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- using Preparation.Interface;
- using Preparation.Utility;
-
- namespace GameClass.GameObj
- {
- public abstract class Immovable : GameObj
- {
-
- public override XY Position => position;
-
- public override XY FacingDirection => facingDirection;
-
- public override bool CanMove => false;
-
- public Immovable(XY initPos, int initRadius, GameObjType initType) : base(initPos, initRadius, initType)
- {
- }
- }
- }
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