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API.h 14 kB

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  1. #pragma once
  2. #ifndef API_H
  3. #define API_H
  4. #ifdef _MSC_VER
  5. #pragma warning(disable : 4996)
  6. #endif
  7. #include "Message2Server.pb.h"
  8. #include "Message2Clients.pb.h"
  9. #include "MessageType.pb.h"
  10. #include "Services.grpc.pb.h"
  11. #include "Services.pb.h"
  12. #include <future>
  13. #include <iostream>
  14. #include <vector>
  15. #include "structures.h"
  16. const constexpr int num_of_grid_per_cell = 1000;
  17. class IAI;
  18. class ILogic
  19. {
  20. // API中依赖Logic的部分
  21. public:
  22. // 获取服务器发来的所有消息,要注意线程安全问题
  23. virtual protobuf::MessageToClient GetFullMessage() = 0;
  24. // 供IAPI使用的操作相关的部分
  25. virtual bool Move(protobuf::MoveMsg) = 0;
  26. virtual bool PickProp(protobuf::PickMsg) = 0;
  27. virtual bool UseProp(protobuf::IDMsg) = 0;
  28. virtual bool UseSkill(protobuf::IDMsg) = 0;
  29. virtual void SendMessage(protobuf::SendMsg) = 0;
  30. virtual bool HaveMessage(protobuf::IDMsg) = 0;
  31. virtual protobuf::MsgRes GetMessage(protobuf::IDMsg) = 0;
  32. virtual bool Escape(protobuf::IDMsg) = 0;
  33. // 说明:双向stream由三个函数共同实现,两个记录开始和结束,结果由Logic里的私有的成员变量记录,获得返回值则另调函数
  34. virtual bool StartFixMachine(protobuf::IDMsg) = 0;
  35. virtual bool EndFixMachine(protobuf::IDMsg) = 0;
  36. virtual bool GetFixStatus() = 0;
  37. virtual bool StartSaveHuman(protobuf::IDMsg) = 0;
  38. virtual bool EndSaveHuman(protobuf::IDMsg) = 0;
  39. virtual bool GetSaveStatus() = 0;
  40. virtual bool Attack(protobuf::AttackMsg) = 0;
  41. virtual bool CarryHuman(protobuf::IDMsg) = 0;
  42. virtual bool ReleaseHuman(protobuf::IDMsg) = 0;
  43. virtual bool HangHuman(protobuf::IDMsg) = 0;
  44. virtual bool WaitThread() = 0;
  45. virtual int GetCounter() = 0;
  46. };
  47. class IAPI
  48. {
  49. public:
  50. // 选手可执行的操作,应当保证所有函数的返回值都应当为std::future,例如下面的移动函数:
  51. // 指挥本角色进行移动,`timeInMilliseconds` 为移动时间,单位为毫秒;`angleInRadian` 表示移动的方向,单位是弧度,使用极坐标——竖直向下方向为 x 轴,水平向右方向为 y 轴
  52. virtual std::future<bool> Move(uint32_t timeInMilliseconds, double angleInRadian) = 0;
  53. // 向特定方向移动
  54. virtual std::future<bool> MoveRight(uint32_t timeInMilliseconds) = 0;
  55. virtual std::future<bool> MoveUp(uint32_t timeInMilliseconds) = 0;
  56. virtual std::future<bool> MoveLeft(uint32_t timeInMilliseconds) = 0;
  57. virtual std::future<bool> MoveDown(uint32_t timeInMilliseconds) = 0;
  58. // 捡道具、使用技能
  59. virtual std::future<bool> PickProp() = 0;
  60. virtual std::future<bool> UseProp() = 0;
  61. virtual std::future<bool> UseSkill() = 0;
  62. // 发送信息、接受信息
  63. virtual std::future<bool> SendMessage(int, std::string) = 0;
  64. [[nodiscard]] virtual std::future<bool> HaveMessage() = 0;
  65. [[nodiscard]] virtual std::future<std::pair<int, std::string>> GetMessage() = 0;
  66. // 等待下一帧
  67. virtual std::future<bool> Wait() = 0;
  68. // 获取视野内可见的人类/屠夫的信息
  69. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Human>> GetHuman() const = 0;
  70. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Butcher>> GetButcher() const = 0;
  71. // 获取视野内可见的道具信息
  72. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const = 0;
  73. // 获取地图信息,视野外的地图统一为Land
  74. [[nodiscard]] virtual std::array<std::array<THUAI6::PlaceType, 50>, 50> GetFullMap() const = 0;
  75. [[nodiscard]] virtual THUAI6::PlaceType GetPlaceType(int32_t CellX, int32_t CellY) const = 0;
  76. // 获取所有玩家的GUID
  77. [[nodiscard]] virtual const std::vector<int64_t> GetPlayerGUIDs() const = 0;
  78. // 获取游戏目前所进行的帧数
  79. [[nodiscard]] virtual int GetFrameCount() const = 0;
  80. /*****选手可能用的辅助函数*****/
  81. // 获取指定格子中心的坐标
  82. [[nodiscard]] static inline int CellToGrid(int cell) noexcept
  83. {
  84. return cell * num_of_grid_per_cell + num_of_grid_per_cell / 2;
