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Character.Ghost.cs 468 B

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  1. using GameClass.Skill;
  2. using Preparation.Interface;
  3. using Preparation.Utility;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Numerics;
  7. using System.Runtime.InteropServices;
  8. using System.Threading;
  9. namespace GameClass.GameObj
  10. {
  11. public class Ghost : Character
  12. {
  13. public Ghost(XY initPos, int initRadius, PlaceType initPlace, CharacterType characterType) : base(initPos, initRadius, initPlace, characterType)
  14. {
  15. }
  16. }
  17. }