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- using Preparation.Utility;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
-
- namespace GameClass.GameObj
- {
- // 为方便界面组做道具拾起特效,现引入“被捡起的道具”,在每帧发送给界面组
- public class PickedProp : GameObj
- {
- public override ShapeType Shape => ShapeType.Circle;
- public override bool IsRigid => false;
- public long MappingID { get; }
- public Prop PropHasPicked;
- public PickedProp(Prop prop) :
- base(prop.Position, prop.Radius, GameObjType.PickedProp)
- {
- this.place = prop.Place;
- this.PropHasPicked = prop;
- this.MappingID = prop.ID;
- }
- }
- }
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