  85. }
  86. // 获取指定坐标点所位于的格子的 X 序号
  87. [[nodiscard]] static inline int GridToCell(int grid) noexcept
  88. {
  89. return grid / num_of_grid_per_cell;
  90. }
  91. };
  92. class IHumanAPI : public IAPI
  93. {
  94. public:
  95. /*****人类阵营的特定函数*****/
  96. virtual std::future<bool> StartFixMachine() = 0;
  97. virtual std::future<bool> EndFixMachine() = 0;
  98. virtual std::future<bool> GetFixStatus() = 0;
  99. virtual std::future<bool> StartSaveHuman() = 0;
  100. virtual std::future<bool> EndSaveHuman() = 0;
  101. virtual std::future<bool> GetSaveStatus() = 0;
  102. virtual std::future<bool> Escape() = 0;
  103. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Human> GetSelfInfo() const = 0;
  104. };
  105. class IButcherAPI : public IAPI
  106. {
  107. public:
  108. /*****屠夫阵营的特定函数*****/
  109. virtual std::future<bool> Attack(double angleInRadian) = 0;
  110. virtual std::future<bool> CarryHuman() = 0;
  111. virtual std::future<bool> ReleaseHuman() = 0;
  112. virtual std::future<bool> HangHuman() = 0;
  113. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Butcher> GetSelfInfo() const = 0;
  114. };
  115. class IGameTimer
  116. {
  117. public:
  118. virtual void StartTimer() = 0;
  119. virtual void EndTimer() = 0;
  120. virtual void Play(IAI& ai) = 0;
  121. };
  122. class HumanAPI : public IHumanAPI, public IGameTimer
  123. {
  124. public:
  125. HumanAPI(ILogic& logic) :
  126. logic(logic)
  127. {
  128. }
  129. void StartTimer() override
  130. {
  131. }
  132. void EndTimer() override
  133. {
  134. }
  135. void Play(IAI& ai) override;
  136. std::future<bool> Move(uint32_t timeInMilliseconds, double angleInRadian) override
  137. {
  138. }
  139. [[nodiscard]] int GetFrameCount() const override
  140. {
  141. }
  142. std::future<bool> MoveRight(uint32_t timeInMilliseconds) override
  143. {
  144. }
  145. std::future<bool> MoveUp(uint32_t timeInMilliseconds) override
  146. {
  147. }
  148. std::future<bool> MoveLeft(uint32_t timeInMilliseconds) override
  149. {
  150. }
  151. std::future<bool> MoveDown(uint32_t timeInMilliseconds) override
  152. {
  153. }
  154. std::future<bool> PickProp() override
  155. {
  156. }
  157. std::future<bool> UseProp() override
  158. {
  159. }
  160. std::future<bool> UseSkill() override
  161. {
  162. }
  163. std::future<bool> SendMessage(int, std::string) override
  164. {
  165. }
  166. [[nodiscard]] std::future<bool> HaveMessage() override
  167. {
  168. }
  169. [[nodiscard]] std::future<std::pair<int, std::string>> GetMessage() override
  170. {
  171. }
  172. std::future<bool> Wait() override
  173. {
  174. }
  175. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Human>> GetHuman() const override
  176. {
  177. }
  178. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Butcher>> GetButcher() const override
  179. {
  180. }
  181. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override
  182. {
  183. }
  184. [[nodiscard]] std::array<std::array<THUAI6::PlaceType, 50>, 50> GetFullMap() const override
  185. {
  186. }
  187. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t CellX, int32_t CellY) const override
  188. {
  189. }
  190. [[nodiscard]] const std::vector<int64_t> GetPlayerGUIDs() const override
  191. {
  192. }
  193. std::future<bool> StartFixMachine() override
  194. {
  195. }
  196. std::future<bool> EndFixMachine() override
  197. {
  198. }
  199. std::future<bool> GetFixStatus() override
  200. {
  201. }
  202. std::future<bool> StartSaveHuman() override
  203. {
  204. }
  205. std::future<bool> EndSaveHuman() override
  206. {
  207. }
  208. std::future<bool> GetSaveStatus() override
  209. {
  210. }
  211. std::future<bool> Escape() override
  212. {
  213. }
