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Transformation.cs 13 kB

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  1. using Protobuf;
  2. namespace Preparation.Utility
  3. {
  4. public static class Transformation
  5. {
  6. public static Protobuf.PlaceType ToPlaceType(Preparation.Utility.PlaceType place)
  7. {
  8. switch (place)
  9. {
  10. case Preparation.Utility.PlaceType.Window:
  11. return Protobuf.PlaceType.Window;
  12. case Preparation.Utility.PlaceType.EmergencyExit:
  13. return Protobuf.PlaceType.HiddenGate;
  14. case Preparation.Utility.PlaceType.Doorway:
  15. return Protobuf.PlaceType.Gate;
  16. case Preparation.Utility.PlaceType.Chest:
  17. return Protobuf.PlaceType.Chest;
  18. case Preparation.Utility.PlaceType.Door3:
  19. return Protobuf.PlaceType.Door3;
  20. case Preparation.Utility.PlaceType.Door5:
  21. return Protobuf.PlaceType.Door5;
  22. case Preparation.Utility.PlaceType.Door6:
  23. return Protobuf.PlaceType.Door6;
  24. case Preparation.Utility.PlaceType.Generator:
  25. return Protobuf.PlaceType.Classroom;
  26. case Preparation.Utility.PlaceType.Grass:
  27. return Protobuf.PlaceType.Grass;
  28. case Preparation.Utility.PlaceType.Wall:
  29. return Protobuf.PlaceType.Wall;
  30. case Preparation.Utility.PlaceType.Null:
  31. case Preparation.Utility.PlaceType.BirthPoint1:
  32. case Preparation.Utility.PlaceType.BirthPoint2:
  33. case Preparation.Utility.PlaceType.BirthPoint3:
  34. case Preparation.Utility.PlaceType.BirthPoint4:
  35. case Preparation.Utility.PlaceType.BirthPoint5:
  36. return Protobuf.PlaceType.Land;
  37. default:
  38. return Protobuf.PlaceType.NullPlaceType;
  39. }
  40. }
  41. public static Protobuf.PropType ToPropType(Preparation.Utility.PropType prop)
  42. {
  43. switch (prop)
  44. {
  45. case Preparation.Utility.PropType.AddSpeed:
  46. return Protobuf.PropType.AddSpeed;
  47. case Preparation.Utility.PropType.AddLifeOrClairaudience:
  48. return Protobuf.PropType.AddLifeOrClairaudience;
  49. case Preparation.Utility.PropType.AddHpOrAp:
  50. return Protobuf.PropType.AddHpOrAp;
  51. case Preparation.Utility.PropType.ShieldOrSpear:
  52. return Protobuf.PropType.ShieldOrSpear;
  53. case Preparation.Utility.PropType.RecoveryFromDizziness:
  54. return Protobuf.PropType.RecoveryFromDizziness;
  55. case Preparation.Utility.PropType.Key3:
  56. return Protobuf.PropType.Key3;
  57. case Preparation.Utility.PropType.Key5:
  58. return Protobuf.PropType.Key5;
  59. case Preparation.Utility.PropType.Key6:
  60. return Protobuf.PropType.Key6;
  61. default:
  62. return Protobuf.PropType.NullPropType;
  63. }
  64. }
  65. public static Preparation.Utility.PropType ToPropType(Protobuf.PropType prop)
  66. {
  67. switch (prop)
  68. {
  69. case Protobuf.PropType.AddSpeed:
  70. return Preparation.Utility.PropType.AddSpeed;
  71. case Protobuf.PropType.AddLifeOrClairaudience:
  72. return Preparation.Utility.PropType.AddLifeOrClairaudience;
  73. case Protobuf.PropType.AddHpOrAp:
  74. return Preparation.Utility.PropType.AddHpOrAp;
  75. case Protobuf.PropType.ShieldOrSpear:
  76. return Preparation.Utility.PropType.ShieldOrSpear;
  77. case Protobuf.PropType.RecoveryFromDizziness:
  78. return Preparation.Utility.PropType.RecoveryFromDizziness;
  79. case Protobuf.PropType.Key3:
  80. return Preparation.Utility.PropType.Key3;
  81. case Protobuf.PropType.Key5:
  82. return Preparation.Utility.PropType.Key5;
  83. case Protobuf.PropType.Key6:
  84. return Preparation.Utility.PropType.Key6;
