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ICharacter.cs 463 B

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  1. using System;
  2. using Preparation.Utility;
  3. namespace Preparation.Interface
  4. {
  5. public interface ICharacter : IGameObj
  6. {
  7. public long TeamID { get; }
  8. public int HP { get; set; }
  9. public int Score { get; }
  10. public void AddScore(int add);
  11. public double Vampire { get; }
  12. public PlayerStateType PlayerState { get; set; }
  13. public BulletType BulletOfPlayer { get; set; }
  14. public bool IsGhost();
  15. }
  16. }