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- using Preparation.Utility;
-
- namespace Preparation.GameData
- {
- public static class GameData
- {
- #region 基本常数与常方法
- public const int numOfPosGridPerCell = 1000; // 每格的【坐标单位】数
- public const int numOfStepPerSecond = 20; // 每秒行走的步数
- public const int lengthOfMap = 50000; // 地图长度
- public const int rows = 50; // 行数
- public const int cols = 50; // 列数
- public const long gameDuration = 600000; // 游戏时长600000ms = 10min
- public const long frameDuration = 50; // 每帧时长
-
- public const int MinSpeed = 1; // 最小速度
- public const int MaxSpeed = int.MaxValue; // 最大速度
-
- public static XYPosition GetCellCenterPos(int x, int y) // 求格子的中心坐标
- {
- XYPosition ret = new((x * numOfPosGridPerCell) + (numOfPosGridPerCell / 2), (y * numOfPosGridPerCell) + (numOfPosGridPerCell / 2));
- return ret;
- }
- public static int PosGridToCellX(XYPosition pos) // 求坐标所在的格子的x坐标
- {
- return pos.x / numOfPosGridPerCell;
- }
- public static int PosGridToCellY(XYPosition pos) // 求坐标所在的格子的y坐标
- {
- return pos.y / numOfPosGridPerCell;
- }
- public static bool IsInTheSameCell(XYPosition pos1, XYPosition pos2)
- {
- return PosGridToCellX(pos1) == PosGridToCellX(pos2) && PosGridToCellY(pos1) == PosGridToCellY(pos2);
- }
- #endregion
- #region 角色相关
- /// <summary>
- /// 玩家相关
- /// </summary>
- public const int characterRadius = numOfPosGridPerCell / 2; // 人物半径
- public const int basicAp = 3000; // 初始攻击力
- public const int basicHp = 6000; // 初始血量
- public const int basicCD = 3000; // 初始子弹冷却
- public const int basicBulletNum = 3; // 基本初始子弹量
- public const int MinAP = 0; // 最小攻击力
- public const int MaxAP = int.MaxValue; // 最大攻击力
- public const double basicAttackRange = 9000; // 基本攻击范围
- public const double basicBulletBombRange = 3000; // 基本子弹爆炸范围
- public const int basicMoveSpeed = 3000; // 基本移动速度,单位:s-1
- public const int basicBulletMoveSpeed = 3000; // 基本子弹移动速度,单位:s-1
- public const int characterMaxSpeed = 12000; // 最大速度
- public const int addScoreWhenKillOneLevelPlayer = 30; // 击杀一级角色获得的加分
- public const int commonSkillCD = 30000; // 普通技能标准冷却时间
- public const int commonSkillTime = 10000; // 普通技能标准持续时间
- public const int bulletRadius = 200; // 默认子弹半径
- public const int reviveTime = 30000; // 复活时间
- public const int shieldTimeAtBirth = 3000; // 复活时的护盾时间
- public const int gemToScore = 4; // 一个宝石的标准加分
- /// <summary>
- /// 道具相关
- /// </summary>
- public const int MinPropTypeNum = 1;
- public const int MaxPropTypeNum = 10;
- public const int PropRadius = numOfPosGridPerCell / 2;
- public const int PropMoveSpeed = 3000;
- public const int PropMaxMoveDistance = 15 * numOfPosGridPerCell;
- public const int MaxGemSize = 5; // 随机生成的宝石最大size
- public const long GemProduceTime = 10000;
- public const long PropProduceTime = 10000;
- public const int PropDuration = 10000;
- #endregion
- #region 游戏帧相关
- public const long checkInterval = 50; // 检查位置标志、补充子弹的帧时长
- #endregion
- }
- }
|