  214. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Human> GetSelfInfo() const override
  215. {
  216. }
  217. private:
  218. ILogic& logic;
  219. };
  220. class ButcherAPI : public IButcherAPI, public IGameTimer
  221. {
  222. public:
  223. ButcherAPI(ILogic& logic) :
  224. logic(logic)
  225. {
  226. }
  227. void StartTimer() override
  228. {
  229. }
  230. void EndTimer() override
  231. {
  232. }
  233. void Play(IAI& ai) override;
  234. std::future<bool> Move(uint32_t timeInMilliseconds, double angleInRadian) override
  235. {
  236. }
  237. [[nodiscard]] int GetFrameCount() const override
  238. {
  239. }
  240. std::future<bool> MoveRight(uint32_t timeInMilliseconds) override
  241. {
  242. }
  243. std::future<bool> MoveUp(uint32_t timeInMilliseconds) override
  244. {
  245. }
  246. std::future<bool> MoveLeft(uint32_t timeInMilliseconds) override
  247. {
  248. }
  249. std::future<bool> MoveDown(uint32_t timeInMilliseconds) override
  250. {
  251. }
  252. std::future<bool> PickProp() override
  253. {
  254. }
  255. std::future<bool> UseProp() override
  256. {
  257. }
  258. std::future<bool> UseSkill() override
  259. {
  260. }
  261. std::future<bool> SendMessage(int, std::string) override
  262. {
  263. }
  264. [[nodiscard]] std::future<bool> HaveMessage() override
  265. {
  266. }
  267. [[nodiscard]] std::future<std::pair<int, std::string>> GetMessage() override
  268. {
  269. }
  270. std::future<bool> Wait() override
  271. {
  272. }
  273. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Human>> GetHuman() const override
  274. {
  275. }
  276. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Butcher>> GetButcher() const override
  277. {
  278. }
  279. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override
  280. {
  281. }
  282. [[nodiscard]] std::array<std::array<THUAI6::PlaceType, 50>, 50> GetFullMap() const override
  283. {
  284. }
  285. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t CellX, int32_t CellY) const override
  286. {
  287. }
  288. [[nodiscard]] const std::vector<int64_t> GetPlayerGUIDs() const override
  289. {
  290. }
  291. std::future<bool> Attack(double angleInRadian) override
  292. {
  293. }
  294. std::future<bool> CarryHuman() override
  295. {
  296. }
  297. std::future<bool> ReleaseHuman() override
  298. {
  299. }
  300. std::future<bool> HangHuman() override
  301. {
  302. }
  303. [[nodiscard]] std::shared_ptr<const THUAI6::Butcher> GetSelfInfo() const override
  304. {
  305. }
  306. private:
  307. ILogic& logic;
  308. };
  309. class HumanDebugAPI : public IHumanAPI, public IGameTimer
  310. {
  311. public:
  312. HumanDebugAPI(ILogic& logic) :
  313. logic(logic)
  314. {
  315. }
  316. void StartTimer() override
  317. {
  318. }
  319. void EndTimer() override
  320. {
  321. }
  322. void Play(IAI& ai) override;
  323. std::future<bool> Move(uint32_t timeInMilliseconds, double angleInRadian) override
  324. {
  325. }
  326. [[nodiscard]] int GetFrameCount() const override
  327. {
  328. }
  329. std::future<bool> MoveRight(uint32_t timeInMilliseconds) override
  330. {
  331. }
  332. std::future<bool> MoveUp(uint32_t timeInMilliseconds) override
  333. {
  334. }
  335. std::future<bool> MoveLeft(uint32_t timeInMilliseconds) override
  336. {
  337. }
  338. std::future<bool> MoveDown(uint32_t timeInMilliseconds) override
  339. {
  340. }
  341. std::future<bool> PickProp() override
  342. {
  343. }
  344. std::future<bool> UseProp() override
  345. {
  346. }
  347. std::future<bool> UseSkill() override
  348. {
  349. }
  350. std::future<bool> SendMessage(int, std::string) override
  351. {
  352. }
  353. [[nodiscard]] std::future<bool> HaveMessage() override
  354. {
  355. }
  356. [[nodiscard]] std::future<std::pair<int, std::string>> GetMessage() override
