger: 0
  181. m_Enabled: 1
  182. serializedVersion: 4
  183. m_Convex: 0
  184. m_CookingOptions: 30
  185. m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}