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structures.h 10 kB

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  1. #pragma once
  2. #ifndef STRUCTURES_H
  3. #define STRUCTURES_H
  4. #include <cstdint>
  5. #include <array>
  6. #include <map>
  7. namespace THUAI6
  8. {
  9. // 游戏状态
  10. enum class GameState : unsigned char
  11. {
  12. NullGameState = 0,
  13. GameStart = 1,
  14. GameRunning = 2,
  15. GameEnd = 3,
  16. };
  17. // 所有NullXXXType均为错误类型,其余为可能出现的正常类型
  18. // 位置标志
  19. enum class PlaceType : unsigned char
  20. {
  21. NullPlaceType = 0,
  22. Land = 1,
  23. Wall = 2,
  24. Grass = 3,
  25. ClassRoom = 4,
  26. Gate = 5,
  27. HiddenGate = 6,
  28. Window = 7,
  29. Door3 = 8,
  30. Door5 = 9,
  31. Door6 = 10,
  32. Chest = 11,
  33. };
  34. // 形状标志
  35. enum class ShapeType : unsigned char
  36. {
  37. NullShapeType = 0,
  38. Circle = 1,
  39. Square = 2,
  40. };
  41. // 道具类型
  42. enum class PropType : unsigned char
  43. {
  44. NullPropType = 0,
  45. Key3 = 1,
  46. Key5 = 2,
  47. Key6 = 3,
  48. AddSpeed = 4,
  49. AddLifeOrAp = 5,
  50. AddHpOrAp = 6,
  51. ShieldOrSpear = 7,
  52. };
  53. enum class BulletType : unsigned char
  54. {
  55. NullBulletType = 0,
  56. FlyingKnife = 1,
  57. CommonAttackOfTricker = 2,
  58. FastBullet = 3,
  59. OrdinaryBullet = 4,
  60. AtomBomb = 5,
  61. };
  62. // 玩家类型
  63. enum class PlayerType : unsigned char
  64. {
  65. NullPlayerType = 0,
  66. StudentPlayer = 1,
  67. TrickerPlayer = 2,
  68. };
  69. // 学生类型
  70. enum class StudentType : unsigned char
  71. {
  72. NullStudentType = 0,
  73. Athlete = 1,
  74. StudentType2 = 2,
  75. StudentType3 = 3,
  76. StudentType4 = 4,
  77. };
  78. // 捣蛋鬼类型
  79. enum class TrickerType : unsigned char
  80. {
  81. NullTrickerType = 0,
  82. Assassin = 1,
  83. TrickerType2 = 2,
  84. TrickerType3 = 3,
  85. TrickerType4 = 4,
  86. };
  87. // 学生Buff类型
  88. enum class StudentBuffType : unsigned char
  89. {
  90. NullStudentBuffType = 0,
  91. StudentBuffType1 = 1,
  92. StudentBuffType2 = 2,
  93. StudentBuffType3 = 3,
  94. StudentBuffType4 = 4,
  95. };
  96. enum class TrickerBuffType : unsigned char
  97. {
  98. NullTrickerBuffType = 0,
  99. TrickerBuffType1 = 1,
  100. TrickerBuffType2 = 2,
  101. TrickerBuffType3 = 3,
  102. TrickerBuffType4 = 4,
  103. };
  104. // 学生状态枚举
  105. enum class PlayerState : unsigned char
  106. {
  107. NullState = 0,
  108. Idle = 1,
  109. Learning = 2,
  110. Addicted = 3,
  111. Quit = 4,
  112. Graduated = 5,
  113. Treated = 6,
  114. Rescued = 7,
  115. Stunned = 8,
  116. Treating = 9,
  117. Rescuing = 10,
  118. Swinging = 11,
  119. Attacking = 12,
  120. Locking = 13,
  121. Rummaging = 14,
  122. Climbing = 15,
  123. OpeningAChest = 16,
  124. UsingSpecialSkill = 17,
  125. OpeningAGate = 18,
  126. };
  127. enum class MessageOfObj : unsigned char
  128. {
  129. NullMessageOfObj = 0,
  130. StudentMessage = 1,
  131. TrickerMessage = 2,
  132. PropMessage = 3,
  133. BulletMessage = 4,
  134. BombedBulletMessage = 5,
  135. ClassroomMessage = 6,
  136. DoorMessage = 7,
  137. GateMessage = 8,
  138. ChestMessage = 9,
  139. MapMessage = 10,
  140. NewsMessage = 11,
  141. HiddenGateMessage = 12,
  142. };
  143. enum class HiddenGateState : unsigned char
  144. {