  357. {
  358. }
  359. std::future<bool> Wait() override
  360. {
  361. }
  362. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Human>> GetHuman() const override
  363. {
  364. }
  365. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Butcher>> GetButcher() const override
  366. {
  367. }
  368. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override
  369. {
  370. }
  371. [[nodiscard]] std::array<std::array<THUAI6::PlaceType, 50>, 50> GetFullMap() const override
  372. {
  373. }
  374. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t CellX, int32_t CellY) const override
  375. {
  376. }
  377. [[nodiscard]] const std::vector<int64_t> GetPlayerGUIDs() const override
  378. {
  379. }
  380. std::future<bool> StartFixMachine() override
  381. {
  382. }
  383. std::future<bool> EndFixMachine() override
  384. {
  385. }
  386. std::future<bool> GetFixStatus() override
  387. {
  388. }
  389. std::future<bool> StartSaveHuman() override
  390. {
  391. }
  392. std::future<bool> EndSaveHuman() override
  393. {
  394. }
  395. std::future<bool> GetSaveStatus() override
  396. {
  397. }
  398. std::future<bool> Escape() override
  399. {
  400. }
  401. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Human> GetSelfInfo() const override
  402. {
  403. }
  404. private:
  405. ILogic& logic;
  406. };
  407. class ButcherDebugAPI : public IButcherAPI, public IGameTimer
  408. {
  409. public:
  410. ButcherDebugAPI(ILogic& logic) :
  411. logic(logic)
  412. {
  413. }
  414. void StartTimer() override
  415. {
  416. }
  417. void EndTimer() override
  418. {
  419. }
  420. void Play(IAI& ai) override;
  421. std::future<bool> Move(uint32_t timeInMilliseconds, double angleInRadian) override
  422. {
  423. }
  424. [[nodiscard]] int GetFrameCount() const override
  425. {
  426. }
  427. std::future<bool> MoveRight(uint32_t timeInMilliseconds) override
  428. {
  429. }
  430. std::future<bool> MoveUp(uint32_t timeInMilliseconds) override
  431. {
  432. }
  433. std::future<bool> MoveLeft(uint32_t timeInMilliseconds) override
  434. {
  435. }
  436. std::future<bool> MoveDown(uint32_t timeInMilliseconds) override
  437. {
  438. }
  439. std::future<bool> PickProp() override
  440. {
  441. }
  442. std::future<bool> UseProp() override
  443. {
  444. }
  445. std::future<bool> UseSkill() override
  446. {
  447. }
  448. std::future<bool> SendMessage(int, std::string) override
  449. {
  450. }
  451. [[nodiscard]] std::future<bool> HaveMessage() override
  452. {
  453. }
  454. [[nodiscard]] std::future<std::pair<int, std::string>> GetMessage() override
  455. {
  456. }
  457. std::future<bool> Wait() override
  458. {
  459. }
  460. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Human>> GetHuman() const override
  461. {
  462. }
  463. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Butcher>> GetButcher() const override
  464. {
  465. }
  466. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override
  467. {
  468. }
  469. [[nodiscard]] std::array<std::array<THUAI6::PlaceType, 50>, 50> GetFullMap() const override
  470. {
  471. }
  472. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t CellX, int32_t CellY) const override
  473. {
  474. }
  475. [[nodiscard]] const std::vector<int64_t> GetPlayerGUIDs() const override
  476. {
  477. }
  478. std::future<bool> Attack(double angleInRadian) override
  479. {
  480. }
  481. std::future<bool> CarryHuman() override
  482. {
  483. }
  484. std::future<bool> ReleaseHuman() override
  485. {
  486. }
  487. std::future<bool> HangHuman() override
  488. {
  489. }
  490. [[nodiscard]] std::shared_ptr<const THUAI6::Butcher> GetSelfInfo() const override
  491. {
  492. }
  493. private:
  494. ILogic& logic;
  495. };
  496. #endif