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Window.cs 1.8 kB

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  1. using Preparation.Interface;
  2. using Preparation.Utility;
  3. namespace GameClass.GameObj
  4. {
  5. /// <summary>
  6. /// 窗
  7. /// </summary>
  8. public class Window : Immovable, IWindow
  9. {
  10. public Window(XY initPos) :
  11. base(initPos, GameData.numOfPosGridPerCell / 2, GameObjType.Window)
  12. {
  13. }
  14. public override bool IsRigid => true;
  15. public override ShapeType Shape => ShapeType.Square;
  16. public override bool IgnoreCollideExecutor(IGameObj targetObj)
  17. {
  18. if (targetObj.Type != GameObjType.Character)
  19. return true; // 非玩家不碰撞
  20. if (whoIsClimbing != null && targetObj == whoIsClimbing)
  21. {
  22. return true;
  23. }
  24. return false;
  25. }
  26. private XY stage = new(0, 0);
  27. public XY Stage
  28. {
  29. get
  30. {
  31. lock (gameObjLock)
  32. return stage;
  33. }
  34. }
  35. private Character? whoIsClimbing = null;
  36. public Character? WhoIsClimbing
  37. {
  38. get
  39. {
  40. lock (gameObjLock)
  41. return whoIsClimbing;
  42. }
  43. }
  44. public bool TryToClimb(ICharacter character)
  45. {
  46. lock (gameObjLock)
  47. {
  48. if (whoIsClimbing == null)
  49. {
  50. stage = new(0, 0);
  51. whoIsClimbing = (Character)character;
  52. return true;
  53. }
  54. }
  55. return false;
  56. }
  57. public void FinishClimbing()
  58. {
  59. lock (gameObjLock)
  60. whoIsClimbing = null;
  61. }
  62. public void Enter2Stage(XY xy)
  63. {
  64. lock (gameObjLock)
  65. stage = xy;
  66. }
  67. }
  68. }