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- using System;
- using System.Threading;
-
- namespace Preparation.Utility
- {
- //其对应属性不应当有set访问器,避免不安全的=赋值
-
- public class AtomicBool
- {
- private int v;//v==0为false,v==1为true
- public AtomicBool(bool x)
- {
- v = x ? 1 : 0;
- }
- public override string ToString() => (Interlocked.CompareExchange(ref v, -2, -2) == 0) ? "false" : "true";
- public bool Get() => (Interlocked.CompareExchange(ref v, -1, -1) != 0);
- public static implicit operator bool(AtomicBool abool) => (Interlocked.CompareExchange(ref abool.v, -1, -1) != 0);
- /// <returns>返回操作前的值</returns>
- public bool SetReturnOri(bool value) => (Interlocked.Exchange(ref v, value ? 1 : 0) != 0);
- /// <returns>赋值前的值是否与将赋予的值不相同</returns>
- public bool TrySet(bool value)
- {
- return (Interlocked.CompareExchange(ref v, value ? 1 : 0, value ? 0 : 1) ^ (value ? 1 : 0)) != 0;
- }
- public bool And(bool x) => Interlocked.And(ref v, x ? 1 : 0) != 0;
- public bool Or(bool x) => Interlocked.Or(ref v, x ? 1 : 0) != 0;
- }
- }
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