  145. Null = 0,
  146. Refreshed = 1,
  147. Opened = 2,
  148. };
  149. // 玩家类
  150. struct Player
  151. {
  152. int32_t x; // x坐标
  153. int32_t y; // y坐标
  154. int32_t speed; // 移动速度
  155. int32_t viewRange; // 视野范围
  156. int64_t playerID; // 玩家ID
  157. int64_t guid; // 全局唯一ID
  158. int16_t radius; // 圆形物体的半径或正方形物体的内切圆半径
  159. int32_t score; // 分数
  160. double facingDirection; // 朝向
  161. std::vector<double> timeUntilSkillAvailable; // 技能冷却时间
  162. PlayerType playerType; // 玩家类型
  163. std::vector<PropType> props;
  164. PlaceType place; // 所处格子的类型
  165. BulletType bulletType;
  166. PlayerState playerState;
  167. };
  168. struct Student : public Player
  169. {
  170. StudentType studentType;
  171. int32_t determination; // 剩余毅力
  172. int32_t addiction; // 沉迷程度
  173. int32_t learningSpeed;
  174. int32_t treatSpeed;
  175. int32_t treatProgress;
  176. int32_t rescueProgress;
  177. double dangerAlert;
  178. std::vector<StudentBuffType> buff; // buff
  179. };
  180. struct Tricker : public Player
  181. {
  182. double trickDesire;
  183. double classVolume;
  184. TrickerType trickerType; // 捣蛋鬼类型
  185. std::vector<TrickerBuffType> buff; // buff
  186. };
  187. struct Bullet
  188. {
  189. BulletType bulletType; // 子弹类型
  190. int32_t x; // x坐标
  191. int32_t y; // y坐标
  192. double facingDirection; // 朝向
  193. int64_t guid; // 全局唯一ID
  194. PlayerType team; // 子弹所属队伍
  195. PlaceType place; // 所处格子的类型
  196. double bombRange; // 炸弹爆炸范围
  197. int32_t speed; // 子弹速度
  198. };
  199. struct BombedBullet
  200. {
  201. BulletType bulletType;
  202. int32_t x;
  203. int32_t y;
  204. double facingDirection;
  205. int64_t mappingID;
  206. double bombRange;
  207. };
  208. struct Prop
  209. {
  210. int32_t x;
  211. int32_t y;
  212. int64_t guid;
  213. PropType type;
  214. PlaceType place;
  215. double facingDirection; // 朝向
  216. };
  217. struct GameMap
  218. {
  219. std::map<std::pair<int32_t, int32_t>, int32_t> classRoomState;
  220. std::map<std::pair<int32_t, int32_t>, int32_t> gateState;
  221. std::map<std::pair<int32_t, int32_t>, bool> doorState;
  222. std::map<std::pair<int32_t, int32_t>, int32_t> doorProgress;
  223. std::map<std::pair<int32_t, int32_t>, int32_t> chestState;
  224. std::map<std::pair<int32_t, int32_t>, HiddenGateState> hiddenGateState;
  225. };
  226. struct GameInfo
  227. {
  228. int32_t gameTime;
  229. int32_t subjectLeft;
  230. int32_t studentGraduated;
  231. int32_t studentQuited;
  232. int32_t studentScore;
  233. int32_t trickerScore;
  234. bool gateOpened;
  235. bool hiddenGateRefreshed;
  236. bool hiddenGateOpened;
  237. };
  238. // 仅供DEBUG使用,名称可改动
  239. // 还没写完,后面待续
  240. inline std::map<GameState, std::string> gameStateDict{
  241. {GameState::NullGameState, "NullGameState"},
  242. {GameState::GameStart, "GameStart"},
  243. {GameState::GameRunning, "GameRunning"},
  244. {GameState::GameEnd, "GameEnd"},
  245. };
  246. inline std::map<PlayerState, std::string> playerStateDict{
  247. {PlayerState::NullState, "NullState"},
  248. {PlayerState::Idle, "Idle"},
  249. {PlayerState::Learning, "Learning"},
  250. {PlayerState::Addicted, "Addicted"},
  251. {PlayerState::Quit, "Quit"},
  252. {PlayerState::Graduated, "Graduated"},
  253. {PlayerState::Treated, "Treated"},
