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structures.py 3.9 kB

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  1. from enum import Enum
  2. from typing import List, Dict
  3. import sys
  4. if sys.version_info < (3, 9):
  5. from typing import Tuple
  6. else:
  7. Tuple = tuple
  8. class GameState(Enum):
  9. NullGameState = 0
  10. GameStart = 1
  11. GameRunning = 2
  12. GameEnd = 3
  13. class PlaceType(Enum):
  14. NullPlaceType = 0
  15. Land = 1
  16. Wall = 2
  17. Grass = 3
  18. ClassRoom = 4
  19. Gate = 5
  20. HiddenGate = 6
  21. Window = 7
  22. Door3 = 8
  23. Door5 = 9
  24. Door6 = 10
  25. Chest = 11
  26. class ShapeType(Enum):
  27. NullShapeType = 0
  28. Square = 1
  29. Circle = 2
  30. class PlayerType(Enum):
  31. NullPlayerType = 0
  32. StudentPlayer = 1
  33. TrickerPlayer = 2
  34. class PropType(Enum):
  35. NullPropType = 0
  36. Key3 = 1
  37. Key5 = 2
  38. Key6 = 3
  39. AddSpeed = 4
  40. AddLifeOrClairaudience = 5
  41. AddHpOrAp = 6
  42. ShieldOrSpear = 7
  43. RecoveryFromDizziness = 8
  44. class BulletType(Enum):
  45. NullBulletType = 0
  46. FlyingKnife = 1
  47. CommonAttackOfTricker = 2
  48. BombBomb = 3
  49. JumpyDumpty = 4
  50. AtomBomb = 5
  51. class StudentType(Enum):
  52. NullStudentType = 0
  53. Athlete = 1
  54. Teacher = 2
  55. StraightAStudent = 3
  56. Robot = 4
  57. TechOtaku = 5
  58. class TrickerType(Enum):
  59. NullTrickerType = 0
  60. Assassin = 1
  61. Klee = 2
  62. ANoisyPerson = 3
  63. class StudentBuffType(Enum):
  64. NullStudentBuffType = 0
  65. AddSpeed = 1
  66. AddLife = 2
  67. Shield = 3
  68. Invisible = 4
  69. class TrickerBuffType(Enum):
  70. NullTrickerBuffType = 0
  71. AddSpeed = 1
  72. Spear = 2
  73. AddAp = 3
  74. Clairaudience = 4
  75. Invisible = 5
  76. class PlayerState(Enum):
  77. NullState = 0
  78. Idle = 1
  79. Learning = 2
  80. Addicted = 3
  81. Quit = 4
  82. Graduated = 5
  83. Treated = 6
  84. Rescued = 7
  85. Stunned = 8
  86. Treating = 9
  87. Rescuing = 10
  88. Swinging = 11
  89. Attacking = 12
  90. Locking = 13
  91. Rummaging = 14
  92. Climbing = 15
  93. OpeningAChest = 16
  94. UsingSpecialSkill = 17
  95. OpeningAGate = 18
  96. class MessageOfObj(Enum):
  97. NullMessageOfObj = 0
  98. StudentMessage = 1
  99. TrickerMessage = 2
  100. PropMessage = 3
  101. BulletMessage = 4
  102. BombedBulletMessage = 5
  103. ClassroomMessage = 6
  104. GateMessage = 7
  105. ChestMessage = 8
  106. DoorMessage = 9
  107. MapMessage = 10
  108. NewsMessage = 11
  109. HiddenGateMessage = 12
  110. class HiddenGateState(Enum):
  111. Null = 0
  112. Refreshed = 1
  113. Opened = 2
  114. class Player:
  115. x: int
  116. y: int
  117. speed: int
  118. viewRange: int
  119. playerID: int
  120. guid: int
  121. radius: int
  122. score: int
  123. facingDirection: float
  124. timeUntilSkillAvailable: List[float] = []
  125. playerType: PlayerType
  126. prop: List[PropType] = []
  127. place: PlaceType
  128. bulletType: BulletType
  129. playerState: PlayerState
  130. class Student(Player):
  131. studentType: StudentType
  132. determination: int
  133. addiction: int
  134. treatProgress: int
  135. rescueProgress: int
  136. learningSpeed: int
  137. treatSpeed: int
  138. dangerAlert: float
  139. buff: List[StudentBuffType] = []
  140. class Tricker(Player):
  141. trickerType: TrickerType
  142. trickDesire: float
  143. classVolume: float
  144. buff: List[TrickerBuffType] = []
  145. class Prop:
  146. x: int
  147. y: int
  148. guid: int
  149. type: PropType
  150. place: PlaceType
  151. facingDirection: float
  152. class Bullet:
  153. bulletType: BulletType
  154. x: int
  155. y: int
  156. facingDirection: float
  157. guid: int
  158. team: PlayerType
  159. place: PlaceType
  160. bombRange: float
  161. speed: int
  162. class BombedBullet:
  163. bulletType: BulletType
  164. x: int
  165. y: int
  166. facingDirection: float
  167. mappingID: int
  168. bombRange: float
  169. class GameMap:
  170. classroomState: Dict[Tuple[int, int], int] = {}
  171. gateState: Dict[Tuple[int, int], int] = {}
  172. chestState: Dict[Tuple[int, int], int] = {}
  173. doorState: Dict[Tuple[int, int], bool] = {}
  174. doorProgress: Dict[Tuple[int, int], int] = {}
  175. hiddenGateState: Dict[Tuple[int, int], HiddenGateState] = {}
  176. class GameInfo:
  177. gameTime: int
  178. subjectFinished: int
  179. studentGraduated: int
  180. studentQuited: int
  181. studentScore: int
  182. trickerScore: int