You can not select more than 25 topics Topics must start with a chinese character,a letter or number, can include dashes ('-') and can be up to 35 characters long.

Door.cs 1.6 kB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061
  1. using Preparation.Interface;
  2. using Preparation.Utility;
  3. namespace GameClass.GameObj
  4. {
  5. /// <summary>
  6. /// 门
  7. /// </summary>
  8. public class Door : Immovable
  9. {
  10. public Door(XY initPos, PlaceType placeType) :
  11. base(initPos, GameData.numOfPosGridPerCell / 2, GameObjType.Door)
  12. {
  13. switch (placeType)
  14. {
  15. case PlaceType.Door3:
  16. doorNum = 3;
  17. break;
  18. case PlaceType.Door5:
  19. doorNum = 5;
  20. break;
  21. case PlaceType.Door6:
  22. default:
  23. doorNum = 6;
  24. break;
  25. }
  26. }
  27. private readonly int doorNum;
  28. public int DoorNum => doorNum;
  29. public override bool IsRigid => !isOpen;
  30. public override ShapeType Shape => ShapeType.Square;
  31. private bool isOpen = true;
  32. public bool IsOpen
  33. {
  34. get => isOpen;
  35. set
  36. {
  37. lock (gameObjLock)
  38. isOpen = value;
  39. }
  40. }
  41. private int openOrLockDegree = 0;
  42. public int OpenOrLockDegree
  43. {
  44. get => openOrLockDegree;
  45. set
  46. {
  47. if (value > 0)
  48. lock (gameObjLock)
  49. openOrLockDegree = (value > GameData.degreeOfLockingOrOpeningTheDoor) ? GameData.degreeOfLockingOrOpeningTheDoor : value;
  50. else
  51. lock (gameObjLock)
  52. openOrLockDegree = 0;
  53. }
  54. }
  55. }
  56. }