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Communication.h 1.7 kB

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  1. #ifndef COMMUNICATION_H
  2. #define COMMUNICATION_H
  3. #include "Message2Server.pb.h"
  4. #include "Message2Clients.pb.h"
  5. #include "MessageType.pb.h"
  6. #include "Services.grpc.pb.h"
  7. #include "Services.pb.h"
  8. #include <grpcpp/grpcpp.h>
  9. #include "structures.h"
  10. #include <thread>
  11. #include <mutex>
  12. #include <condition_variable>
  13. #include <queue>
  14. #include <atomic>
  15. #include "ConcurrentQueue.hpp"
  16. class Logic;
  17. class Communication
  18. {
  19. public:
  20. Communication(std::string sIP, std::string sPort);
  21. ~Communication()
  22. {
  23. }
  24. bool Move(int64_t time, double angle, int64_t playerID);
  25. bool PickProp(THUAI6::PropType prop, int64_t playerID);
  26. bool UseProp(int64_t playerID);
  27. bool UseSkill(int64_t playerID);
  28. std::optional<std::pair<int64_t, std::string>> GetMessage();
  29. bool HaveMessage();
  30. bool SendMessage(int64_t toID, std::string message, int64_t playerID);
  31. bool Graduate(int64_t playerID);
  32. bool StartLearning(int64_t playerID);
  33. bool StartHelpMate(int64_t playerID);
  34. bool StartHealMate(int64_t playerID);
  35. bool Trick(double angle, int64_t playerID);
  36. bool TryConnection(int64_t playerID);
  37. protobuf::MessageToClient GetMessage2Client();
  38. void AddPlayer(int64_t playerID, THUAI6::PlayerType playerType, THUAI6::StudentType studentType, THUAI6::TrickerType trickerType);
  39. void ReadMessage(int64_t playerID);
  40. private:
  41. std::unique_ptr<protobuf::AvailableService::Stub> THUAI6Stub;
  42. bool haveNewMessage = false;
  43. protobuf::MessageToClient message2Client;
  44. ConcurrentQueue<std::pair<int64_t, std::string>> messageQueue;
  45. std::mutex mtxMessage;
  46. std::condition_variable cvMessage;
  47. };
  48. #endif