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- // Message2Client
- syntax = "proto3";
- package protobuf;
-
- import "MessageType.proto";
-
- message MessageOfHuman
- {
- int32 x = 1;
- int32 y = 2;
- int32 speed = 3;
- int32 life = 4; // 本次未倒地前的血量,也即还可以受的伤害
- int32 hanged_time = 5; // 被挂上的次数
- double time_until_skill_available = 6;
- PlaceType place = 7;
- PropType prop = 8;
- HumanType human_type = 9;
- int64 guid = 10;
- bool on_chair = 11; // 是否被挂
- double chair_time = 12; // 被挂的时间
- bool on_ground = 13; // 是否倒地
- double ground_time = 14; // 倒地时间
- int64 player_id = 15;
- int32 view_range = 16; // 视野距离
- int32 radius = 17; // 半径
- repeated HumanBuffType buff = 18;
- }
-
- message MessageOfButcher
- {
- int32 x = 1;
- int32 y = 2;
- int32 speed = 3;
- int32 damage = 4;
- double time_until_skill_available = 5;
- PlaceType place = 6;
- PropType prop = 7;
- ButcherType butcher_type = 8;
- int64 guid = 9;
- bool movable = 10; // 是否进入了攻击后摇
- int64 playerID = 11;
- int32 view_range = 12; // 视野距离
- int32 radius = 13; // 半径
- repeated ButcherBuffType buff = 14;
- }
-
- message MessageOfProp // 可拾取道具的信息
- {
- PropType type = 1;
- int32 x = 2;
- int32 y = 3;
- double facing_direction = 4;
- int64 guid = 5;
- PlaceType place = 6;
- int32 size = 7;
- bool is_moving = 8;
- }
-
- message MessageOfPickedProp //for Unity,直接继承自THUAI5
- {
- PropType type = 1;
- int32 x = 2;
- int32 y = 3;
- double facing_direction = 4;
- int64 mapping_id = 5;
- }
-
- message MessageOfMap
- {
- message Row
- {
- repeated PlaceType col = 1;
- }
- repeated Row row = 2;
- }
-
- message MessageToClient
- {
- repeated MessageOfHuman human_message = 1;
- repeated MessageOfButcher butcher_message = 2; // 是否真正repeated待定
- repeated MessageOfProp prop_message = 3;
- MessageOfMap map_massage = 4;
- }
-
- message MoveRes // 如果打算设计撞墙保留平行速度分量,且需要返回值则可用这个(大概没啥用)
- {
- int64 actual_speed = 1;
- double actual_angle = 2;
- }
-
- message BoolRes // 用于只需要判断执行操作是否成功的行为,如捡起道具、使用道具
- {
- bool act_success = 1;
- }
-
- message MsgRes // 用于获取队友发来的消息
- {
- bool have_message = 1; // 是否有待接收的消息
- int64 from_player_id = 2;
- string message_received = 3;
- }
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