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Generator.cs 2.1 kB

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  1. using Preparation.Utility;
  2. using System.Threading;
  3. namespace GameClass.GameObj
  4. {
  5. /// <summary>
  6. /// 发电机
  7. /// </summary>
  8. public class Generator : Immovable
  9. {
  10. public Generator(XY initPos) :
  11. base(initPos, GameData.numOfPosGridPerCell / 2, GameObjType.Generator)
  12. {
  13. }
  14. public override bool IsRigid => true;
  15. public override ShapeType Shape => ShapeType.Square;
  16. private int numOfFixing = 0;
  17. public int NumOfFixing
  18. {
  19. get => Interlocked.CompareExchange(ref numOfFixing, 0, 0);
  20. }
  21. public void AddNumOfFixing()
  22. {
  23. Interlocked.Increment(ref numOfFixing);
  24. }
  25. public void SubNumOfFixing()
  26. {
  27. Interlocked.Decrement(ref numOfFixing);
  28. }
  29. private int degreeOfRepair = 0;
  30. public int DegreeOfRepair
  31. {
  32. get
  33. {
  34. lock (gameObjLock)
  35. return degreeOfRepair;
  36. }
  37. }
  38. public bool Repair(int addDegree, Character character)
  39. {
  40. int orgDegreeOfRepair, value;
  41. lock (gameObjLock)
  42. {
  43. if (degreeOfRepair == GameData.degreeOfFixedGenerator) return false;
  44. orgDegreeOfRepair = degreeOfRepair;
  45. degreeOfRepair += addDegree;
  46. if (degreeOfRepair < 0) degreeOfRepair = 0;
  47. else
  48. {
  49. if (degreeOfRepair > GameData.degreeOfFixedGenerator) degreeOfRepair = GameData.degreeOfFixedGenerator;
  50. }
  51. value = degreeOfRepair;
  52. }
  53. if (value > orgDegreeOfRepair)
  54. {
  55. character.AddScore(GameData.StudentScoreFix(value) - GameData.StudentScoreFix(orgDegreeOfRepair));
  56. if (value == GameData.degreeOfFixedGenerator) return true;
  57. }
  58. else character.AddScore(GameData.TrickerScoreDamageGenerator(orgDegreeOfRepair) - GameData.TrickerScoreDamageGenerator(value));
  59. return false;
  60. }
  61. }
  62. }