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Bullet.Student.cs 1.1 kB

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  1. using Preparation.Utility;
  2. namespace GameClass.GameObj
  3. {
  4. /* internal sealed class Ram : Bullet
  5. {
  6. public Ram(Character player, PlaceType placeType, XY pos, int radius = GameData.bulletRadius) :
  7. base(player, radius, placeType, pos)
  8. {
  9. }
  10. public override double BulletBombRange => 0;
  11. public override double AttackDistance => 0;
  12. public override int AP => 7220;
  13. public override int Speed => 0;
  14. public override bool IsRemoteAttack => false;
  15. public override int CastTime => 0;
  16. public override int Backswing => 0;
  17. public override int RecoveryFromHit => 0;
  18. public override bool CanAttack(GameObj target)
  19. {
  20. return false;
  21. }
  22. public override bool CanBeBombed(GameObjType gameObjType)
  23. {
  24. // if (gameObjType == GameObjType.Character) return true;
  25. return false;
  26. }
  27. public override BulletType TypeOfBullet => BulletType.Ram;
  28. }*/
  29. }