  254. {PlayerState::Rescued, "Rescued"},
  255. {PlayerState::Stunned, "Stunned"},
  256. {PlayerState::Treating, "Treating"},
  257. {PlayerState::Rescuing, "Rescuing"},
  258. {PlayerState::Swinging, "Swinging"},
  259. {PlayerState::Attacking, "Attacking"},
  260. {PlayerState::Locking, "Locking"},
  261. {PlayerState::Rummaging, "Rummaging"},
  262. {PlayerState::Climbing, "Climbing"},
  263. {PlayerState::OpeningAChest, "OpeningAChest"},
  264. {PlayerState::UsingSpecialSkill, "UsingSpecialSkill"},
  265. {PlayerState::OpeningAGate, "OpeningAGate"},
  266. };
  267. inline std::map<PlayerType, std::string> playerTypeDict{
  268. {PlayerType::NullPlayerType, "NullPlayerType"},
  269. {PlayerType::StudentPlayer, "StudentPlayer"},
  270. {PlayerType::TrickerPlayer, "TrickerPlayer"},
  271. };
  272. inline std::map<PlaceType, std::string> placeTypeDict{
  273. {PlaceType::NullPlaceType, "NullPlaceType"},
  274. {PlaceType::Land, "Land"},
  275. {PlaceType::Wall, "Wall"},
  276. {PlaceType::Grass, "Grass"},
  277. {PlaceType::ClassRoom, "ClassRoom"},
  278. {PlaceType::Gate, "Gate"},
  279. {PlaceType::HiddenGate, "HiddenGate"},
  280. {PlaceType::Door3, "Door3"},
  281. {PlaceType::Door5, "Door5"},
  282. {PlaceType::Door6, "Door6"},
  283. {PlaceType::Window, "Window"},
  284. {PlaceType::Chest, "Chest"},
  285. };
  286. inline std::map<PropType, std::string> propTypeDict{
  287. {PropType::NullPropType, "NullPropType"},
  288. {PropType::Key3, "Key3"},
  289. {PropType::Key5, "Key5"},
  290. {PropType::Key6, "Key6"},
  291. {PropType::AddSpeed, "AddSpeed"},
  292. {PropType::AddLifeOrAp, "AddLifeOrAp"},
  293. {PropType::AddHpOrAp, "AddHpOrAp"},
  294. {PropType::ShieldOrSpear, "ShieldOrSpear"},
  295. };
  296. inline std::map<BulletType, std::string> bulletTypeDict{
  297. {BulletType::NullBulletType, "NullBulletType"},
  298. {BulletType::FlyingKnife, "FlyingKnife"},
  299. {BulletType::CommonAttackOfTricker, "CommonAttackOfTricker"},
  300. {BulletType::FastBullet, "FastBullet"},
  301. {BulletType::OrdinaryBullet, "OrdinaryBullet"},
  302. {BulletType::AtomBomb, "AtomBomb"},
  303. };
  304. inline std::map<StudentBuffType, std::string> studentBuffDict{
  305. {StudentBuffType::NullStudentBuffType, "NullStudentBuffType"},
  306. };
  307. inline std::map<TrickerBuffType, std::string> trickerBuffDict{
  308. {TrickerBuffType::NullTrickerBuffType, "NullTrickerBuffType"},
  309. };
  310. inline std::map<MessageOfObj, std::string> messageOfObjDict{
  311. {MessageOfObj::NullMessageOfObj, "NullMessageOfObj"},
  312. {MessageOfObj::StudentMessage, "StudentMessage"},
  313. {MessageOfObj::TrickerMessage, "TrickerMessage"},
  314. {MessageOfObj::PropMessage, "PropMessage"},
  315. {MessageOfObj::BulletMessage, "BulletMessage"},
  316. {MessageOfObj::BombedBulletMessage, "BombedBulletMessage"},
  317. {MessageOfObj::NullMessageOfObj, "NullMessageOfObj"},
  318. {MessageOfObj::ClassroomMessage, "ClassroomMessage"},
  319. {MessageOfObj::DoorMessage, "DoorMessage"},
  320. {MessageOfObj::GateMessage, "GateMessage"},
  321. {MessageOfObj::ChestMessage, "ChestMessage"},
  322. {MessageOfObj::MapMessage, "MapMessage"},
  323. {MessageOfObj::NewsMessage, "NewsMessage"},
  324. {MessageOfObj::HiddenGateMessage, "HiddenGateMessage"},
  325. };
  326. } // namespace THUAI6
  327. #endif