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Character.Ghost.cs 413 B

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  1. using Preparation.Interface;
  2. using Preparation.Utility;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.Numerics;
  6. using System.Runtime.InteropServices;
  7. using System.Threading;
  8. namespace GameClass.GameObj
  9. {
  10. public class Ghost : Character
  11. {
  12. public Ghost(XY initPos, int initRadius, CharacterType characterType) : base(initPos, initRadius, characterType)
  13. {
  14. }
  15. }
  16. }