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structures.py 5.2 kB

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  1. from enum import Enum
  2. from typing import List, Dict
  3. import sys
  4. if sys.version_info < (3, 9):
  5. from typing import Tuple
  6. else:
  7. Tuple = tuple
  8. class GameState(Enum):
  9. NullGameState = 0
  10. GameStart = 1
  11. GameRunning = 2
  12. GameEnd = 3
  13. class PlaceType(Enum):
  14. NullPlaceType = 0
  15. Land = 1
  16. Wall = 2
  17. Grass = 3
  18. ClassRoom = 4
  19. Gate = 5
  20. HiddenGate = 6
  21. Window = 7
  22. Door3 = 8
  23. Door5 = 9
  24. Door6 = 10
  25. Chest = 11
  26. class ShapeType(Enum):
  27. NullShapeType = 0
  28. Square = 1
  29. Circle = 2
  30. class PlayerType(Enum):
  31. NullPlayerType = 0
  32. StudentPlayer = 1
  33. TrickerPlayer = 2
  34. class PropType(Enum):
  35. NullPropType = 0
  36. Key3 = 1
  37. Key5 = 2
  38. Key6 = 3
  39. AddSpeed = 4
  40. AddLifeOrClairaudience = 5
  41. AddHpOrAp = 6
  42. ShieldOrSpear = 7
  43. RecoveryFromDizziness = 8
  44. CraftingBench = 9
  45. class BulletType(Enum):
  46. NullBulletType = 0
  47. FlyingKnife = 1
  48. CommonAttackOfTricker = 2
  49. BombBomb = 3
  50. JumpyDumpty = 4
  51. Strike = 5
  52. class StudentType(Enum):
  53. NullStudentType = 0
  54. Athlete = 1
  55. Teacher = 2
  56. StraightAStudent = 3
  57. Robot = 4
  58. TechOtaku = 5
  59. Sunshine = 6
  60. class TrickerType(Enum):
  61. NullTrickerType = 0
  62. Assassin = 1
  63. Klee = 2
  64. ANoisyPerson = 3
  65. Idol = 4
  66. class StudentBuffType(Enum):
  67. NullStudentBuffType = 0
  68. AddSpeed = 1
  69. AddLife = 2
  70. Shield = 3
  71. Invisible = 4
  72. class TrickerBuffType(Enum):
  73. NullTrickerBuffType = 0
  74. AddSpeed = 1
  75. Spear = 2
  76. AddAp = 3
  77. Clairaudience = 4
  78. Invisible = 5
  79. class PlayerState(Enum):
  80. NullState = 0
  81. Idle = 1
  82. Learning = 2
  83. Addicted = 3
  84. Quit = 4
  85. Graduated = 5
  86. Encouraged = 6
  87. Roused = 7
  88. Stunned = 8
  89. Encouraging = 9
  90. Rousing = 10
  91. Swinging = 11
  92. Attacking = 12
  93. Locking = 13
  94. # Rummaging = 14
  95. Climbing = 15
  96. OpeningAChest = 16
  97. UsingSpecialSkill = 17
  98. OpeningAGate = 18
  99. class MessageOfObj(Enum):
  100. NullMessageOfObj = 0
  101. StudentMessage = 1
  102. TrickerMessage = 2
  103. PropMessage = 3
  104. BulletMessage = 4
  105. BombedBulletMessage = 5
  106. ClassroomMessage = 6
  107. GateMessage = 7
  108. ChestMessage = 8
  109. DoorMessage = 9
  110. MapMessage = 10
  111. NewsMessage = 11
  112. HiddenGateMessage = 12
  113. class HiddenGateState(Enum):
  114. Null = 0
  115. Refreshed = 1
  116. Opened = 2
  117. class Player:
  118. def __init__(self, **kwargs) -> None:
  119. self.x: int = 0
  120. self.y: int = 0
  121. self.speed: int = 0
  122. self.viewRange: int = 0
  123. self.playerID: int = 0
  124. self.guid: int = 0
  125. self.radius: int = 0
  126. self.score: int = 0
  127. self.facingDirection: float = 0.0
  128. self.timeUntilSkillAvailable: List[float] = []
  129. self.playerType: PlayerType = PlayerType.NullPlayerType
  130. self.prop: List[PropType] = []
  131. self.bulletType: BulletType = BulletType.NullBulletType
  132. self.playerState: PlayerState = PlayerState.NullState
  133. class Student(Player):
  134. def __init__(self, **kwargs) -> None:
  135. super().__init__()
  136. self.studentType: StudentType = StudentType.NullStudentType
  137. self.determination: int = 0
  138. self.addiction: int = 0
  139. self.encourageProgress: int = 0
  140. self.rouseProgress: int = 0
  141. self.learningSpeed: int = 0
  142. self.encourageSpeed: int = 0
  143. self.dangerAlert: float = 0.0
  144. self.buff: List[StudentBuffType] = []
  145. class Tricker(Player):
  146. def __init__(self, **kwargs) -> None:
  147. super().__init__()
  148. self.trickerType: TrickerType = TrickerType.NullTrickerType
  149. self.trickDesire: float = 0.0
  150. self.classVolume: float = 0.0
  151. self.buff: List[TrickerBuffType] = []
  152. class Prop:
  153. def __init__(self, **kwargs) -> None:
  154. self.x: int = 0
  155. self.y: int = 0
  156. self.guid: int = 0
  157. self.type: PropType = PropType.NullPropType
  158. self.facingDirection: float = 0.0
  159. class Bullet:
  160. def __init__(self, **kwargs) -> None:
  161. self.bulletType: BulletType = BulletType.NullBulletType
  162. self.x: int = 0
  163. self.y: int = 0
  164. self.facingDirection: float = 0.0
  165. self.guid: int = 0
  166. self.team: PlayerType = PlayerType.NullPlayerType
  167. self.bombRange: float = 0.0
  168. self.speed: int = 0
  169. class BombedBullet:
  170. def __init__(self, **kwargs) -> None:
  171. self.bulletType: BulletType = BulletType.NullBulletType
  172. self.x: int = 0
  173. self.y: int = 0
  174. self.facingDirection: float = 0.0
  175. self.mappingID: int = 0
  176. self.bombRange: float = 0.0
  177. class GameMap:
  178. def __init__(self, **kwargs) -> None:
  179. self.classroomState: Dict[Tuple[int, int], int] = {}
  180. self.gateState: Dict[Tuple[int, int], int] = {}
  181. self.chestState: Dict[Tuple[int, int], int] = {}
  182. self.doorState: Dict[Tuple[int, int], bool] = {}
  183. self.doorProgress: Dict[Tuple[int, int], int] = {}
  184. self.hiddenGateState: Dict[Tuple[int, int], HiddenGateState] = {}
  185. class GameInfo:
  186. def __init__(self, **kwargs) -> None:
  187. self.gameTime: int = 0
  188. self.subjectFinished: int = 0
  189. self.studentGraduated: int = 0
  190. self.studentQuited: int = 0
  191. self.studentScore: int = 0
  192. self.trickerScore: int = 0