  85. default:
  86. return Preparation.Utility.PropType.Null;
  87. }
  88. }
  89. public static Protobuf.PlayerState ToPlayerState(Preparation.Utility.PlayerStateType playerState)
  90. {
  91. switch (playerState)
  92. {
  93. case Preparation.Utility.PlayerStateType.Moving:
  94. case Preparation.Utility.PlayerStateType.Null:
  95. return PlayerState.Idle;
  96. case Preparation.Utility.PlayerStateType.Addicted:
  97. return PlayerState.Addicted;
  98. case Preparation.Utility.PlayerStateType.ClimbingThroughWindows:
  99. return PlayerState.Climbing;
  100. case Preparation.Utility.PlayerStateType.Deceased:
  101. return PlayerState.Quit;
  102. case Preparation.Utility.PlayerStateType.Escaped:
  103. return PlayerState.Graduated;
  104. case Preparation.Utility.PlayerStateType.Fixing:
  105. return PlayerState.Learning;
  106. case Preparation.Utility.PlayerStateType.LockingOrOpeningTheDoor:
  107. return PlayerState.Locking;
  108. case Preparation.Utility.PlayerStateType.OpeningTheChest:
  109. return PlayerState.OpeningAChest;
  110. case Preparation.Utility.PlayerStateType.Rescued:
  111. return PlayerState.Rescued;
  112. case Preparation.Utility.PlayerStateType.Rescuing:
  113. return PlayerState.Rescuing;
  114. case Preparation.Utility.PlayerStateType.Stunned:
  115. case Preparation.Utility.PlayerStateType.Charmed:
  116. return PlayerState.Stunned;
  117. case Preparation.Utility.PlayerStateType.Swinging:
  118. return PlayerState.Swinging;
  119. case Preparation.Utility.PlayerStateType.Treated:
  120. return PlayerState.Treated;
  121. case Preparation.Utility.PlayerStateType.Treating:
  122. return PlayerState.Treating;
  123. case Preparation.Utility.PlayerStateType.TryingToAttack:
  124. return PlayerState.Attacking;
  125. case Preparation.Utility.PlayerStateType.UsingSkill:
  126. return PlayerState.UsingSpecialSkill;
  127. case Preparation.Utility.PlayerStateType.OpeningTheDoorway:
  128. return PlayerState.OpeningAGate;
  129. default:
  130. return PlayerState.NullStatus;
  131. }
  132. }
  133. public static Protobuf.StudentBuffType ToStudentBuffType(Preparation.Utility.BuffType buffType)
  134. {
  135. switch (buffType)
  136. {
  137. case Preparation.Utility.BuffType.AddSpeed:
  138. return Protobuf.StudentBuffType.StudentAddSpeed;
  139. case Preparation.Utility.BuffType.AddLife:
  140. return Protobuf.StudentBuffType.AddLife;
  141. case Preparation.Utility.BuffType.Shield:
  142. return Protobuf.StudentBuffType.Shield;
  143. case Preparation.Utility.BuffType.Invisible:
  144. return Protobuf.StudentBuffType.StudentInvisible;
  145. default:
  146. return Protobuf.StudentBuffType.NullSbuffType;
  147. }
  148. }
  149. public static Protobuf.TrickerBuffType ToTrickerBuffType(Preparation.Utility.BuffType buffType)
  150. {
  151. switch (buffType)
  152. {
  153. case Preparation.Utility.BuffType.AddSpeed:
  154. return Protobuf.TrickerBuffType.TrickerAddSpeed;
  155. case Preparation.Utility.BuffType.Spear:
  156. return Protobuf.TrickerBuffType.Spear;
  157. case Preparation.Utility.BuffType.AddAp:
  158. return Protobuf.TrickerBuffType.AddAp;
  159. case Preparation.Utility.BuffType.Clairaudience:
  160. return Protobuf.TrickerBuffType.Clairaudience;
  161. case Preparation.Utility.BuffType.Invisible:
  162. return Protobuf.TrickerBuffType.TrickerInvisible;
  163. default:
  164. return Protobuf.TrickerBuffType.NullTbuffType;
  165. }
  166. }
  167. public static Protobuf.BulletType ToBulletType(Preparation.Utility.BulletType bulletType)
