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GameServer.cs 14 kB

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  1. using GameClass.GameObj;
  2. using Gaming;
  3. using Newtonsoft.Json;
  4. using Newtonsoft.Json.Linq;
  5. using Playback;
  6. using Preparation.Utility;
  7. using Protobuf;
  8. using System.Collections.Concurrent;
  9. using Timothy.FrameRateTask;
  10. namespace Server
  11. {
  12. partial class GameServer : ServerBase
  13. {
  14. private ConcurrentDictionary<long, (SemaphoreSlim, SemaphoreSlim)> semaDict = new();
  15. // private object semaDictLock = new();
  16. protected readonly ArgumentOptions options;
  17. private HttpSender? httpSender;
  18. private object gameLock = new();
  19. private MessageToClient currentGameInfo = new();
  20. private MessageOfObj currentMapMsg = new();
  21. private object newsLock = new();
  22. private List<MessageOfNews> currentNews = new();
  23. private SemaphoreSlim endGameSem = new(0);
  24. protected readonly Game game;
  25. private uint spectatorMinPlayerID = 2023;
  26. public int playerNum;
  27. public int TeamCount => options.TeamCount;
  28. protected long[] communicationToGameID; // 通信用的ID映射到游戏内的ID,通信中0-3为Student,4为Tricker
  29. private readonly object messageToAllClientsLock = new();
  30. public static readonly long SendMessageToClientIntervalInMilliseconds = 50;
  31. private MessageWriter? mwr = null;
  32. private object spetatorJoinLock = new();
  33. public void StartGame()
  34. {
  35. if (game.GameMap.Timer.IsGaming) return;
  36. foreach (var id in communicationToGameID)
  37. {
  38. if (id == GameObj.invalidID) return; //如果有未初始化的玩家,不开始游戏
  39. }
  40. Console.WriteLine("Game starts!");
  41. CreateStartFile();
  42. game.StartGame((int)options.GameTimeInSecond * 1000);
  43. Thread.Sleep(1);
  44. new Thread(() =>
  45. {
  46. bool flag = true;
  47. new FrameRateTaskExecutor<int>
  48. (
  49. () => game.GameMap.Timer.IsGaming,
  50. () =>
  51. {
  52. if (flag == true)
  53. {
  54. game.AllPlayerUsePassiveSkill();
  55. ReportGame(GameState.GameStart);
  56. flag = false;
  57. }
  58. else ReportGame(GameState.GameRunning);
  59. },
  60. SendMessageToClientIntervalInMilliseconds,
  61. () =>
  62. {
  63. ReportGame(GameState.GameEnd); // 最后发一次消息,唤醒发消息的线程,防止发消息的线程由于有概率处在 Wait 状态而卡住
  64. OnGameEnd();
  65. return 0;
  66. }
  67. ).Start();
  68. })
  69. { IsBackground = true }.Start();
  70. }
  71. public void CreateStartFile()
  72. {
  73. if (options.StartLockFile != DefaultArgumentOptions.FileName)
  74. {
  75. using var _ = File.Create(options.StartLockFile);
  76. Console.WriteLine("Successfully Created StartLockFile!");
  77. }
  78. }
  79. public override void WaitForEnd()
  80. {
  81. this.endGameSem.Wait();
  82. mwr?.Dispose();
  83. }
  84. private void SaveGameResult(string path)
  85. {
  86. Dictionary<string, int> result = new Dictionary<string, int>();
  87. int[] score = GetScore();
  88. result.Add("Student", score[0]);
  89. result.Add("Tricker", score[1]);
  90. JsonSerializer serializer = new JsonSerializer();
  91. using (StreamWriter sw = new StreamWriter(path))
  92. {
  93. using (JsonWriter writer = new JsonTextWriter(sw))
  94. {
  95. serializer.Serialize(writer, result);
  96. }
  97. }
  98. }
  99. protected void SendGameResult() // 天梯的 Server 给网站发消息记录比赛结果
  100. {
  101. int[] scores = GetScore();
  102. httpSender?.SendHttpRequest(scores).Wait();
  103. }
  104. private void OnGameEnd()
  105. {
  106. game.ClearAllLists();
  107. mwr?.Flush();
  108. if (options.ResultFileName != DefaultArgumentOptions.FileName)
  109. SaveGameResult(options.ResultFileName.EndsWith(".json") ? options.ResultFileName : options.ResultFileName + ".json");
