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API.h 14 kB

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  1. #pragma once
  2. #ifndef API_H
  3. #define API_H
  4. #ifdef _MSC_VER
  5. #pragma warning(disable : 4996)
  6. #endif
  7. #include "Message2Server.pb.h"
  8. #include "Message2Clients.pb.h"
  9. #include "MessageType.pb.h"
  10. #include "Services.grpc.pb.h"
  11. #include "Services.pb.h"
  12. #include <future>
  13. #include <iostream>
  14. #include <vector>
  15. #include "structures.h"
  16. const constexpr int num_of_grid_per_cell = 1000;
  17. class IAI;
  18. class ILogic
  19. {
  20. // API中依赖Logic的部分
  21. public:
  22. // 获取服务器发来的消息
  23. virtual std::vector<std::shared_ptr<const THUAI6::Butcher>> GetButchers() const = 0;
  24. virtual std::vector<std::shared_ptr<const THUAI6::Human>> GetHumans() const = 0;
  25. virtual std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const = 0;
  26. virtual std::shared_ptr<const THUAI6::Human> HumanGetSelfInfo() const = 0;
  27. virtual std::shared_ptr<const THUAI6::Butcher> ButcherGetSelfInfo() const = 0;
  28. virtual std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const = 0;
  29. virtual THUAI6::PlaceType GetPlaceType(int32_t CellX, int32_t CellY) const = 0;
  30. // 供IAPI使用的操作相关的部分
  31. virtual bool Move(int64_t time, double angle) = 0;
  32. virtual bool PickProp(THUAI6::PropType prop) = 0;
  33. virtual bool UseProp() = 0;
  34. virtual bool UseSkill() = 0;
  35. virtual bool SendMessage(int64_t toID, std::string message) = 0;
  36. virtual bool HaveMessage() = 0;
  37. virtual std::pair<int64_t, std::string> GetMessage() = 0;
  38. virtual bool Escape() = 0;
  39. // 说明:双向stream由三个函数共同实现,两个记录开始和结束,结果由Logic里的私有的成员变量记录,获得返回值则另调函数
  40. virtual void StartFixMachine() = 0;
  41. virtual void EndFixMachine() = 0;
  42. virtual bool GetFixStatus() = 0;
  43. virtual void StartSaveHuman() = 0;
  44. virtual void EndSaveHuman() = 0;
  45. virtual bool GetSaveStatus() = 0;
  46. virtual bool Attack(double angle) = 0;
  47. virtual bool CarryHuman() = 0;
  48. virtual bool ReleaseHuman() = 0;
  49. virtual bool HangHuman() = 0;
  50. virtual bool WaitThread() = 0;
  51. virtual int GetCounter() = 0;
  52. };
  53. class IAPI
  54. {
  55. public:
  56. // 选手可执行的操作,应当保证所有函数的返回值都应当为std::future,例如下面的移动函数:
  57. // 指挥本角色进行移动,`timeInMilliseconds` 为移动时间,单位为毫秒;`angleInRadian` 表示移动的方向,单位是弧度,使用极坐标——竖直向下方向为 x 轴,水平向右方向为 y 轴
  58. virtual std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) = 0;
  59. // 向特定方向移动
  60. virtual std::future<bool> MoveRight(int64_t timeInMilliseconds) = 0;
  61. virtual std::future<bool> MoveUp(int64_t timeInMilliseconds) = 0;
  62. virtual std::future<bool> MoveLeft(int64_t timeInMilliseconds) = 0;
  63. virtual std::future<bool> MoveDown(int64_t timeInMilliseconds) = 0;
  64. // 捡道具、使用技能
  65. virtual std::future<bool> PickProp(THUAI6::PropType prop) = 0;
  66. virtual std::future<bool> UseProp() = 0;
  67. virtual std::future<bool> UseSkill() = 0;
  68. // 发送信息、接受信息
  69. virtual std::future<bool> SendMessage(int64_t, std::string) = 0;
  70. [[nodiscard]] virtual std::future<bool> HaveMessage() = 0;
  71. [[nodiscard]] virtual std::future<std::pair<int64_t, std::string>> GetMessage() = 0;
  72. // 等待下一帧
  73. virtual std::future<bool> Wait() = 0;
  74. // 获取视野内可见的人类/屠夫的信息
  75. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Human>> GetHuman() const = 0;
  76. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Butcher>> GetButcher() const = 0;
  77. // 获取视野内可见的道具信息
  78. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const = 0;
  79. // 获取地图信息,视野外的地图统一为Land
  80. [[nodiscard]] virtual std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const = 0;
  81. [[nodiscard]] virtual THUAI6::PlaceType GetPlaceType(int32_t CellX, int32_t CellY) const = 0;
  82. // 获取所有玩家的GUID
  83. [[nodiscard]] virtual const std::vector<int64_t> GetPlayerGUIDs() const = 0;
  84. // 获取游戏目前所进行的帧数
  85. [[nodiscard]] virtual int GetFrameCount() const = 0;
  86. /*****选手可能用的辅助函数*****/
  87. // 获取指定格子中心的坐标
  88. [[nodiscard]] static inline int CellToGrid(int cell) noexcept
  89. {
  90. return cell * num_of_grid_per_cell + num_of_grid_per_cell / 2;
  91. }
  92. // 获取指定坐标点所位于的格子的 X 序号
  93. [[nodiscard]] static inline int GridToCell(int grid) noexcept
  94. {
  95. return grid / num_of_grid_per_cell;
  96. }
  97. };
  98. class IHumanAPI : public IAPI
  99. {
  100. public:
  101. /*****人类阵营的特定函数*****/
  102. virtual void StartFixMachine() = 0;
  103. virtual void EndFixMachine() = 0;
  104. virtual std::future<bool> GetFixStatus() = 0;
  105. virtual void StartSaveHuman() = 0;
  106. virtual void EndSaveHuman() = 0;
  107. virtual std::future<bool> GetSaveStatus() = 0;
  108. virtual std::future<bool> Escape() = 0;