  168. {
  169. switch (bulletType)
  170. {
  171. case Preparation.Utility.BulletType.FlyingKnife:
  172. return Protobuf.BulletType.FlyingKnife;
  173. case Preparation.Utility.BulletType.CommonAttackOfGhost:
  174. return Protobuf.BulletType.CommonAttackOfTricker;
  175. case Preparation.Utility.BulletType.BombBomb:
  176. return Protobuf.BulletType.BombBomb;
  177. case Preparation.Utility.BulletType.JumpyDumpty:
  178. return Protobuf.BulletType.JumpyDumpty;
  179. default:
  180. return Protobuf.BulletType.NullBulletType;
  181. }
  182. }
  183. public static Protobuf.StudentType ToStudentType(Preparation.Utility.CharacterType characterType)
  184. {
  185. switch (characterType)
  186. {
  187. case Preparation.Utility.CharacterType.Athlete:
  188. return Protobuf.StudentType.Athlete;
  189. case Preparation.Utility.CharacterType.Teacher:
  190. return Protobuf.StudentType.Teacher;
  191. case Preparation.Utility.CharacterType.StraightAStudent:
  192. return Protobuf.StudentType.StraightAStudent;
  193. case Preparation.Utility.CharacterType.Robot:
  194. return Protobuf.StudentType.Robot;
  195. case Preparation.Utility.CharacterType.TechOtaku:
  196. return Protobuf.StudentType.TechOtaku;
  197. case Preparation.Utility.CharacterType.Sunshine:
  198. return Protobuf.StudentType.Sunshine;
  199. default:
  200. return Protobuf.StudentType.NullStudentType;
  201. }
  202. }
  203. public static Preparation.Utility.CharacterType ToStudentType(Protobuf.StudentType characterType)
  204. {
  205. switch (characterType)
  206. {
  207. case Protobuf.StudentType.Athlete:
  208. return Preparation.Utility.CharacterType.Athlete;
  209. case Protobuf.StudentType.Teacher:
  210. return Preparation.Utility.CharacterType.Teacher;
  211. case Protobuf.StudentType.StraightAStudent:
  212. return Preparation.Utility.CharacterType.StraightAStudent;
  213. case Protobuf.StudentType.Robot:
  214. return Preparation.Utility.CharacterType.Robot;
  215. case Protobuf.StudentType.TechOtaku:
  216. return Preparation.Utility.CharacterType.TechOtaku;
  217. case Protobuf.StudentType.Sunshine:
  218. return Preparation.Utility.CharacterType.Sunshine;
  219. default:
  220. return Preparation.Utility.CharacterType.Null;
  221. }
  222. }
  223. public static Protobuf.TrickerType ToTrickerType(Preparation.Utility.CharacterType characterType)
  224. {
  225. switch (characterType)
  226. {
  227. case Preparation.Utility.CharacterType.Assassin:
  228. return Protobuf.TrickerType.Assassin;
  229. case Preparation.Utility.CharacterType.Klee:
  230. return Protobuf.TrickerType.Klee;
  231. case Preparation.Utility.CharacterType.ANoisyPerson:
  232. return Protobuf.TrickerType.ANoisyPerson;
  233. case CharacterType.Idol:
  234. return TrickerType.Idol;
  235. default:
  236. return Protobuf.TrickerType.NullTrickerType;
  237. }
  238. }
  239. public static Preparation.Utility.CharacterType ToTrickerType(Protobuf.TrickerType characterType)
  240. {
  241. switch (characterType)
  242. {
  243. case Protobuf.TrickerType.Assassin:
  244. return Preparation.Utility.CharacterType.Assassin;
  245. case Protobuf.TrickerType.Klee:
  246. return Preparation.Utility.CharacterType.Klee;
  247. case Protobuf.TrickerType.ANoisyPerson:
  248. return Preparation.Utility.CharacterType.ANoisyPerson;
  249. case TrickerType.Idol:
  250. return CharacterType.Idol;
  251. default:
  252. return Preparation.Utility.CharacterType.Null;
  253. }
  254. }
  255. }
  256. }