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Communication.h 1.8 kB

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  1. #ifndef COMMUNICATION_H
  2. #define COMMUNICATION_H
  3. #include "Message2Server.pb.h"
  4. #include "Message2Clients.pb.h"
  5. #include "MessageType.pb.h"
  6. #include "Services.grpc.pb.h"
  7. #include "Services.pb.h"
  8. #include <grpcpp/grpcpp.h>
  9. #include "structures.h"
  10. #include <thread>
  11. #include <mutex>
  12. #include <condition_variable>
  13. #include <queue>
  14. #include <atomic>
  15. class Logic;
  16. class Communication
  17. {
  18. public:
  19. Communication(std::string sIP, std::string sPort);
  20. ~Communication()
  21. {
  22. }
  23. bool Move(int64_t time, double angle, int64_t playerID);
  24. bool PickProp(THUAI6::PropType prop, int64_t playerID);
  25. bool UseProp(THUAI6::PropType prop, int64_t playerID);
  26. bool ThrowProp(THUAI6::PropType prop, int64_t playerID);
  27. bool UseSkill(int32_t skillID, int64_t playerID);
  28. bool SendMessage(int64_t toID, std::string message, int64_t playerID);
  29. bool OpenDoor(int64_t playerID);
  30. bool CloseDoor(int64_t playerID);
  31. bool SkipWindow(int64_t playerID);
  32. bool StartOpenGate(int64_t playerID);
  33. bool StartOpenChest(int64_t playerID);
  34. bool EndAllAction(int64_t playerID);
  35. bool Graduate(int64_t playerID);
  36. bool StartLearning(int64_t playerID);
  37. bool StartTreatMate(int64_t playerID, int64_t mateID);
  38. bool StartRescueMate(int64_t playerID, int64_t mateID);
  39. bool Attack(double angle, int64_t playerID);
  40. bool TryConnection(int64_t playerID);
  41. protobuf::MessageToClient GetMessage2Client();
  42. void AddPlayer(int64_t playerID, THUAI6::PlayerType playerType, THUAI6::StudentType studentType, THUAI6::TrickerType trickerType);
  43. private:
  44. std::unique_ptr<protobuf::AvailableService::Stub> THUAI6Stub;
  45. bool haveNewMessage = false;
  46. protobuf::MessageToClient message2Client;
  47. std::mutex mtxMessage;
  48. std::condition_variable cvMessage;
  49. };
  50. #endif