  110. SendGameResult();
  111. this.endGameSem.Release();
  112. }
  113. public void ReportGame(GameState gameState, bool requiredGaming = true)
  114. {
  115. var gameObjList = game.GetGameObj();
  116. currentGameInfo = new();
  117. lock (messageToAllClientsLock)
  118. {
  119. switch (gameState)
  120. {
  121. case GameState.GameRunning:
  122. case GameState.GameEnd:
  123. case GameState.GameStart:
  124. if (gameState == GameState.GameStart || IsSpectatorJoin)
  125. {
  126. currentGameInfo.ObjMessage.Add(currentMapMsg);
  127. IsSpectatorJoin = false;
  128. }
  129. int time = game.GameMap.Timer.nowTime();
  130. foreach (GameObj gameObj in gameObjList)
  131. {
  132. MessageOfObj? msg = CopyInfo.Auto(gameObj, time);
  133. if (msg != null) currentGameInfo.ObjMessage.Add(msg);
  134. }
  135. lock (newsLock)
  136. {
  137. foreach (var news in currentNews)
  138. {
  139. MessageOfObj? msg = CopyInfo.Auto(news);
  140. if (msg != null) currentGameInfo.ObjMessage.Add(msg);
  141. }
  142. currentNews.Clear();
  143. }
  144. currentGameInfo.GameState = gameState;
  145. currentGameInfo.AllMessage = GetMessageOfAll(time);
  146. mwr?.WriteOne(currentGameInfo);
  147. break;
  148. default:
  149. break;
  150. }
  151. }
  152. lock (spetatorJoinLock)
  153. {
  154. foreach (var kvp in semaDict)
  155. {
  156. kvp.Value.Item1.Release();
  157. }
  158. // 若此时观战者加入,则死锁,所以需要 spetatorJoinLock
  159. foreach (var kvp in semaDict)
  160. {
  161. kvp.Value.Item2.Wait();
  162. }
  163. }
  164. }
  165. private bool playerDeceased(int playerID)
  166. {
  167. game.GameMap.GameObjLockDict[GameObjType.Character].EnterReadLock();
  168. try
  169. {
  170. foreach (Character character in game.GameMap.GameObjDict[GameObjType.Character])
  171. {
  172. if (character.PlayerID == playerID && character.PlayerState == PlayerStateType.Deceased) return true;
  173. }
  174. }
  175. finally
  176. {
  177. game.GameMap.GameObjLockDict[GameObjType.Character].ExitReadLock();
  178. }
  179. return false;
  180. }
  181. public override int[] GetScore()
  182. {
  183. int[] score = new int[2]; // 0代表Student,1代表Tricker
  184. game.GameMap.GameObjLockDict[GameObjType.Character].EnterReadLock();
  185. try
  186. {
  187. foreach (Character character in game.GameMap.GameObjDict[GameObjType.Character])
  188. {
  189. if (!character.IsGhost()) score[0] += (int)character.Score;
  190. else score[1] += (int)character.Score;
  191. }
  192. }
  193. finally
  194. {
  195. game.GameMap.GameObjLockDict[GameObjType.Character].ExitReadLock();
  196. }
  197. return score;
  198. }
  199. private int PlayerIDToTeamID(long playerID)
  200. {
  201. if (0 <= playerID && playerID < options.StudentCount) return 0;
  202. if (options.MaxStudentCount <= playerID && playerID < options.MaxStudentCount + options.TrickerCount) return 1;
  203. return -1;
  204. }
  205. private int PlayerTypeToTeamID(Protobuf.PlayerType playerType)
  206. {
  207. if (playerType == PlayerType.StudentPlayer) return 0;
  208. if (playerType == PlayerType.TrickerPlayer) return 1;
  209. return -1;
  210. }
  211. private uint GetBirthPointIdx(long playerID) // 获取出生点位置
  212. {
  213. return (uint)playerID + 1; // ID从0-4,出生点从1-5
  214. }
  215. private bool ValidPlayerID(long playerID)
  216. {
  217. if ((0 <= playerID && playerID < options.StudentCount) || (options.MaxStudentCount <= playerID && playerID < options.MaxStudentCount + options.TrickerCount))
  218. return true;
  219. return false;
  220. }
  221. private MessageOfAll GetMessageOfAll(int time)
  222. {
  223. MessageOfAll msg = new MessageOfAll();
  224. msg.GameTime = time;
  225. msg.SubjectFinished = (int)game.GameMap.NumOfRepairedGenerators;
