You can not select more than 25 topics Topics must start with a chinese character,a letter or number, can include dashes ('-') and can be up to 35 characters long.

GameServer.cs 14 kB

3 years ago
3 years ago
3 years ago
3 years ago
3 years ago
3 years ago
3 years ago
3 years ago
3 years ago
3 years ago
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363
  1. using Grpc.Core;
  2. using Protobuf;
  3. using System.Threading;
  4. using Timothy.FrameRateTask;
  5. using System;
  6. using System.Net.Http.Headers;
  7. using Gaming;
  8. using GameClass.GameObj;
  9. using Preparation.Utility;
  10. using Playback;
  11. using Newtonsoft.Json;
  12. using Newtonsoft.Json.Linq;
  13. using Preparation.Interface;
  14. namespace Server
  15. {
  16. public partial class GameServer : AvailableService.AvailableServiceBase
  17. {
  18. private Dictionary<long, (SemaphoreSlim, SemaphoreSlim)> semaDict = new();
  19. private object semaDictLock = new();
  20. protected readonly ArgumentOptions options;
  21. private HttpSender? httpSender;
  22. private object gameLock = new();
  23. private MessageToClient currentGameInfo = new();
  24. private MessageOfObj currentMapMsg = new();
  25. private object newsLock = new();
  26. private List<MessageOfNews> currentNews = new();
  27. private SemaphoreSlim endGameSem = new(0);
  28. protected readonly Game game;
  29. private uint spectatorMinPlayerID = 2023;
  30. private List<uint> spectatorList = new List<uint>();
  31. public int playerNum;
  32. public int TeamCount => options.TeamCount;
  33. protected long[] communicationToGameID; // 通信用的ID映射到游戏内的ID,通信中0-3为Student,4为Tricker
  34. private readonly object messageToAllClientsLock = new();
  35. public static readonly long SendMessageToClientIntervalInMilliseconds = 50;
  36. private MessageWriter? mwr = null;
  37. public void StartGame()
  38. {
  39. if (game.GameMap.Timer.IsGaming) return;
  40. foreach (var id in communicationToGameID)
  41. {
  42. if (id == GameObj.invalidID) return; //如果有未初始化的玩家,不开始游戏
  43. }
  44. Console.WriteLine("Game starts!");
  45. game.StartGame((int)options.GameTimeInSecond * 1000);
  46. Thread.Sleep(1);
  47. new Thread(() =>
  48. {
  49. bool flag = true;
  50. new FrameRateTaskExecutor<int>
  51. (
  52. () => game.GameMap.Timer.IsGaming,
  53. () =>
  54. {
  55. if (flag == true)
  56. {
  57. game.AllPlayerUsePassiveSkill();
  58. ReportGame(GameState.GameStart);
  59. flag = false;
  60. }
  61. else ReportGame(GameState.GameRunning);
  62. },
  63. SendMessageToClientIntervalInMilliseconds,
  64. () =>
  65. {
  66. ReportGame(GameState.GameEnd); // 最后发一次消息,唤醒发消息的线程,防止发消息的线程由于有概率处在 Wait 状态而卡住
  67. OnGameEnd();
  68. return 0;
  69. }
  70. ).Start();
  71. })
  72. { IsBackground = true }.Start();
  73. }
  74. public void WaitForEnd()
  75. {
  76. this.endGameSem.Wait();
  77. mwr?.Dispose();
  78. }
  79. private void SaveGameResult(string path)
  80. {
  81. Dictionary<string, int> result = new Dictionary<string, int>();
  82. int[] score = GetScore();
  83. result.Add("Student", score[0]);
  84. result.Add("Tricker", score[1]);
  85. JsonSerializer serializer = new JsonSerializer();
  86. using (StreamWriter sw = new StreamWriter(path))
  87. {
  88. using (JsonWriter writer = new JsonTextWriter(sw))
  89. {
  90. serializer.Serialize(writer, result);
  91. }
  92. }
  93. }
  94. protected virtual void SendGameResult() // 天梯的 Server 给网站发消息记录比赛结果
  95. {
  96. var scores = new JObject[options.TeamCount];
  97. int[] score = GetScore();
  98. scores[0] = new JObject { ["team_name"] = "Student", ["score"] = score[0] };
  99. scores[1] = new JObject { ["team_name"] = "Tricker", ["score"] = score[1] };
  100. httpSender?.SendHttpRequest
  101. (
  102. new JObject
  103. {
  104. ["result"] = new JArray(scores)
