using System; using Preparation.Utility; namespace Preparation.Interface { public interface ICharacter : IGameObj { public long TeamID { get; } public int HP { get; set; } public int Score { get; } public void AddScore(int add); public double Vampire { get; } public PlayerStateType PlayerState { get; set; } public BulletType BulletOfPlayer { get; set; } public bool IsGhost(); } }
Mirror of https://github.com/eesast/THUAI6.git