  226. msg.StudentGraduated = (int)game.GameMap.NumOfEscapedStudent;
  227. msg.StudentQuited = (int)game.GameMap.NumOfDeceasedStudent;
  228. int[] score = GetScore();
  229. msg.StudentScore = score[0];
  230. msg.TrickerScore = score[1];
  231. return msg;
  232. }
  233. private Protobuf.PlaceType IntToPlaceType(uint n)
  234. {
  235. switch (n)
  236. {
  237. case 0:
  238. case 1:
  239. case 2:
  240. case 3:
  241. case 4:
  242. case 5:
  243. return Protobuf.PlaceType.Land;
  244. case 6: return Protobuf.PlaceType.Wall;
  245. case 7: return Protobuf.PlaceType.Grass;
  246. case 8: return Protobuf.PlaceType.Classroom;
  247. case 9: return Protobuf.PlaceType.Gate;
  248. case 10: return Protobuf.PlaceType.HiddenGate;
  249. case 11: return Protobuf.PlaceType.Window;
  250. case 12: return Protobuf.PlaceType.Door3;
  251. case 13: return Protobuf.PlaceType.Door5;
  252. case 14: return Protobuf.PlaceType.Door6;
  253. case 15: return Protobuf.PlaceType.Chest;
  254. default: return Protobuf.PlaceType.NullPlaceType;
  255. }
  256. }
  257. private MessageOfObj MapMsg(uint[,] map)
  258. {
  259. MessageOfObj msgOfMap = new();
  260. msgOfMap.MapMessage = new();
  261. for (int i = 0; i < GameData.rows; i++)
  262. {
  263. msgOfMap.MapMessage.Row.Add(new MessageOfMap.Types.Row());
  264. for (int j = 0; j < GameData.cols; j++)
  265. {
  266. msgOfMap.MapMessage.Row[i].Col.Add(IntToPlaceType(map[i, j]));
  267. }
  268. }
  269. return msgOfMap;
  270. }
  271. public GameServer(ArgumentOptions options)
  272. {
  273. this.options = options;
  274. if (options.mapResource == DefaultArgumentOptions.MapResource)
  275. this.game = new Game(MapInfo.defaultMap, options.TeamCount);
  276. else
  277. {
  278. uint[,] map = new uint[GameData.rows, GameData.cols];
  279. try
  280. {
  281. string? line;
  282. int i = 0, j = 0;
  283. using (StreamReader sr = new StreamReader(options.mapResource))
  284. {
  285. while (!sr.EndOfStream && i < GameData.rows)
  286. {
  287. if ((line = sr.ReadLine()) != null)
  288. {
  289. string[] nums = line.Split(' ');
  290. foreach (string item in nums)
  291. {
  292. if (item.Length > 1)//以兼容原方案
  293. {
  294. map[i, j] = (uint)int.Parse(item);
  295. }
  296. else
  297. {
  298. //2022-04-22 by LHR 十六进制编码地图方案(防止地图编辑员瞎眼x
  299. map[i, j] = (uint)Preparation.Utility.MapEncoder.Hex2Dec(char.Parse(item));
  300. }
  301. j++;
  302. if (j >= GameData.cols)
  303. {
  304. j = 0;
  305. break;
  306. }
  307. }
  308. i++;
  309. }
  310. }
  311. }
  312. }
  313. catch
  314. {
  315. map = MapInfo.defaultMap;
  316. }
  317. finally { this.game = new Game(map, options.TeamCount); }
  318. }
  319. playerNum = options.StudentCount + options.TrickerCount;
  320. currentMapMsg = MapMsg(game.GameMap.ProtoGameMap);
  321. communicationToGameID = new long[options.MaxStudentCount + options.TrickerCount];
  322. //创建server时先设定待加入人物都是invalid
  323. for (int i = 0; i < options.StudentCount; i++)
  324. {
  325. communicationToGameID[i] = GameObj.invalidID;
  326. }
  327. for (int i = options.MaxStudentCount; i < options.MaxStudentCount + options.TrickerCount; i++)
  328. {
  329. communicationToGameID[i] = GameObj.invalidID;
  330. }
  331. if (options.FileName != DefaultArgumentOptions.FileName)
  332. {
  333. try
  334. {
  335. mwr = new MessageWriter(options.FileName, options.TeamCount, options.StudentCount);
  336. }
  337. catch
  338. {
  339. Console.WriteLine($"Error: Cannot create the playback file: {options.FileName}!");
  340. }
  341. }
  342. if (options.Url != DefaultArgumentOptions.Url && options.Token != DefaultArgumentOptions.Token)
  343. {
  344. this.httpSender = new HttpSender(options.Url, options.Token);
  345. }
  346. }
  347. }
  348. }