using Preparation.Utility; namespace GameClass.GameObj { /// <summary> /// 墙体 /// </summary> public class Wall : Immovable { public Wall(XY initPos) : base(initPos, GameData.numOfPosGridPerCell / 2, GameObjType.Wall) { } public override bool IsRigid => true; public override ShapeType Shape => ShapeType.Square; } }
Mirror of https://github.com/eesast/THUAI6.git