  109. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Human> GetSelfInfo() const = 0;
  110. };
  111. class IButcherAPI : public IAPI
  112. {
  113. public:
  114. /*****屠夫阵营的特定函数*****/
  115. virtual std::future<bool> Attack(double angleInRadian) = 0;
  116. virtual std::future<bool> CarryHuman() = 0;
  117. virtual std::future<bool> ReleaseHuman() = 0;
  118. virtual std::future<bool> HangHuman() = 0;
  119. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Butcher> GetSelfInfo() const = 0;
  120. };
  121. class IGameTimer
  122. {
  123. public:
  124. virtual void StartTimer() = 0;
  125. virtual void EndTimer() = 0;
  126. virtual void Play(IAI& ai) = 0;
  127. };
  128. class HumanAPI : public IHumanAPI, public IGameTimer
  129. {
  130. public:
  131. HumanAPI(ILogic& logic) :
  132. logic(logic)
  133. {
  134. }
  135. void StartTimer() override
  136. {
  137. }
  138. void EndTimer() override
  139. {
  140. }
  141. void Play(IAI& ai) override;
  142. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  143. [[nodiscard]] int GetFrameCount() const override
  144. {
  145. }
  146. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  147. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  148. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  149. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  150. std::future<bool> PickProp(THUAI6::PropType prop) override;
  151. std::future<bool> UseProp() override;
  152. std::future<bool> UseSkill() override;
  153. std::future<bool> SendMessage(int64_t, std::string) override;
  154. [[nodiscard]] std::future<bool> HaveMessage() override;
  155. [[nodiscard]] std::future<std::pair<int64_t, std::string>> GetMessage() override;
  156. std::future<bool> Wait() override
  157. {
  158. }
  159. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Human>> GetHuman() const override;
  160. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Butcher>> GetButcher() const override;
  161. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  162. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  163. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t CellX, int32_t CellY) const override;
  164. [[nodiscard]] const std::vector<int64_t> GetPlayerGUIDs() const override
  165. {
  166. }
  167. void StartFixMachine() override;
  168. void EndFixMachine() override;
  169. std::future<bool> GetFixStatus() override;
  170. void StartSaveHuman() override;
  171. void EndSaveHuman() override;
  172. std::future<bool> GetSaveStatus() override;
  173. std::future<bool> Escape() override;
  174. [[nodiscard]] std::shared_ptr<const THUAI6::Human> GetSelfInfo() const override;
  175. private:
  176. ILogic& logic;
  177. };
  178. class ButcherAPI : public IButcherAPI, public IGameTimer
  179. {
  180. public:
  181. ButcherAPI(ILogic& logic) :
  182. logic(logic)
  183. {
  184. }
  185. void StartTimer() override
  186. {
  187. }
  188. void EndTimer() override
  189. {
  190. }
  191. void Play(IAI& ai) override;
  192. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  193. [[nodiscard]] int GetFrameCount() const override
  194. {
  195. }
  196. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  197. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  198. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  199. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  200. std::future<bool> PickProp(THUAI6::PropType prop) override;
  201. std::future<bool> UseProp() override;
  202. std::future<bool> UseSkill() override;
  203. std::future<bool> SendMessage(int64_t, std::string) override;
  204. [[nodiscard]] std::future<bool> HaveMessage() override;
  205. [[nodiscard]] std::future<std::pair<int64_t, std::string>> GetMessage() override;
  206. std::future<bool> Wait() override
  207. {
  208. }
  209. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Human>> GetHuman() const override;
  210. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Butcher>> GetButcher() const override;
  211. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  212. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  213. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t CellX, int32_t CellY) const override;
  214. [[nodiscard]] const std::vector<int64_t> GetPlayerGUIDs() const override
  215. {
  216. }
  217. std::future<bool> Attack(double angleInRadian) override;
  218. std::future<bool> CarryHuman() override;
  219. std::future<bool> ReleaseHuman() override;
  220. std::future<bool> HangHuman() override;
  221. [[nodiscard]] std::shared_ptr<const THUAI6::Butcher> GetSelfInfo() const override;
  222. private:
  223. ILogic& logic;
  224. };
  225. class HumanDebugAPI : public IHumanAPI, public IGameTimer
  226. {
  227. public:
  228. HumanDebugAPI(ILogic& logic) :
  229. logic(logic)
