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- using Preparation.Utility;
-
- namespace GameClass.GameObj
- {
- /* internal sealed class Ram : Bullet
- {
- public Ram(Character player, PlaceType placeType, XY pos, int radius = GameData.bulletRadius) :
- base(player, radius, placeType, pos)
- {
- }
- public override double BulletBombRange => 0;
- public override double BulletAttackRange => 0;
- public override int AP => 7220;
- public override int Speed => 0;
- public override bool IsRemoteAttack => false;
- public override int CastTime => 0;
- public override int Backswing => 0;
- public override int RecoveryFromHit => 0;
- public override bool CanAttack(GameObj target)
- {
- return false;
- }
- public override bool CanBeBombed(GameObjType gameObjType)
- {
- // if (gameObjType == GameObjType.Character) return true;
- return false;
- }
-
- public override BulletType TypeOfBullet => BulletType.Ram;
-
- }*/
- }
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