  105. }
  106. );
  107. }
  108. private void OnGameEnd()
  109. {
  110. game.ClearAllLists();
  111. mwr?.Flush();
  112. if (options.ResultFileName != DefaultArgumentOptions.FileName)
  113. SaveGameResult(options.ResultFileName + ".json");
  114. SendGameResult();
  115. this.endGameSem.Release();
  116. }
  117. public void ReportGame(GameState gameState, bool requiredGaming = true)
  118. {
  119. var gameObjList = game.GetGameObj();
  120. currentGameInfo = new();
  121. lock (messageToAllClientsLock)
  122. {
  123. switch (gameState)
  124. {
  125. case GameState.GameRunning:
  126. case GameState.GameEnd:
  127. case GameState.GameStart:
  128. if (gameState == GameState.GameStart || IsSpectatorJoin)
  129. {
  130. currentGameInfo.ObjMessage.Add(currentMapMsg);
  131. IsSpectatorJoin = false;
  132. }
  133. int time = game.GameMap.Timer.nowTime();
  134. foreach (GameObj gameObj in gameObjList)
  135. {
  136. MessageOfObj? msg = CopyInfo.Auto(gameObj, time);
  137. if (msg != null) currentGameInfo.ObjMessage.Add(msg);
  138. }
  139. lock (newsLock)
  140. {
  141. foreach (var news in currentNews)
  142. {
  143. MessageOfObj? msg = CopyInfo.Auto(news);
  144. if (msg != null) currentGameInfo.ObjMessage.Add(msg);
  145. }
  146. currentNews.Clear();
  147. }
  148. currentGameInfo.GameState = gameState;
  149. currentGameInfo.AllMessage = GetMessageOfAll(time);
  150. mwr?.WriteOne(currentGameInfo);
  151. break;
  152. default:
  153. break;
  154. }
  155. }
  156. foreach (var kvp in semaDict)
  157. {
  158. kvp.Value.Item1.Release();
  159. }
  160. foreach (var kvp in semaDict)
  161. {
  162. kvp.Value.Item2.Wait();
  163. }
  164. }
  165. private bool playerDeceased(int playerID)
  166. {
  167. game.GameMap.GameObjLockDict[GameObjType.Character].EnterReadLock();
  168. try
  169. {
  170. foreach (Character character in game.GameMap.GameObjDict[GameObjType.Character])
  171. {
  172. if (character.PlayerID == playerID && character.PlayerState == PlayerStateType.Deceased) return true;
  173. }
  174. }
  175. finally
  176. {
  177. game.GameMap.GameObjLockDict[GameObjType.Character].ExitReadLock();
  178. }
  179. return false;
  180. }
  181. public int[] GetScore()
  182. {
  183. int[] score = new int[2]; // 0代表Student,1代表Tricker
  184. game.GameMap.GameObjLockDict[GameObjType.Character].EnterReadLock();
  185. try
  186. {
  187. foreach (Character character in game.GameMap.GameObjDict[GameObjType.Character])
  188. {
  189. if (!character.IsGhost()) score[0] += character.Score;
  190. else score[1] += character.Score;
  191. }
  192. }
  193. finally
  194. {
  195. game.GameMap.GameObjLockDict[GameObjType.Character].ExitReadLock();
  196. }
  197. return score;
  198. }
  199. private int PlayerIDToTeamID(long playerID)
  200. {
  201. if (0 <= playerID && playerID < options.StudentCount) return 0;
  202. if (options.MaxStudentCount <= playerID && playerID < options.MaxStudentCount + options.TrickerCount) return 1;
  203. return -1;
  204. }
  205. private int PlayerTypeToTeamID(Protobuf.PlayerType playerType)
  206. {
  207. if (playerType == PlayerType.StudentPlayer) return 0;
  208. if (playerType == PlayerType.TrickerPlayer) return 1;
  209. return -1;
  210. }
  211. private uint GetBirthPointIdx(long playerID) // 获取出生点位置
  212. {
  213. return (uint)playerID + 1; // ID从0-4,出生点从1-5
  214. }
  215. private bool ValidPlayerID(long playerID)
  216. {
  217. if ((0 <= playerID && playerID < options.StudentCount) || (options.MaxStudentCount <= playerID && playerID < options.MaxStudentCount + options.TrickerCount))
  218. return true;
  219. return false;
  220. }
  221. private MessageOfAll GetMessageOfAll(int time)
  222. {
  223. MessageOfAll msg = new MessageOfAll();
  224. msg.GameTime = time;