  230. {
  231. }
  232. void StartTimer() override
  233. {
  234. }
  235. void EndTimer() override
  236. {
  237. }
  238. void Play(IAI& ai) override;
  239. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override
  240. {
  241. }
  242. [[nodiscard]] int GetFrameCount() const override
  243. {
  244. }
  245. std::future<bool> MoveRight(int64_t timeInMilliseconds) override
  246. {
  247. }
  248. std::future<bool> MoveUp(int64_t timeInMilliseconds) override
  249. {
  250. }
  251. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override
  252. {
  253. }
  254. std::future<bool> MoveDown(int64_t timeInMilliseconds) override
  255. {
  256. }
  257. std::future<bool> PickProp(THUAI6::PropType prop) override
  258. {
  259. }
  260. std::future<bool> UseProp() override
  261. {
  262. }
  263. std::future<bool> UseSkill() override
  264. {
  265. }
  266. std::future<bool> SendMessage(int64_t, std::string) override
  267. {
  268. }
  269. [[nodiscard]] std::future<bool> HaveMessage() override
  270. {
  271. }
  272. [[nodiscard]] std::future<std::pair<int64_t, std::string>> GetMessage() override
  273. {
  274. }
  275. std::future<bool> Wait() override
  276. {
  277. }
  278. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Human>> GetHuman() const override
  279. {
  280. }
  281. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Butcher>> GetButcher() const override
  282. {
  283. }
  284. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override
  285. {
  286. }
  287. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override
  288. {
  289. }
  290. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t CellX, int32_t CellY) const override
  291. {
  292. }
  293. [[nodiscard]] const std::vector<int64_t> GetPlayerGUIDs() const override
  294. {
  295. }
  296. void StartFixMachine() override
  297. {
  298. }
  299. void EndFixMachine() override
  300. {
  301. }
  302. std::future<bool> GetFixStatus() override
  303. {
  304. }
  305. void StartSaveHuman() override
  306. {
  307. }
  308. void EndSaveHuman() override
  309. {
  310. }
  311. std::future<bool> GetSaveStatus() override
  312. {
  313. }
  314. std::future<bool> Escape() override
  315. {
  316. }
  317. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Human> GetSelfInfo() const override
  318. {
  319. }
  320. private:
  321. ILogic& logic;
  322. };
  323. class ButcherDebugAPI : public IButcherAPI, public IGameTimer
  324. {
  325. public:
  326. ButcherDebugAPI(ILogic& logic) :
  327. logic(logic)
  328. {
  329. }
  330. void StartTimer() override
  331. {
  332. }
  333. void EndTimer() override
  334. {
  335. }
  336. void Play(IAI& ai) override;
  337. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override
  338. {
  339. }
  340. [[nodiscard]] int GetFrameCount() const override
  341. {
  342. }
  343. std::future<bool> MoveRight(int64_t timeInMilliseconds) override
  344. {
  345. }
  346. std::future<bool> MoveUp(int64_t timeInMilliseconds) override
  347. {
  348. }
  349. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override
  350. {
  351. }
  352. std::future<bool> MoveDown(int64_t timeInMilliseconds) override
  353. {
  354. }
  355. std::future<bool> PickProp(THUAI6::PropType prop) override
  356. {
  357. }
  358. std::future<bool> UseProp() override
  359. {
  360. }
  361. std::future<bool> UseSkill() override
  362. {
  363. }
  364. std::future<bool> SendMessage(int64_t, std::string) override
  365. {
  366. }
  367. [[nodiscard]] std::future<bool> HaveMessage() override
  368. {
  369. }
  370. [[nodiscard]] std::future<std::pair<int64_t, std::string>> GetMessage() override
  371. {
  372. }
  373. std::future<bool> Wait() override
  374. {
  375. }
  376. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Human>> GetHuman() const override
  377. {
  378. }
  379. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Butcher>> GetButcher() const override
  380. {
  381. }
  382. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override
  383. {
  384. }
  385. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override
  386. {
  387. }
  388. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t CellX, int32_t CellY) const override
  389. {
  390. }
  391. [[nodiscard]] const std::vector<int64_t> GetPlayerGUIDs() const override
  392. {
  393. }
  394. std::future<bool> Attack(double angleInRadian) override
  395. {
  396. }
  397. std::future<bool> CarryHuman() override
  398. {
  399. }
  400. std::future<bool> ReleaseHuman() override
  401. {
  402. }
  403. std::future<bool> HangHuman() override
  404. {
  405. }
  406. [[nodiscard]] std::shared_ptr<const THUAI6::Butcher> GetSelfInfo() const override
  407. {
  408. }
  409. private:
  410. ILogic& logic;
  411. };
  412. #endif