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MessageType.proto 2.3 kB

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  1. // MessageType
  2. syntax = "proto3";
  3. package protobuf;
  4. enum PlaceType // 地图中的所有物件类型
  5. {
  6. NULL_PLACE_TYPE = 0;
  7. // 地图情况,其中Gate是总体的大门,HiddenGate是地窖
  8. LAND = 1;
  9. WALL = 2;
  10. GRASS = 3;
  11. MACHINE = 4;
  12. GATE = 5;
  13. HIDDEN_GATE = 6;
  14. // 待补充有特殊效果的地形
  15. }
  16. enum ShapeType // 形状类型
  17. {
  18. NULL_SHAPE_TYPE = 0;
  19. CIRCLE = 1; // 人类、屠夫、可拾取道具等为圆形
  20. SQUARE = 2; // 地形均为方形
  21. }
  22. enum PropType // 地图中的可拾取道具类型
  23. {
  24. NULL_PROP_TYPE = 0;
  25. PTYPE1 = 1;
  26. PTYPE2 = 2;
  27. PTYPE3 = 3;
  28. PTYPE4 = 4;
  29. }
  30. enum HumanBuffType // 人类可用的增益效果类型
  31. {
  32. NULL_HBUFF_TYPE = 0;
  33. HBUFFTYPE1 = 1;
  34. HBUFFTYPE2 = 2;
  35. HBUFFTYPE3 = 3;
  36. HBUFFTYPE4 = 4;
  37. }
  38. enum ButcherBuffType // 屠夫可用的增益效果类型
  39. {
  40. NULL_BBUFF_TYPE = 0;
  41. BBUFFTYPE1 = 1;
  42. BBUFFTYPE2 = 2;
  43. BBUFFTYPE3 = 3;
  44. BBUFFTYPE4 = 4;
  45. }
  46. // 特别说明:由于Human阵营和Butcher阵营有显著的隔离,且暂定职业、主动技能和被动效果相互绑定,故不按照THUAI5的方式区分ActiveSkillType和PassiveSkillType,而是选择了按照阵营来给不同阵营赋予不同的职业(及技能)。
  47. enum PlayerType
  48. {
  49. NULL_PLAYER_TYPE = 0;
  50. HUMAN_PLAYER = 1;
  51. BUTCHER_PLAYER = 2;
  52. }
  53. enum HumanType
  54. {
  55. NULL_HUMAN_TYPE = 0;
  56. HUMANTYPE1 = 1;
  57. HUMANTYPE2 = 2;
  58. HUMANTYPE3 = 3;
  59. HUMANTYPE4 = 4;
  60. }
  61. enum ButcherType
  62. {
  63. NULL_BUTCHER_TYPE = 0;
  64. BUTCHERTYPE1 = 1;
  65. BUTCHERTYPE2 = 2;
  66. BUTCHERTYPE3 = 3;
  67. BUTCHERTYPE4 = 4;
  68. }
  69. // 取消了大包之后,MessageType的枚举是否有必要保留还有待商榷
  70. // enum MessageType
  71. // {
  72. // // 公共信息类型
  73. // Move = 0;
  74. // PickProp = 1;
  75. // UseProp = 2;
  76. // UseSkill = 3;
  77. // Map = 4;
  78. // Send = 5;
  79. // // 人类限定信息类型
  80. // FixMachine = 6;
  81. // SaveHuman = 7;
  82. // // 屠夫限定信息类型
  83. // Attack = 8;
  84. // CarryHuman = 9;
  85. // ReleaseHuman = 10;
  86. // HangHuman = 11;
  87. // // 游戏相关信息类型
  88. // AddPlayer = 12;
  89. // InvalidPlayer = 13;
  90. // ValidPlayer = 14;
  91. // StartGame = 15;
  92. // Gaming = 16;
  93. // EndGame = 17;
  94. // }