  225. msg.SubjectFinished = (int)game.GameMap.NumOfRepairedGenerators;
  226. msg.StudentGraduated = (int)game.GameMap.NumOfEscapedStudent;
  227. msg.StudentQuited = (int)game.GameMap.NumOfDeceasedStudent;
  228. int[] score = GetScore();
  229. msg.StudentScore = score[0];
  230. msg.TrickerScore = score[1];
  231. return msg;
  232. }
  233. private Protobuf.PlaceType IntToPlaceType(uint n)
  234. {
  235. switch (n)
  236. {
  237. case 0:
  238. case 1:
  239. case 2:
  240. case 3:
  241. case 4:
  242. case 5:
  243. return Protobuf.PlaceType.Land;
  244. case 6: return Protobuf.PlaceType.Wall;
  245. case 7: return Protobuf.PlaceType.Grass;
  246. case 8: return Protobuf.PlaceType.Classroom;
  247. case 9: return Protobuf.PlaceType.Gate;
  248. case 10: return Protobuf.PlaceType.HiddenGate;
  249. case 11: return Protobuf.PlaceType.Window;
  250. case 12: return Protobuf.PlaceType.Door3;
  251. case 13: return Protobuf.PlaceType.Door5;
  252. case 14: return Protobuf.PlaceType.Door6;
  253. case 15: return Protobuf.PlaceType.Chest;
  254. default: return Protobuf.PlaceType.NullPlaceType;
  255. }
  256. }
  257. private MessageOfObj MapMsg(uint[,] map)
  258. {
  259. MessageOfObj msgOfMap = new();
  260. msgOfMap.MapMessage = new();
  261. for (int i = 0; i < GameData.rows; i++)
  262. {
  263. msgOfMap.MapMessage.Row.Add(new MessageOfMap.Types.Row());
  264. for (int j = 0; j < GameData.cols; j++)
  265. {
  266. msgOfMap.MapMessage.Row[i].Col.Add(IntToPlaceType(map[i, j]));
  267. }
  268. }
  269. return msgOfMap;
  270. }
  271. public GameServer(ArgumentOptions options)
  272. {
  273. this.options = options;
  274. if (options.mapResource == DefaultArgumentOptions.MapResource)
  275. this.game = new Game(MapInfo.defaultMap, options.TeamCount);
  276. else
  277. {
  278. uint[,] map = new uint[GameData.rows, GameData.cols];
  279. try
  280. {
  281. string? line;
  282. int i = 0, j = 0;
  283. using (StreamReader sr = new StreamReader(options.mapResource))
  284. {
  285. while (!sr.EndOfStream && i < GameData.rows)
  286. {
  287. if ((line = sr.ReadLine()) != null)
  288. {
  289. string[] nums = line.Split(' ');
  290. foreach (string item in nums)
  291. {
  292. if (item.Length > 1)//以兼容原方案
  293. {
  294. map[i, j] = (uint)int.Parse(item);
  295. }
  296. else
  297. {
  298. //2022-04-22 by LHR 十六进制编码地图方案(防止地图编辑员瞎眼x
  299. map[i, j] = (uint)Preparation.Utility.MapEncoder.Hex2Dec(char.Parse(item));
  300. }
  301. j++;
  302. if (j >= GameData.cols)
  303. {
  304. j = 0;
  305. break;
  306. }
  307. }
  308. i++;
  309. }
  310. }
  311. }
  312. }
  313. catch
  314. {
  315. map = MapInfo.defaultMap;
  316. }
  317. finally { this.game = new Game(map, options.TeamCount); }
  318. }
  319. playerNum = options.StudentCount + options.TrickerCount;
  320. currentMapMsg = MapMsg(game.GameMap.ProtoGameMap);
  321. communicationToGameID = new long[options.MaxStudentCount + options.TrickerCount];
  322. //创建server时先设定待加入人物都是invalid
  323. for (int i = 0; i < options.StudentCount; i++)
  324. {
  325. communicationToGameID[i] = GameObj.invalidID;
  326. }
  327. for (int i = options.MaxStudentCount; i < options.MaxStudentCount + options.TrickerCount; i++)
  328. {
  329. communicationToGameID[i] = GameObj.invalidID;
  330. }
  331. if (options.FileName != DefaultArgumentOptions.FileName)
  332. {
  333. try
  334. {
  335. mwr = new MessageWriter(options.FileName, options.TeamCount, options.StudentCount);
  336. }
  337. catch
  338. {
  339. Console.WriteLine($"Error: Cannot create the playback file: {options.FileName}!");
  340. }
  341. }
  342. if (options.Url != DefaultArgumentOptions.Url && options.Token != DefaultArgumentOptions.Token)
  343. {
  344. this.httpSender = new HttpSender(options.Url, options.Token);
  345. }
  346. }
  347. }
  348. }