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Communication.h 1.8 kB

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  1. #ifndef COMMUNICATION_H
  2. #define COMMUNICATION_H
  3. #include "Message2Server.pb.h"
  4. #include "Message2Clients.pb.h"
  5. #include "MessageType.pb.h"
  6. #include "Services.grpc.pb.h"
  7. #include "Services.pb.h"
  8. #include <grpcpp/grpcpp.h>
  9. #include "structures.h"
  10. #include <thread>
  11. #include <mutex>
  12. #include <condition_variable>
  13. #include <queue>
  14. #include <atomic>
  15. #include "ConcurrentQueue.hpp"
  16. class Logic;
  17. class Communication
  18. {
  19. public:
  20. Communication(std::string sIP, std::string sPort);
  21. ~Communication()
  22. {
  23. }
  24. bool Move(int64_t time, double angle, int64_t playerID);
  25. bool PickProp(THUAI6::PropType prop, int64_t playerID);
  26. bool UseProp(int64_t playerID);
  27. bool UseSkill(int64_t playerID);
  28. std::optional<std::pair<int64_t, std::string>> GetMessage();
  29. bool HaveMessage();
  30. bool SendMessage(int64_t toID, std::string message, int64_t playerID);
  31. bool Escape(int64_t playerID);
  32. bool StartFixMachine(int64_t playerID);
  33. bool EndFixMachine(int64_t playerID);
  34. bool StartSaveHuman(int64_t playerID);
  35. bool EndSaveHuman(int64_t playerID);
  36. bool Attack(double angle, int64_t playerID);
  37. bool CarryHuman(int64_t playerID);
  38. bool ReleaseHuman(int64_t playerID);
  39. bool HangHuman(int64_t playerID);
  40. bool TryConnection(int64_t playerID);
  41. protobuf::MessageToClient GetMessage2Client();
  42. void AddPlayer(int64_t playerID, THUAI6::PlayerType playerType, THUAI6::HumanType humanType, THUAI6::ButcherType butcherType);
  43. void ReadMessage(int64_t playerID);
  44. private:
  45. std::unique_ptr<protobuf::AvailableService::Stub> THUAI6Stub;
  46. bool haveNewMessage = false;
  47. protobuf::MessageToClient message2Client;
  48. ConcurrentQueue<std::pair<int64_t, std::string>> messageQueue;
  49. std::mutex mtxMessage;
  50. std::condition_variable cvMessage;
  51. };
  52. #endif